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Ryujinx/Ryujinx.Audio/Renderer/Dsp/Command/ClearMixBufferCommand.cs
Mary-nyan dff138229c
amadeus: Fixes and initial 15.0.0 support (#3908)
* amadeus: Allow OOB read of GC-ADPCM coefficients

Fixes "Ninja Gaiden Sigma 2" and possibly "NINJA GAIDEN 3: Razor's Edge"

* amadeus: Fix wrong variable usage in delay effect

We should transform the delay line values, not the input.

* amadeus: Update GroupedBiquadFilterCommand documentation

* amadeus: Simplify PoolMapper alignment checks

* amadeus: Update Surround delay effect matrix to REV11

* amadeus: Add drop parameter support and use 32 bits integers for estimate time

Also implement accurate ExecuteAudioRendererRendering stub.

* Address gdkchan's comments

* Address gdkchan's other comments

* Address gdkchan's comment
2022-11-28 08:28:45 +01:00

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551 B
C#

namespace Ryujinx.Audio.Renderer.Dsp.Command
{
public class ClearMixBufferCommand : ICommand
{
public bool Enabled { get; set; }
public int NodeId { get; }
public CommandType CommandType => CommandType.ClearMixBuffer;
public uint EstimatedProcessingTime { get; set; }
public ClearMixBufferCommand(int nodeId)
{
Enabled = true;
NodeId = nodeId;
}
public void Process(CommandList context)
{
context.ClearBuffers();
}
}
}