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Ryujinx/Ryujinx.Graphics.Gpu/Engine/MethodUniformBufferUpdate.cs

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749 B
C#

using Ryujinx.Graphics.Gpu.Memory;
using Ryujinx.Graphics.Gpu.State;
namespace Ryujinx.Graphics.Gpu.Engine
{
partial class Methods
{
private void UniformBufferUpdate(GpuState state, int argument)
{
var uniformBuffer = state.Get<UniformBufferState>(MethodOffset.UniformBufferState);
if (_context.MemoryManager.Translate(uniformBuffer.Address.Pack() + (uint)uniformBuffer.Offset) == MemoryManager.BadAddress)
{
return;
}
_context.MemoryAccessor.Write(uniformBuffer.Address.Pack() + (uint)uniformBuffer.Offset, argument);
state.SetUniformBufferOffset(uniformBuffer.Offset + 4);
_context.AdvanceSequence();
}
}
}