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Ryujinx/Ryujinx.HLE
gdkchan e6eeb6f09f
Add support for Vertex Program A and other small shader improvements (#192)
* Add WIP support for Vertex Program A, add the FADD_I32 shader instruction, small fix on FFMA_I encoding, nits

* Add separate subroutines for program A/B, and copy attributes to a temp

* Move finalization code to main

* Add new line after flip uniform on the shader

* Handle possible case where VPB uses an output attribute written by VPA but not available on the vbo

* Address PR feedback
2018-06-27 23:55:08 -03:00
..
Gpu Add support for Vertex Program A and other small shader improvements (#192) 2018-06-27 23:55:08 -03:00
Hid Neatness counts 2018-06-11 19:53:44 -07:00
Loaders Small OpenGL Renderer refactoring (#177) 2018-06-23 21:39:25 -03:00
Logging Rename Ryujinx.Core to Ryujinx.HLE and add a separate project for a future LLE implementation 2018-06-10 21:46:42 -03:00
OsHle Relax GetThreadContext3 by allowing it to get the context of a running thread 2018-06-26 01:26:21 -03:00
Settings Rename Ryujinx.Core to Ryujinx.HLE and add a separate project for a future LLE implementation 2018-06-10 21:46:42 -03:00
PerformanceStatistics.cs Small OpenGL Renderer refactoring (#177) 2018-06-23 21:39:25 -03:00
Ryujinx.HLE.csproj Rename Ryujinx.Core to Ryujinx.HLE and add a separate project for a future LLE implementation 2018-06-10 21:46:42 -03:00
Switch.cs Small OpenGL Renderer refactoring (#177) 2018-06-23 21:39:25 -03:00
VirtualFileSystem.cs Rename Ryujinx.Core to Ryujinx.HLE and add a separate project for a future LLE implementation 2018-06-10 21:46:42 -03:00