mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-10-01 12:30:00 +02:00
e7559f128f
* Call OpenGL functions directly, remove the pfifo thread, some refactoring * Fix PerformanceStatistics calculating the wrong host fps, remove wait event on PFIFO as this wasn't exactly was causing the freezes (may replace with an exception later) * Organized the Gpu folder a bit more, renamed a few things, address PR feedback * Make PerformanceStatistics thread safe * Remove unused constant * Use unlimited update rate for better pref
50 lines
No EOL
1.2 KiB
C#
50 lines
No EOL
1.2 KiB
C#
using System;
|
|
using System.Collections.Concurrent;
|
|
|
|
namespace Ryujinx.Graphics.Gal.OpenGL
|
|
{
|
|
public class OGLRenderer : IGalRenderer
|
|
{
|
|
public IGalBlend Blend { get; private set; }
|
|
|
|
public IGalFrameBuffer FrameBuffer { get; private set; }
|
|
|
|
public IGalRasterizer Rasterizer { get; private set; }
|
|
|
|
public IGalShader Shader { get; private set; }
|
|
|
|
public IGalTexture Texture { get; private set; }
|
|
|
|
private ConcurrentQueue<Action> ActionsQueue;
|
|
|
|
public OGLRenderer()
|
|
{
|
|
Blend = new OGLBlend();
|
|
|
|
FrameBuffer = new OGLFrameBuffer();
|
|
|
|
Rasterizer = new OGLRasterizer();
|
|
|
|
Shader = new OGLShader();
|
|
|
|
Texture = new OGLTexture();
|
|
|
|
ActionsQueue = new ConcurrentQueue<Action>();
|
|
}
|
|
|
|
public void QueueAction(Action ActionMthd)
|
|
{
|
|
ActionsQueue.Enqueue(ActionMthd);
|
|
}
|
|
|
|
public void RunActions()
|
|
{
|
|
int Count = ActionsQueue.Count;
|
|
|
|
while (Count-- > 0 && ActionsQueue.TryDequeue(out Action RenderAction))
|
|
{
|
|
RenderAction();
|
|
}
|
|
}
|
|
}
|
|
} |