mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-10-01 12:30:00 +02:00
166 lines
4.4 KiB
C#
166 lines
4.4 KiB
C#
using Ryujinx.HLE.Utilities;
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using System;
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using System.Collections.Concurrent;
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using System.Collections.Generic;
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using System.Linq;
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namespace Ryujinx.HLE.HOS.SystemState
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{
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public class SystemStateMgr
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{
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internal static string[] LanguageCodes = new string[]
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{
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"ja",
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"en-US",
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"fr",
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"de",
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"it",
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"es",
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"zh-CN",
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"ko",
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"nl",
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"pt",
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"ru",
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"zh-TW",
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"en-GB",
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"fr-CA",
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"es-419",
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"zh-Hans",
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"zh-Hant"
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};
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internal static string[] AudioOutputs = new string[]
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{
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"AudioTvOutput",
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"AudioStereoJackOutput",
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"AudioBuiltInSpeakerOutput"
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};
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internal long DesiredLanguageCode { get; private set; }
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public TitleLanguage DesiredTitleLanguage { get; private set; }
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internal string ActiveAudioOutput { get; private set; }
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public bool DiscordIntergrationEnabled { get; set; }
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public bool DockedMode { get; set; }
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public ColorSet ThemeColor { get; set; }
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public bool InstallContents { get; set; }
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private ConcurrentDictionary<string, UserProfile> _profiles;
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internal UserProfile LastOpenUser { get; private set; }
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public SystemStateMgr()
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{
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SetAudioOutputAsBuiltInSpeaker();
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_profiles = new ConcurrentDictionary<string, UserProfile>();
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UInt128 defaultUuid = new UInt128("00000000000000000000000000000001");
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AddUser(defaultUuid, "Player");
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OpenUser(defaultUuid);
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}
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public void SetLanguage(SystemLanguage language)
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{
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DesiredLanguageCode = GetLanguageCode((int)language);
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switch (language)
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{
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case SystemLanguage.Taiwanese:
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case SystemLanguage.TraditionalChinese:
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DesiredTitleLanguage = TitleLanguage.Taiwanese;
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break;
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case SystemLanguage.Chinese:
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case SystemLanguage.SimplifiedChinese:
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DesiredTitleLanguage = TitleLanguage.Chinese;
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break;
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default:
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DesiredTitleLanguage = Enum.Parse<TitleLanguage>(Enum.GetName(typeof(SystemLanguage), language));
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break;
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}
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}
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public void SetAudioOutputAsTv()
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{
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ActiveAudioOutput = AudioOutputs[0];
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}
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public void SetAudioOutputAsStereoJack()
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{
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ActiveAudioOutput = AudioOutputs[1];
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}
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public void SetAudioOutputAsBuiltInSpeaker()
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{
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ActiveAudioOutput = AudioOutputs[2];
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}
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public void AddUser(UInt128 uuid, string name)
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{
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UserProfile profile = new UserProfile(uuid, name);
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_profiles.AddOrUpdate(uuid.ToString(), profile, (key, old) => profile);
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}
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public void OpenUser(UInt128 uuid)
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{
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if (_profiles.TryGetValue(uuid.ToString(), out UserProfile profile))
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{
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(LastOpenUser = profile).AccountState = OpenCloseState.Open;
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}
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}
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public void CloseUser(UInt128 uuid)
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{
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if (_profiles.TryGetValue(uuid.ToString(), out UserProfile profile))
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{
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profile.AccountState = OpenCloseState.Closed;
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}
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}
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public int GetUserCount()
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{
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return _profiles.Count;
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}
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internal bool TryGetUser(UInt128 uuid, out UserProfile profile)
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{
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return _profiles.TryGetValue(uuid.ToString(), out profile);
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}
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internal IEnumerable<UserProfile> GetAllUsers()
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{
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return _profiles.Values;
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}
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internal IEnumerable<UserProfile> GetOpenUsers()
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{
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return _profiles.Values.Where(x => x.AccountState == OpenCloseState.Open);
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}
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internal static long GetLanguageCode(int index)
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{
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if ((uint)index >= LanguageCodes.Length)
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{
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throw new ArgumentOutOfRangeException(nameof(index));
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}
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long code = 0;
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int shift = 0;
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foreach (char chr in LanguageCodes[index])
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{
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code |= (long)(byte)chr << shift++ * 8;
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}
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return code;
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}
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}
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}
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