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80a879cb44
* Added .ToString overrides, to help diagnose and debug SpirV generated code. * Added Spirv to team shared dictionary, so the word will not show up as a warning. * Fixed bug where we were creating invalid constants (bool 0i and float 0i) * Update Ryujinx.Graphics.Shader/CodeGen/Spirv/CodeGenContext.cs Co-authored-by: gdkchan <gab.dark.100@gmail.com> * Update Spv.Generator/Instruction.cs Co-authored-by: gdkchan <gab.dark.100@gmail.com> * Adjusted spacing to match style of the rest of the code. * Added handler for FP64(double) as well, for undefined aggregate types. * Made the operand labels a static dictionary, to avoid re-allocation on each call. Replaced Contains/Get with a TryGetValue, to reduce the number of dictionary lookups. * Added newline between AllOperands and ToString(). Co-authored-by: gdkchan <gab.dark.100@gmail.com> |
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.. | ||
CodeGen | ||
Decoders | ||
Instructions | ||
IntermediateRepresentation | ||
StructuredIr | ||
Translation | ||
AlphaTestOp.cs | ||
AttributeType.cs | ||
BufferDescriptor.cs | ||
BufferUsageFlags.cs | ||
Constants.cs | ||
IGpuAccessor.cs | ||
InputTopology.cs | ||
OutputTopology.cs | ||
Ryujinx.Graphics.Shader.csproj | ||
SamplerType.cs | ||
ShaderProgram.cs | ||
ShaderProgramInfo.cs | ||
ShaderStage.cs | ||
SupportBuffer.cs | ||
TessPatchType.cs | ||
TessSpacing.cs | ||
TextureDescriptor.cs | ||
TextureFormat.cs | ||
TextureHandle.cs | ||
TextureUsageFlags.cs |