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Ryujinx/Ryujinx.Graphics/Memory/NvGpuVmm.cs
gdkchan a731ab3a2a Add a new JIT compiler for CPU code (#693)
* Start of the ARMeilleure project

* Refactoring around the old IRAdapter, now renamed to PreAllocator

* Optimize the LowestBitSet method

* Add CLZ support and fix CLS implementation

* Add missing Equals and GetHashCode overrides on some structs, misc small tweaks

* Implement the ByteSwap IR instruction, and some refactoring on the assembler

* Implement the DivideUI IR instruction and fix 64-bits IDIV

* Correct constant operand type on CSINC

* Move division instructions implementation to InstEmitDiv

* Fix destination type for the ConditionalSelect IR instruction

* Implement UMULH and SMULH, with new IR instructions

* Fix some issues with shift instructions

* Fix constant types for BFM instructions

* Fix up new tests using the new V128 struct

* Update tests

* Move DIV tests to a separate file

* Add support for calls, and some instructions that depends on them

* Start adding support for SIMD & FP types, along with some of the related ARM instructions

* Fix some typos and the divide instruction with FP operands

* Fix wrong method call on Clz_V

* Implement ARM FP & SIMD move instructions, Saddlv_V, and misc. fixes

* Implement SIMD logical instructions and more misc. fixes

* Fix PSRAD x86 instruction encoding, TRN, UABD and UABDL implementations

* Implement float conversion instruction, merge in LDj3SNuD fixes, and some other misc. fixes

* Implement SIMD shift instruction and fix Dup_V

* Add SCVTF and UCVTF (vector, fixed-point) variants to the opcode table

* Fix check with tolerance on tester

* Implement FP & SIMD comparison instructions, and some fixes

* Update FCVT (Scalar) encoding on the table to support the Half-float variants

* Support passing V128 structs, some cleanup on the register allocator, merge LDj3SNuD fixes

* Use old memory access methods, made a start on SIMD memory insts support, some fixes

* Fix float constant passed to functions, save and restore non-volatile XMM registers, other fixes

* Fix arguments count with struct return values, other fixes

* More instructions

* Misc. fixes and integrate LDj3SNuD fixes

* Update tests

* Add a faster linear scan allocator, unwinding support on windows, and other changes

* Update Ryujinx.HLE

* Update Ryujinx.Graphics

* Fix V128 return pointer passing, RCX is clobbered

* Update Ryujinx.Tests

* Update ITimeZoneService

* Stop using GetFunctionPointer as that can't be called from native code, misc. fixes and tweaks

* Use generic GetFunctionPointerForDelegate method and other tweaks

* Some refactoring on the code generator, assert on invalid operations and use a separate enum for intrinsics

* Remove some unused code on the assembler

* Fix REX.W prefix regression on float conversion instructions, add some sort of profiler

* Add hardware capability detection

* Fix regression on Sha1h and revert Fcm** changes

* Add SSE2-only paths on vector extract and insert, some refactoring on the pre-allocator

* Fix silly mistake introduced on last commit on CpuId

* Generate inline stack probes when the stack allocation is too large

* Initial support for the System-V ABI

* Support multiple destination operands

* Fix SSE2 VectorInsert8 path, and other fixes

* Change placement of XMM callee save and restore code to match other compilers

* Rename Dest to Destination and Inst to Instruction

* Fix a regression related to calls and the V128 type

* Add an extra space on comments to match code style

* Some refactoring

* Fix vector insert FP32 SSE2 path

* Port over the ARM32 instructions

* Avoid memory protection races on JIT Cache

* Another fix on VectorInsert FP32 (thanks to LDj3SNuD

* Float operands don't need to use the same register when VEX is supported

* Add a new register allocator, higher quality code for hot code (tier up), and other tweaks

* Some nits, small improvements on the pre allocator

* CpuThreadState is gone

* Allow changing CPU emulators with a config entry

* Add runtime identifiers on the ARMeilleure project

* Allow switching between CPUs through a config entry (pt. 2)

* Change win10-x64 to win-x64 on projects

* Update the Ryujinx project to use ARMeilleure

* Ensure that the selected register is valid on the hybrid allocator

* Allow exiting on returns to 0 (should fix test regression)

* Remove register assignments for most used variables on the hybrid allocator

* Do not use fixed registers as spill temp

* Add missing namespace and remove unneeded using

* Address PR feedback

* Fix types, etc

* Enable AssumeStrictAbiCompliance by default

* Ensure that Spill and Fill don't load or store any more than necessary
2019-08-08 21:56:22 +03:00

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10 KiB
C#

using ARMeilleure.Memory;
using Ryujinx.Graphics.Gal;
using System;
namespace Ryujinx.Graphics.Memory
{
public class NvGpuVmm : IMemory, IGalMemory
{
public const long AddrSize = 1L << 40;
private const int PtLvl0Bits = 14;
private const int PtLvl1Bits = 14;
private const int PtPageBits = 12;
private const int PtLvl0Size = 1 << PtLvl0Bits;
private const int PtLvl1Size = 1 << PtLvl1Bits;
public const int PageSize = 1 << PtPageBits;
private const int PtLvl0Mask = PtLvl0Size - 1;
private const int PtLvl1Mask = PtLvl1Size - 1;
public const int PageMask = PageSize - 1;
private const int PtLvl0Bit = PtPageBits + PtLvl1Bits;
private const int PtLvl1Bit = PtPageBits;
public IMemoryManager Memory { get; private set; }
private NvGpuVmmCache _cache;
private const long PteUnmapped = -1;
private const long PteReserved = -2;
private long[][] _pageTable;
public NvGpuVmm(IMemoryManager memory)
{
Memory = memory;
_cache = new NvGpuVmmCache(memory);
_pageTable = new long[PtLvl0Size][];
}
public long Map(long pa, long va, long size)
{
lock (_pageTable)
{
for (long offset = 0; offset < size; offset += PageSize)
{
SetPte(va + offset, pa + offset);
}
}
return va;
}
public long Map(long pa, long size)
{
lock (_pageTable)
{
long va = GetFreePosition(size);
if (va != -1)
{
for (long offset = 0; offset < size; offset += PageSize)
{
SetPte(va + offset, pa + offset);
}
}
return va;
}
}
public long MapLow(long pa, long size)
{
lock (_pageTable)
{
long va = GetFreePosition(size, 1, PageSize);
if (va != -1 && (ulong)va <= uint.MaxValue && (ulong)(va + size) <= uint.MaxValue)
{
for (long offset = 0; offset < size; offset += PageSize)
{
SetPte(va + offset, pa + offset);
}
}
else
{
va = -1;
}
return va;
}
}
public long ReserveFixed(long va, long size)
{
lock (_pageTable)
{
for (long offset = 0; offset < size; offset += PageSize)
{
if (IsPageInUse(va + offset))
{
return -1;
}
}
for (long offset = 0; offset < size; offset += PageSize)
{
SetPte(va + offset, PteReserved);
}
}
return va;
}
public long Reserve(long size, long align)
{
lock (_pageTable)
{
long position = GetFreePosition(size, align);
if (position != -1)
{
for (long offset = 0; offset < size; offset += PageSize)
{
SetPte(position + offset, PteReserved);
}
}
return position;
}
}
public void Free(long va, long size)
{
lock (_pageTable)
{
for (long offset = 0; offset < size; offset += PageSize)
{
SetPte(va + offset, PteUnmapped);
}
}
}
private long GetFreePosition(long size, long align = 1, long start = 1L << 32)
{
// Note: Address 0 is not considered valid by the driver,
// when 0 is returned it's considered a mapping error.
long position = start;
long freeSize = 0;
if (align < 1)
{
align = 1;
}
align = (align + PageMask) & ~PageMask;
while (position + freeSize < AddrSize)
{
if (!IsPageInUse(position + freeSize))
{
freeSize += PageSize;
if (freeSize >= size)
{
return position;
}
}
else
{
position += freeSize + PageSize;
freeSize = 0;
long remainder = position % align;
if (remainder != 0)
{
position = (position - remainder) + align;
}
}
}
return -1;
}
public long GetPhysicalAddress(long va)
{
long basePos = GetPte(va);
if (basePos < 0)
{
return -1;
}
return basePos + (va & PageMask);
}
public bool IsRegionFree(long va, long size)
{
for (long offset = 0; offset < size; offset += PageSize)
{
if (IsPageInUse(va + offset))
{
return false;
}
}
return true;
}
private bool IsPageInUse(long va)
{
if (va >> PtLvl0Bits + PtLvl1Bits + PtPageBits != 0)
{
return false;
}
long l0 = (va >> PtLvl0Bit) & PtLvl0Mask;
long l1 = (va >> PtLvl1Bit) & PtLvl1Mask;
if (_pageTable[l0] == null)
{
return false;
}
return _pageTable[l0][l1] != PteUnmapped;
}
private long GetPte(long position)
{
long l0 = (position >> PtLvl0Bit) & PtLvl0Mask;
long l1 = (position >> PtLvl1Bit) & PtLvl1Mask;
if (_pageTable[l0] == null)
{
return -1;
}
return _pageTable[l0][l1];
}
private void SetPte(long position, long tgtAddr)
{
long l0 = (position >> PtLvl0Bit) & PtLvl0Mask;
long l1 = (position >> PtLvl1Bit) & PtLvl1Mask;
if (_pageTable[l0] == null)
{
_pageTable[l0] = new long[PtLvl1Size];
for (int index = 0; index < PtLvl1Size; index++)
{
_pageTable[l0][index] = PteUnmapped;
}
}
_pageTable[l0][l1] = tgtAddr;
}
public bool IsRegionModified(long pa, long size, NvGpuBufferType bufferType)
{
return _cache.IsRegionModified(pa, size, bufferType);
}
public bool TryGetHostAddress(long position, long size, out IntPtr ptr)
{
return Memory.TryGetHostAddress(GetPhysicalAddress(position), size, out ptr);
}
public byte ReadByte(long position)
{
position = GetPhysicalAddress(position);
return Memory.ReadByte(position);
}
public ushort ReadUInt16(long position)
{
position = GetPhysicalAddress(position);
return Memory.ReadUInt16(position);
}
public uint ReadUInt32(long position)
{
position = GetPhysicalAddress(position);
return Memory.ReadUInt32(position);
}
public ulong ReadUInt64(long position)
{
position = GetPhysicalAddress(position);
return Memory.ReadUInt64(position);
}
public sbyte ReadSByte(long position)
{
position = GetPhysicalAddress(position);
return Memory.ReadSByte(position);
}
public short ReadInt16(long position)
{
position = GetPhysicalAddress(position);
return Memory.ReadInt16(position);
}
public int ReadInt32(long position)
{
position = GetPhysicalAddress(position);
return Memory.ReadInt32(position);
}
public long ReadInt64(long position)
{
position = GetPhysicalAddress(position);
return Memory.ReadInt64(position);
}
public byte[] ReadBytes(long position, long size)
{
position = GetPhysicalAddress(position);
return Memory.ReadBytes(position, size);
}
public void WriteByte(long position, byte value)
{
position = GetPhysicalAddress(position);
Memory.WriteByte(position, value);
}
public void WriteUInt16(long position, ushort value)
{
position = GetPhysicalAddress(position);
Memory.WriteUInt16(position, value);
}
public void WriteUInt32(long position, uint value)
{
position = GetPhysicalAddress(position);
Memory.WriteUInt32(position, value);
}
public void WriteUInt64(long position, ulong value)
{
position = GetPhysicalAddress(position);
Memory.WriteUInt64(position, value);
}
public void WriteSByte(long position, sbyte value)
{
position = GetPhysicalAddress(position);
Memory.WriteSByte(position, value);
}
public void WriteInt16(long position, short value)
{
position = GetPhysicalAddress(position);
Memory.WriteInt16(position, value);
}
public void WriteInt32(long position, int value)
{
position = GetPhysicalAddress(position);
Memory.WriteInt32(position, value);
}
public void WriteInt64(long position, long value)
{
position = GetPhysicalAddress(position);
Memory.WriteInt64(position, value);
}
public void WriteBytes(long position, byte[] data)
{
position = GetPhysicalAddress(position);
Memory.WriteBytes(position, data);
}
}
}