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Ryujinx/Ryujinx.Graphics.OpenGL
gdkchan ed2f5ede0f
Fix texture sampling with depth compare and LOD level or bias (#2404)
* Fix texture sampling with depth compare and LOD level or bias

* Shader cache version bump

* nit: Sorting
2021-06-25 00:54:50 +02:00
..
Helper Miria: The Death of OpenTK 3 (#2194) 2021-04-14 12:28:43 +02:00
Image Use copy dependencies for the Intel/AMD view format workaround (#2144) 2021-05-16 20:43:27 +02:00
Queries End empty gl queries before returning them to the pool. (#1806) 2020-12-12 10:31:39 +11:00
BackgroundContextWorker.cs Assign _backgroundContext before starting its worker thread. (#2299) 2021-05-20 15:29:10 +02:00
Buffer.cs Implement clear buffer (fast path) (#1902) 2021-01-13 08:50:54 +11:00
Constants.cs Fix transform feedback errors caused by host pause/resume and multiple uses (#1634) 2020-10-25 17:23:42 -03:00
Debugger.cs Rename DebugLevel Performance to Slowdowns (#1450) 2020-08-07 15:30:06 +02:00
EnumConversion.cs Fix incorrect GPU GL blend func values (#1612) 2020-10-13 14:45:41 +11:00
FormatInfo.cs Add basic error logging to the GPU 2020-01-09 02:13:00 +01:00
FormatTable.cs Implement ETC2 (RGB) texture format (#2000) 2021-02-08 10:23:56 +11:00
Framebuffer.cs Use copy dependencies for the Intel/AMD view format workaround (#2144) 2021-05-16 20:43:27 +02:00
Handle.cs Spanify Graphics Abstraction Layer (#1226) 2020-05-23 11:46:09 +02:00
HwCapabilities.cs Fix texture sampling with depth compare and LOD level or bias (#2404) 2021-06-25 00:54:50 +02:00
IOpenGLContext.cs Miria: The Death of OpenTK 3 (#2194) 2021-04-14 12:28:43 +02:00
Pipeline.cs Use Quads on OpenGL host when supported. (#2331) 2021-06-02 13:27:30 +02:00
Program.cs Implement parallel host shader cache compilation. 2021-04-18 17:33:58 +01:00
Renderer.cs Fix texture sampling with depth compare and LOD level or bias (#2404) 2021-06-25 00:54:50 +02:00
ResourcePool.cs Texture/Buffer Memory Management Improvements (#1408) 2020-09-10 16:44:04 -03:00
Ryujinx.Graphics.OpenGL.csproj Miria: The Death of OpenTK 3 (#2194) 2021-04-14 12:28:43 +02:00
Shader.cs Use explicit buffer and texture bindings on shaders (#1666) 2020-11-08 12:10:00 +01:00
Sync.cs Only flush commands when creating sync on Intel/AMD (windows) (#2165) 2021-04-03 11:10:37 +11:00
VertexArray.cs Fix value of constant vertex attributes (#2307) 2021-05-24 17:38:38 +10:00
VertexBuffer.cs Initial work 2020-01-09 02:13:00 +01:00
Window.cs Avoid clearing alpha channel by handle when presenting (#2323) 2021-06-01 09:29:01 +02:00