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Ryujinx/Ryujinx.Graphics.Gpu
gdkchan 0e9823d7e6
Fix shader buffer write flag on atomic instructions ()
* Fix shader buffer write flag on atomic instructions

* Shader cache version bump
2021-05-01 20:46:21 +02:00
..
Engine Only enable clip distance if written to on shader () 2021-04-20 12:33:54 +02:00
Image Hold reference for render targets in use () 2021-04-02 16:33:39 +02:00
Memory Improve Buffer Textures and flush Image Stores () 2021-03-08 18:43:39 -03:00
Shader Fix shader buffer write flag on atomic instructions () 2021-05-01 20:46:21 +02:00
State Implement clear buffer (fast path) () 2021-01-13 08:50:54 +11:00
Synchronization Improved Logger () 2020-08-04 01:32:53 +02:00
ClassId.cs Implement GPU syncpoints () 2020-04-19 11:25:57 +10:00
Constants.cs Improve linear texture compatibility rules () 2021-03-19 02:17:38 +01:00
GpuContext.cs Fix inconsistencies in progress reporting () 2021-03-22 19:40:07 +01:00
GraphicsConfig.cs Salieri: shader cache () 2020-11-13 00:15:34 +01:00
MethodParams.cs Add XML documentation to Ryujinx.Graphics.Gpu 2020-01-09 02:13:00 +01:00
Ryujinx.Graphics.Gpu.csproj infra: Migrate to .NET 5 () 2020-11-15 19:27:15 +01:00
ShadowRamControl.cs Implement MME shadow RAM () 2020-03-13 12:30:26 +11:00
Window.cs Support for resources on non-contiguous GPU memory regions () 2021-01-17 19:44:34 +01:00