1
0
Fork 0
mirror of https://github.com/Ryujinx/Ryujinx.git synced 2024-10-01 12:30:00 +02:00
Ryujinx/Ryujinx.Graphics.Gpu/Shader/DiskCache/DiskCacheGpuAccessor.cs
gdkchan f1d1670b0b
Implement HLE macro for DrawElementsIndirect (#3748)
* Implement HLE macro for DrawElementsIndirect

* Shader cache version bump

* Use GL_ARB_shader_draw_parameters extension on OpenGL

* Fix DrawIndexedIndirectCount on Vulkan when extension is not supported

* Implement DrawIndex

* Alignment

* Fix some validation errors

* Rename BaseIds to DrawParameters

* Fix incorrect index buffer and vertex buffer size in some cases

* Add HLE macros for DrawArraysInstanced and DrawElementsInstanced

* Perform a regular draw when indirect data is not modified

* Use non-indirect draw methods if indirect buffer was not GPU modified

* Only check if draw parameters match if the shader actually uses them

* Expose Macro HLE setting on GUI

* Reset FirstVertex and FirstInstance after draw

* Update shader cache version again since some people already tested this

* PR feedback

Co-authored-by: riperiperi <rhy3756547@hotmail.com>
2022-11-16 14:53:04 -03:00

248 lines
9 KiB
C#

using Ryujinx.Common.Logging;
using Ryujinx.Graphics.GAL;
using Ryujinx.Graphics.Gpu.Image;
using Ryujinx.Graphics.Shader;
using Ryujinx.Graphics.Shader.Translation;
using System;
using System.Runtime.InteropServices;
namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
{
/// <summary>
/// Represents a GPU state and memory accessor.
/// </summary>
class DiskCacheGpuAccessor : GpuAccessorBase, IGpuAccessor
{
private readonly ReadOnlyMemory<byte> _data;
private readonly ReadOnlyMemory<byte> _cb1Data;
private readonly ShaderSpecializationState _oldSpecState;
private readonly ShaderSpecializationState _newSpecState;
private readonly int _stageIndex;
private readonly bool _isVulkan;
private readonly ResourceCounts _resourceCounts;
/// <summary>
/// Creates a new instance of the cached GPU state accessor for shader translation.
/// </summary>
/// <param name="context">GPU context</param>
/// <param name="data">The data of the shader</param>
/// <param name="cb1Data">The constant buffer 1 data of the shader</param>
/// <param name="oldSpecState">Shader specialization state of the cached shader</param>
/// <param name="newSpecState">Shader specialization state of the recompiled shader</param>
/// <param name="stageIndex">Shader stage index</param>
public DiskCacheGpuAccessor(
GpuContext context,
ReadOnlyMemory<byte> data,
ReadOnlyMemory<byte> cb1Data,
ShaderSpecializationState oldSpecState,
ShaderSpecializationState newSpecState,
ResourceCounts counts,
int stageIndex) : base(context, counts, stageIndex)
{
_data = data;
_cb1Data = cb1Data;
_oldSpecState = oldSpecState;
_newSpecState = newSpecState;
_stageIndex = stageIndex;
_isVulkan = context.Capabilities.Api == TargetApi.Vulkan;
_resourceCounts = counts;
}
/// <inheritdoc/>
public uint ConstantBuffer1Read(int offset)
{
if (offset + sizeof(uint) > _cb1Data.Length)
{
throw new DiskCacheLoadException(DiskCacheLoadResult.InvalidCb1DataLength);
}
return MemoryMarshal.Cast<byte, uint>(_cb1Data.Span.Slice(offset))[0];
}
/// <inheritdoc/>
public void Log(string message)
{
Logger.Warning?.Print(LogClass.Gpu, $"Shader translator: {message}");
}
/// <inheritdoc/>
public ReadOnlySpan<ulong> GetCode(ulong address, int minimumSize)
{
return MemoryMarshal.Cast<byte, ulong>(_data.Span.Slice((int)address));
}
/// <inheritdoc/>
public bool QueryAlphaToCoverageDitherEnable()
{
return _oldSpecState.GraphicsState.AlphaToCoverageEnable && _oldSpecState.GraphicsState.AlphaToCoverageDitherEnable;
}
/// <inheritdoc/>
public AlphaTestOp QueryAlphaTestCompare()
{
if (!_isVulkan || !_oldSpecState.GraphicsState.AlphaTestEnable)
{
return AlphaTestOp.Always;
}
return _oldSpecState.GraphicsState.AlphaTestCompare switch
{
CompareOp.Never or CompareOp.NeverGl => AlphaTestOp.Never,
CompareOp.Less or CompareOp.LessGl => AlphaTestOp.Less,
CompareOp.Equal or CompareOp.EqualGl => AlphaTestOp.Equal,
CompareOp.LessOrEqual or CompareOp.LessOrEqualGl => AlphaTestOp.LessOrEqual,
CompareOp.Greater or CompareOp.GreaterGl => AlphaTestOp.Greater,
CompareOp.NotEqual or CompareOp.NotEqualGl => AlphaTestOp.NotEqual,
CompareOp.GreaterOrEqual or CompareOp.GreaterOrEqualGl => AlphaTestOp.GreaterOrEqual,
_ => AlphaTestOp.Always
};
}
/// <inheritdoc/>
public float QueryAlphaTestReference() => _oldSpecState.GraphicsState.AlphaTestReference;
/// <inheritdoc/>
public AttributeType QueryAttributeType(int location)
{
return _oldSpecState.GraphicsState.AttributeTypes[location];
}
/// <inheritdoc/>
public int QueryComputeLocalSizeX() => _oldSpecState.ComputeState.LocalSizeX;
/// <inheritdoc/>
public int QueryComputeLocalSizeY() => _oldSpecState.ComputeState.LocalSizeY;
/// <inheritdoc/>
public int QueryComputeLocalSizeZ() => _oldSpecState.ComputeState.LocalSizeZ;
/// <inheritdoc/>
public int QueryComputeLocalMemorySize() => _oldSpecState.ComputeState.LocalMemorySize;
/// <inheritdoc/>
public int QueryComputeSharedMemorySize() => _oldSpecState.ComputeState.SharedMemorySize;
/// <inheritdoc/>
public uint QueryConstantBufferUse()
{
_newSpecState.RecordConstantBufferUse(_stageIndex, _oldSpecState.ConstantBufferUse[_stageIndex]);
return _oldSpecState.ConstantBufferUse[_stageIndex];
}
/// <inheritdoc/>
public bool QueryHasConstantBufferDrawParameters()
{
return _oldSpecState.GraphicsState.HasConstantBufferDrawParameters;
}
/// <inheritdoc/>
public InputTopology QueryPrimitiveTopology()
{
_newSpecState.RecordPrimitiveTopology();
return ConvertToInputTopology(_oldSpecState.GraphicsState.Topology, _oldSpecState.GraphicsState.TessellationMode);
}
/// <inheritdoc/>
public bool QueryProgramPointSize()
{
return _oldSpecState.GraphicsState.ProgramPointSizeEnable;
}
/// <inheritdoc/>
public float QueryPointSize()
{
return _oldSpecState.GraphicsState.PointSize;
}
/// <inheritdoc/>
public bool QueryTessCw()
{
return _oldSpecState.GraphicsState.TessellationMode.UnpackCw();
}
/// <inheritdoc/>
public TessPatchType QueryTessPatchType()
{
return _oldSpecState.GraphicsState.TessellationMode.UnpackPatchType();
}
/// <inheritdoc/>
public TessSpacing QueryTessSpacing()
{
return _oldSpecState.GraphicsState.TessellationMode.UnpackSpacing();
}
/// <inheritdoc/>
public TextureFormat QueryTextureFormat(int handle, int cbufSlot)
{
_newSpecState.RecordTextureFormat(_stageIndex, handle, cbufSlot);
(uint format, bool formatSrgb) = _oldSpecState.GetFormat(_stageIndex, handle, cbufSlot);
return ConvertToTextureFormat(format, formatSrgb);
}
/// <inheritdoc/>
public SamplerType QuerySamplerType(int handle, int cbufSlot)
{
_newSpecState.RecordTextureSamplerType(_stageIndex, handle, cbufSlot);
return _oldSpecState.GetTextureTarget(_stageIndex, handle, cbufSlot).ConvertSamplerType();
}
/// <inheritdoc/>
public bool QueryTextureCoordNormalized(int handle, int cbufSlot)
{
_newSpecState.RecordTextureCoordNormalized(_stageIndex, handle, cbufSlot);
return _oldSpecState.GetCoordNormalized(_stageIndex, handle, cbufSlot);
}
/// <inheritdoc/>
public bool QueryTransformDepthMinusOneToOne()
{
return _oldSpecState.GraphicsState.DepthMode;
}
/// <inheritdoc/>
public bool QueryTransformFeedbackEnabled()
{
return _oldSpecState.TransformFeedbackDescriptors != null;
}
/// <inheritdoc/>
public ReadOnlySpan<byte> QueryTransformFeedbackVaryingLocations(int bufferIndex)
{
return _oldSpecState.TransformFeedbackDescriptors[bufferIndex].AsSpan();
}
/// <inheritdoc/>
public int QueryTransformFeedbackStride(int bufferIndex)
{
return _oldSpecState.TransformFeedbackDescriptors[bufferIndex].Stride;
}
/// <inheritdoc/>
public bool QueryEarlyZForce()
{
_newSpecState.RecordEarlyZForce();
return _oldSpecState.GraphicsState.EarlyZForce;
}
/// <inheritdoc/>
public bool QueryViewportTransformDisable()
{
return _oldSpecState.GraphicsState.ViewportTransformDisable;
}
/// <inheritdoc/>
public void RegisterTexture(int handle, int cbufSlot)
{
if (!_oldSpecState.TextureRegistered(_stageIndex, handle, cbufSlot))
{
throw new DiskCacheLoadException(DiskCacheLoadResult.MissingTextureDescriptor);
}
(uint format, bool formatSrgb) = _oldSpecState.GetFormat(_stageIndex, handle, cbufSlot);
TextureTarget target = _oldSpecState.GetTextureTarget(_stageIndex, handle, cbufSlot);
bool coordNormalized = _oldSpecState.GetCoordNormalized(_stageIndex, handle, cbufSlot);
_newSpecState.RegisterTexture(_stageIndex, handle, cbufSlot, format, formatSrgb, target, coordNormalized);
}
}
}