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Ryujinx/Ryujinx.Graphics.OpenGL
gdkchan 2e43d01d36
Move gl_Layer from vertex to geometry if GPU does not support it on vertex ()
* Move gl_Layer from vertex to geometry if GPU does not support it on vertex

* Shader cache version bump

* PR feedback
2022-11-18 23:27:54 -03:00
..
Helper Miria: The Death of OpenTK 3 () 2021-04-14 12:28:43 +02:00
Image Minor improvement to Vulkan pipeline state and bindings management () 2022-11-10 13:38:38 -03:00
Queries Vulkan backend () 2022-07-31 18:26:06 -03:00
BackgroundContextWorker.cs Vulkan backend () 2022-07-31 18:26:06 -03:00
Buffer.cs Vulkan backend () 2022-07-31 18:26:06 -03:00
Constants.cs Fix transform feedback errors caused by host pause/resume and multiple uses () 2020-10-25 17:23:42 -03:00
Debugger.cs Rename DebugLevel Performance to Slowdowns () 2020-08-07 15:30:06 +02:00
DrawTextureEmulation.cs Implement DrawTexture functionality () 2021-11-10 15:37:49 -03:00
EnumConversion.cs Add alternative "GL" enum values for StencilOp () 2022-05-05 21:16:58 +02:00
FormatInfo.cs Add basic error logging to the GPU 2020-01-09 02:13:00 +01:00
FormatTable.cs Vulkan: Add ETC2 texture formats () 2022-08-16 15:42:42 +02:00
Framebuffer.cs OpenGL: Fix clears of unbound color targets () 2022-08-08 17:39:22 +00:00
Handle.cs Spanify Graphics Abstraction Layer () 2020-05-23 11:46:09 +02:00
HwCapabilities.cs Move gl_Layer from vertex to geometry if GPU does not support it on vertex () 2022-11-18 23:27:54 -03:00
IOpenGLContext.cs Miria: The Death of OpenTK 3 () 2021-04-14 12:28:43 +02:00
OpenGLRenderer.cs Move gl_Layer from vertex to geometry if GPU does not support it on vertex () 2022-11-18 23:27:54 -03:00
PersistentBuffers.cs Texture Sync, incompatible overlap handling, data flush improvements. () 2022-01-09 13:28:48 -03:00
Pipeline.cs Implement HLE macro for DrawElementsIndirect () 2022-11-16 14:53:04 -03:00
Program.cs New shader cache implementation () 2022-04-10 10:49:44 -03:00
ResourcePool.cs Texture/Buffer Memory Management Improvements () 2020-09-10 16:44:04 -03:00
Ryujinx.Graphics.OpenGL.csproj infra: Migrate to .NET 7 () 2022-11-09 20:22:43 +01:00
Sync.cs Only flush commands when creating sync on Intel/AMD (windows) () 2021-04-03 11:10:37 +11:00
VertexArray.cs OpenGL: Limit vertex buffer range for non-indexed draws () 2022-08-11 20:21:56 -03:00
Window.cs Avalonia - Use embedded window for avalonia () 2022-09-19 15:05:26 -03:00