mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-10-01 12:30:00 +02:00
34037701c7
* Initial implementation of NvMap/NvHostCtrl * More work on NvHostCtrl * Refactoring of nvservices, move GPU Vmm, make Vmm per-process, refactor most gpu devices, move Gpu to Core, fix CbBind * Implement GetGpuTime, support CancelSynchronization, fix issue on InsertWaitingMutex, proper double buffering support (again, not working properly for commercial games, only hb) * Try to fix perf regression reading/writing textures, moved syncpts and events to a UserCtx class, delete global state when the process exits, other minor tweaks * Remove now unused code, add comment about probably wrong result codes
36 lines
1 KiB
C#
36 lines
1 KiB
C#
using ChocolArm64.Memory;
|
|
using System;
|
|
|
|
namespace Ryujinx.Core.Gpu
|
|
{
|
|
static class TextureHelper
|
|
{
|
|
public static ISwizzle GetSwizzle(Texture Texture, int Width, int Bpp)
|
|
{
|
|
switch (Texture.Swizzle)
|
|
{
|
|
case TextureSwizzle.Pitch:
|
|
case TextureSwizzle.PitchColorKey:
|
|
return new LinearSwizzle(Texture.Pitch, Bpp);
|
|
|
|
case TextureSwizzle.BlockLinear:
|
|
case TextureSwizzle.BlockLinearColorKey:
|
|
return new BlockLinearSwizzle(Width, Bpp, Texture.BlockHeight);
|
|
}
|
|
|
|
throw new NotImplementedException(Texture.Swizzle.ToString());
|
|
}
|
|
|
|
public static (AMemory Memory, long Position) GetMemoryAndPosition(
|
|
IAMemory Memory,
|
|
long Position)
|
|
{
|
|
if (Memory is NvGpuVmm Vmm)
|
|
{
|
|
return (Vmm.Memory, Vmm.GetPhysicalAddress(Position));
|
|
}
|
|
|
|
return ((AMemory)Memory, Position);
|
|
}
|
|
}
|
|
}
|