1
0
Fork 0
mirror of https://github.com/Ryujinx/Ryujinx.git synced 2024-10-01 12:30:00 +02:00
Ryujinx/ChocolArm64/State/CpuThreadState.cs
gdkchan c1bdf19061
Implement some ARM32 memory instructions and CMP (#565)
* Implement ARM32 memory instructions: LDM, LDR, LDRB, LDRD, LDRH, LDRSB, LDRSH, STM, STR, STRB, STRD, STRH (immediate and register + immediate variants), implement CMP (immediate and register shifted by immediate variants)

* Rename some opcode classes and flag masks for consistency

* Fix a few suboptimal ARM32 codegen issues, only loads should be considered on decoder when checking if Rt == PC, and only NZCV flags should be considered for comparison optimizations

* Take into account Rt2 for LDRD instructions aswell when checking if the instruction changes PC

* Re-align arm32 instructions on the opcode table
2019-01-29 13:06:11 -03:00

169 lines
4.5 KiB
C#

using ChocolArm64.Events;
using System;
using System.Diagnostics;
using System.Runtime.CompilerServices;
using System.Runtime.Intrinsics;
namespace ChocolArm64.State
{
public class CpuThreadState
{
internal const int ErgSizeLog2 = 4;
internal const int DczSizeLog2 = 4;
private const int MinInstForCheck = 4000000;
public ulong X0, X1, X2, X3, X4, X5, X6, X7,
X8, X9, X10, X11, X12, X13, X14, X15,
X16, X17, X18, X19, X20, X21, X22, X23,
X24, X25, X26, X27, X28, X29, X30, X31;
public Vector128<float> V0, V1, V2, V3, V4, V5, V6, V7,
V8, V9, V10, V11, V12, V13, V14, V15,
V16, V17, V18, V19, V20, V21, V22, V23,
V24, V25, V26, V27, V28, V29, V30, V31;
public bool Aarch32;
public bool Thumb;
public bool BigEndian;
public bool Overflow;
public bool Carry;
public bool Zero;
public bool Negative;
public int ElrHyp;
public bool Running { get; set; }
public int Core { get; set; }
private bool _interrupted;
private int _syncCount;
public long TpidrEl0 { get; set; }
public long Tpidr { get; set; }
public int Fpcr { get; set; }
public int Fpsr { get; set; }
public int Psr
{
get
{
return (Negative ? (int)PState.NMask : 0) |
(Zero ? (int)PState.ZMask : 0) |
(Carry ? (int)PState.CMask : 0) |
(Overflow ? (int)PState.VMask : 0);
}
}
public uint CtrEl0 => 0x8444c004;
public uint DczidEl0 => 0x00000004;
public ulong CntfrqEl0 { get; set; }
public ulong CntpctEl0
{
get
{
double ticks = _tickCounter.ElapsedTicks * _hostTickFreq;
return (ulong)(ticks * CntfrqEl0);
}
}
public event EventHandler<EventArgs> Interrupt;
public event EventHandler<InstExceptionEventArgs> Break;
public event EventHandler<InstExceptionEventArgs> SvcCall;
public event EventHandler<InstUndefinedEventArgs> Undefined;
private static Stopwatch _tickCounter;
private static double _hostTickFreq;
static CpuThreadState()
{
_hostTickFreq = 1.0 / Stopwatch.Frequency;
_tickCounter = new Stopwatch();
_tickCounter.Start();
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
internal bool Synchronize(int bbWeight)
{
//Firing a interrupt frequently is expensive, so we only
//do it after a given number of instructions has executed.
_syncCount += bbWeight;
if (_syncCount >= MinInstForCheck)
{
CheckInterrupt();
}
return Running;
}
internal void RequestInterrupt()
{
_interrupted = true;
}
[MethodImpl(MethodImplOptions.NoInlining)]
private void CheckInterrupt()
{
_syncCount = 0;
if (_interrupted)
{
_interrupted = false;
Interrupt?.Invoke(this, EventArgs.Empty);
}
}
internal void OnBreak(long position, int imm)
{
Break?.Invoke(this, new InstExceptionEventArgs(position, imm));
}
internal void OnSvcCall(long position, int imm)
{
SvcCall?.Invoke(this, new InstExceptionEventArgs(position, imm));
}
internal void OnUndefined(long position, int rawOpCode)
{
Undefined?.Invoke(this, new InstUndefinedEventArgs(position, rawOpCode));
}
internal ExecutionMode GetExecutionMode()
{
if (!Aarch32)
{
return ExecutionMode.Aarch64;
}
else
{
return Thumb ? ExecutionMode.Aarch32Thumb : ExecutionMode.Aarch32Arm;
}
}
internal bool GetFpcrFlag(Fpcr flag)
{
return (Fpcr & (1 << (int)flag)) != 0;
}
internal void SetFpsrFlag(Fpsr flag)
{
Fpsr |= 1 << (int)flag;
}
internal RoundMode FPRoundingMode()
{
return (RoundMode)((Fpcr >> (int)State.Fpcr.RMode) & 3);
}
}
}