mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-10-01 12:30:00 +02:00
161 lines
4.9 KiB
C#
161 lines
4.9 KiB
C#
using Ryujinx.Common.Memory;
|
|
using Silk.NET.Vulkan;
|
|
|
|
namespace Ryujinx.Graphics.Vulkan
|
|
{
|
|
struct PipelineDynamicState
|
|
{
|
|
private float _depthBiasSlopeFactor;
|
|
private float _depthBiasConstantFactor;
|
|
private float _depthBiasClamp;
|
|
|
|
public int ScissorsCount;
|
|
private Array16<Rect2D> _scissors;
|
|
|
|
private uint _backCompareMask;
|
|
private uint _backWriteMask;
|
|
private uint _backReference;
|
|
private uint _frontCompareMask;
|
|
private uint _frontWriteMask;
|
|
private uint _frontReference;
|
|
|
|
private Array4<float> _blendConstants;
|
|
|
|
public int ViewportsCount;
|
|
public Array16<Viewport> Viewports;
|
|
|
|
private enum DirtyFlags
|
|
{
|
|
None = 0,
|
|
Blend = 1 << 0,
|
|
DepthBias = 1 << 1,
|
|
Scissor = 1 << 2,
|
|
Stencil = 1 << 3,
|
|
Viewport = 1 << 4,
|
|
All = Blend | DepthBias | Scissor | Stencil | Viewport
|
|
}
|
|
|
|
private DirtyFlags _dirty;
|
|
|
|
public void SetBlendConstants(float r, float g, float b, float a)
|
|
{
|
|
_blendConstants[0] = r;
|
|
_blendConstants[1] = g;
|
|
_blendConstants[2] = b;
|
|
_blendConstants[3] = a;
|
|
|
|
_dirty |= DirtyFlags.Blend;
|
|
}
|
|
|
|
public void SetDepthBias(float slopeFactor, float constantFactor, float clamp)
|
|
{
|
|
_depthBiasSlopeFactor = slopeFactor;
|
|
_depthBiasConstantFactor = constantFactor;
|
|
_depthBiasClamp = clamp;
|
|
|
|
_dirty |= DirtyFlags.DepthBias;
|
|
}
|
|
|
|
public void SetScissor(int index, Rect2D scissor)
|
|
{
|
|
_scissors[index] = scissor;
|
|
|
|
_dirty |= DirtyFlags.Scissor;
|
|
}
|
|
|
|
public void SetStencilMasks(
|
|
uint backCompareMask,
|
|
uint backWriteMask,
|
|
uint backReference,
|
|
uint frontCompareMask,
|
|
uint frontWriteMask,
|
|
uint frontReference)
|
|
{
|
|
_backCompareMask = backCompareMask;
|
|
_backWriteMask = backWriteMask;
|
|
_backReference = backReference;
|
|
_frontCompareMask = frontCompareMask;
|
|
_frontWriteMask = frontWriteMask;
|
|
_frontReference = frontReference;
|
|
|
|
_dirty |= DirtyFlags.Stencil;
|
|
}
|
|
|
|
public void SetViewport(int index, Viewport viewport)
|
|
{
|
|
Viewports[index] = viewport;
|
|
|
|
_dirty |= DirtyFlags.Viewport;
|
|
}
|
|
|
|
public void SetViewportsDirty()
|
|
{
|
|
_dirty |= DirtyFlags.Viewport;
|
|
}
|
|
|
|
public void ForceAllDirty()
|
|
{
|
|
_dirty = DirtyFlags.All;
|
|
}
|
|
|
|
public void ReplayIfDirty(Vk api, CommandBuffer commandBuffer)
|
|
{
|
|
if (_dirty.HasFlag(DirtyFlags.Blend))
|
|
{
|
|
RecordBlend(api, commandBuffer);
|
|
}
|
|
|
|
if (_dirty.HasFlag(DirtyFlags.DepthBias))
|
|
{
|
|
RecordDepthBias(api, commandBuffer);
|
|
}
|
|
|
|
if (_dirty.HasFlag(DirtyFlags.Scissor))
|
|
{
|
|
RecordScissor(api, commandBuffer);
|
|
}
|
|
|
|
if (_dirty.HasFlag(DirtyFlags.Stencil))
|
|
{
|
|
RecordStencilMasks(api, commandBuffer);
|
|
}
|
|
|
|
if (_dirty.HasFlag(DirtyFlags.Viewport))
|
|
{
|
|
RecordViewport(api, commandBuffer);
|
|
}
|
|
|
|
_dirty = DirtyFlags.None;
|
|
}
|
|
|
|
private void RecordBlend(Vk api, CommandBuffer commandBuffer)
|
|
{
|
|
api.CmdSetBlendConstants(commandBuffer, _blendConstants.AsSpan());
|
|
}
|
|
|
|
private void RecordDepthBias(Vk api, CommandBuffer commandBuffer)
|
|
{
|
|
api.CmdSetDepthBias(commandBuffer, _depthBiasConstantFactor, _depthBiasClamp, _depthBiasSlopeFactor);
|
|
}
|
|
|
|
private void RecordScissor(Vk api, CommandBuffer commandBuffer)
|
|
{
|
|
api.CmdSetScissor(commandBuffer, 0, (uint)ScissorsCount, _scissors.AsSpan());
|
|
}
|
|
|
|
private void RecordStencilMasks(Vk api, CommandBuffer commandBuffer)
|
|
{
|
|
api.CmdSetStencilCompareMask(commandBuffer, StencilFaceFlags.StencilFaceBackBit, _backCompareMask);
|
|
api.CmdSetStencilWriteMask(commandBuffer, StencilFaceFlags.StencilFaceBackBit, _backWriteMask);
|
|
api.CmdSetStencilReference(commandBuffer, StencilFaceFlags.StencilFaceBackBit, _backReference);
|
|
api.CmdSetStencilCompareMask(commandBuffer, StencilFaceFlags.StencilFaceFrontBit, _frontCompareMask);
|
|
api.CmdSetStencilWriteMask(commandBuffer, StencilFaceFlags.StencilFaceFrontBit, _frontWriteMask);
|
|
api.CmdSetStencilReference(commandBuffer, StencilFaceFlags.StencilFaceFrontBit, _frontReference);
|
|
}
|
|
|
|
private void RecordViewport(Vk api, CommandBuffer commandBuffer)
|
|
{
|
|
api.CmdSetViewport(commandBuffer, 0, (uint)ViewportsCount, Viewports.AsSpan());
|
|
}
|
|
}
|
|
}
|