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Ryujinx/Ryujinx.HLE/HOS/Services/Vi/RootService/ApplicationDisplayService/IManagerDisplayService.cs
mageven a33dc2f491
Improved Logger (#1292)
* Logger class changes only

Now compile-time checking is possible with the help of Nullable Value
types.

* Misc formatting

* Manual optimizations

PrintGuestLog
PrintGuestStackTrace
Surfaceflinger DequeueBuffer

* Reduce SendVibrationXX log level to Debug

* Add Notice log level

This level is always enabled and used to print system info, etc...
Also, rewrite LogColor to switch expression as colors are static

* Unify unhandled exception event handlers

* Print enabled LogLevels during init

* Re-add App Exit disposes in proper order

nit: switch case spacing

* Revert PrintGuestStackTrace to Info logs due to #1407

PrintGuestStackTrace is now called in some critical error handlers
so revert to old behavior as KThread isn't part of Guest.

* Batch replace Logger statements
2020-08-04 01:32:53 +02:00

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2 KiB
C#

using Ryujinx.Common.Logging;
using Ryujinx.HLE.HOS.Services.SurfaceFlinger;
namespace Ryujinx.HLE.HOS.Services.Vi.RootService.ApplicationDisplayService
{
class IManagerDisplayService : IpcService
{
private static IApplicationDisplayService _applicationDisplayService;
public IManagerDisplayService(IApplicationDisplayService applicationDisplayService)
{
_applicationDisplayService = applicationDisplayService;
}
[Command(2010)]
// CreateManagedLayer(u32, u64, nn::applet::AppletResourceUserId) -> u64
public ResultCode CreateManagedLayer(ServiceCtx context)
{
long layerFlags = context.RequestData.ReadInt64();
long displayId = context.RequestData.ReadInt64();
context.Device.System.SurfaceFlinger.CreateLayer(context.Process, out long layerId);
context.ResponseData.Write(layerId);
return ResultCode.Success;
}
[Command(2011)]
// DestroyManagedLayer(u64)
public ResultCode DestroyManagedLayer(ServiceCtx context)
{
long layerId = context.RequestData.ReadInt64();
context.Device.System.SurfaceFlinger.CloseLayer(layerId);
return ResultCode.Success;
}
[Command(2012)] // 7.0.0+
// CreateStrayLayer(u32, u64) -> (u64, u64, buffer<bytes, 6>)
public ResultCode CreateStrayLayer(ServiceCtx context)
{
return _applicationDisplayService.CreateStrayLayer(context);
}
[Command(6000)]
// AddToLayerStack(u32, u64)
public ResultCode AddToLayerStack(ServiceCtx context)
{
Logger.Stub?.PrintStub(LogClass.ServiceVi);
return ResultCode.Success;
}
[Command(6002)]
// SetLayerVisibility(b8, u64)
public ResultCode SetLayerVisibility(ServiceCtx context)
{
Logger.Stub?.PrintStub(LogClass.ServiceVi);
return ResultCode.Success;
}
}
}