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* SPIR-V: Initialize undefined variables with a value Changes undefined values on spir-v shaders (caused by phi nodes) to be initialized instead of truly undefined. Fixes an issue with NVIDIA gpus seemingly not liking when a variable is _potentially_ undefined. Not sure about the details at the moment. Fixes: - Tilt shift blur effect in Link's Awakening (bottom of the screen) - Potentially block flickering on newer NVIDIA gpus in Splatoon 2? Needs testing. Testing is welcome. * Update Ryujinx.Graphics.Shader/CodeGen/Spirv/CodeGenContext.cs Co-authored-by: gdkchan <gab.dark.100@gmail.com> Co-authored-by: gdkchan <gab.dark.100@gmail.com> |
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.. | ||
DiskCache | ||
HashTable | ||
CachedShaderProgram.cs | ||
CachedShaderStage.cs | ||
ComputeShaderCacheHashTable.cs | ||
GpuAccessor.cs | ||
GpuAccessorBase.cs | ||
GpuAccessorState.cs | ||
GpuChannelComputeState.cs | ||
GpuChannelGraphicsState.cs | ||
GpuChannelPoolState.cs | ||
ResourceCounts.cs | ||
ShaderAddresses.cs | ||
ShaderCache.cs | ||
ShaderCacheHashTable.cs | ||
ShaderCacheState.cs | ||
ShaderCodeAccessor.cs | ||
ShaderDumper.cs | ||
ShaderDumpPaths.cs | ||
ShaderSpecializationList.cs | ||
ShaderSpecializationState.cs | ||
TransformFeedbackDescriptor.cs |