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Ryujinx/Ryujinx.Common
Mark Araujo faa654dbaf
Improves logging to console. (#2146)
* Restore removed text

* Adds more items to logs:

- Remove #1942

* Further removal of changes from #1942

* Removes hardcoded config state variables for logging
- Adds Configuration logging

* Decoupled logging from ReactiveObject
- Event handler added to Configuration state to handle logging of value changes

* Decoupled logging from ReactiveObject
- Event handler added to Configuration state to handle logging of value changes
2021-04-13 21:58:47 +02:00
..
Collections GPU - Improve Memory Allocation (#1722) 2020-12-09 19:26:05 -03:00
Configuration Improves logging to console. (#2146) 2021-04-13 21:58:47 +02:00
Extensions PrntStub: Add a way to print arrays (#711) 2019-06-27 13:11:51 +02:00
Logging Improves logging to console. (#2146) 2021-04-13 21:58:47 +02:00
Memory Silence several build warnings (#1428) 2020-08-06 23:40:41 +02:00
Pools Misc cleanup (#708) 2019-07-02 04:39:22 +02:00
System Make windows DPI aware to display properly on high-resolution screens. (#1983) 2021-02-20 01:34:41 +01:00
SystemInfo Revise SystemInfo (#2047) 2021-03-01 15:22:00 +11:00
Utilities Correct type of executable sizes (#1802) 2020-12-13 08:30:27 +01:00
AsyncWorkQueue.cs New NVDEC and VIC implementation (#1384) 2020-07-12 05:07:01 +02:00
Hash128.cs Salieri: shader cache (#1701) 2020-11-13 00:15:34 +01:00
PerformanceCounter.cs Rewrite scheduler context switch code (#1786) 2020-12-09 19:20:05 -03:00
ReactiveObject.cs Fix ReactiveObject initial event not being propagated with boolean types (#860) 2020-01-05 17:35:55 +01:00
ReferenceEqualityComparer.cs Only enumerate cached textures that are modified when flushing. (#918) 2020-02-07 08:49:26 +11:00
Ryujinx.Common.csproj Make windows DPI aware to display properly on high-resolution screens. (#1983) 2021-02-20 01:34:41 +01:00
XXHash128.cs Improvements with new .NET 5 functions or bugfixes (#1714) 2020-11-18 19:28:40 +01:00