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Ryujinx/Ryujinx.Horizon.Common/ISyscallApi.cs
gdkchan 08831eecf7
IPC refactor part 3+4: New server HIPC message processor (#4188)
* IPC refactor part 3 + 4: New server HIPC message processor with source generator based serialization

* Make types match on calls to AlignUp/AlignDown

* Formatting

* Address some PR feedback

* Move BitfieldExtensions to Ryujinx.Common.Utilities and consolidate implementations

* Rename Reader/Writer to SpanReader/SpanWriter and move to Ryujinx.Common.Memory

* Implement EventType

* Address more PR feedback

* Log request processing errors since they are not normal

* Rename waitable to multiwait and add missing lock

* PR feedback

* Ac_K PR feedback
2023-01-04 23:15:45 +01:00

33 lines
1.3 KiB
C#

using System;
namespace Ryujinx.Horizon.Common
{
public interface ISyscallApi
{
Result SetHeapSize(out ulong address, ulong size);
void SleepThread(long timeout);
Result CloseHandle(int handle);
Result WaitSynchronization(out int handleIndex, ReadOnlySpan<int> handles, long timeout);
Result CancelSynchronization(int handle);
Result GetProcessId(out ulong pid, int handle);
Result ConnectToNamedPort(out int handle, string name);
Result SendSyncRequest(int handle);
Result CreateSession(out int serverSessionHandle, out int clientSessionHandle, bool isLight, string name);
Result AcceptSession(out int sessionHandle, int portHandle);
Result ReplyAndReceive(out int handleIndex, ReadOnlySpan<int> handles, int replyTargetHandle, long timeout);
Result CreateEvent(out int writableHandle, out int readableHandle);
Result SignalEvent(int handle);
Result ClearEvent(int handle);
Result ResetSignal(int handle);
Result CreatePort(out int serverPortHandle, out int clientPortHandle, int maxSessions, bool isLight, string name);
Result ManageNamedPort(out int handle, string name, int maxSessions);
Result ConnectToPort(out int clientSessionHandle, int clientPortHandle);
}
}