mirror of
https://github.com/atom0s/Steamless.git
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128 lines
5.2 KiB
C#
128 lines
5.2 KiB
C#
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/**
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* Steamless - Copyright (c) 2015 - 2017 atom0s [atom0s@live.com]
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*
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* This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.
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* To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-nd/4.0/ or send a letter to
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* Creative Commons, PO Box 1866, Mountain View, CA 94042, USA.
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*
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* By using Steamless, you agree to the above license and its terms.
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*
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* Attribution - You must give appropriate credit, provide a link to the license and indicate if changes were
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* made. You must do so in any reasonable manner, but not in any way that suggests the licensor
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* endorses you or your use.
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*
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* Non-Commercial - You may not use the material (Steamless) for commercial purposes.
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*
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* No-Derivatives - If you remix, transform, or build upon the material (Steamless), you may not distribute the
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* modified material. You are, however, allowed to submit the modified works back to the original
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* Steamless project in attempt to have it added to the original project.
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*
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* You may not apply legal terms or technological measures that legally restrict others
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* from doing anything the license permits.
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*
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* No warranties are given.
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*/
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namespace Steamless.API.PE64
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{
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Runtime.InteropServices;
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public class Pe64Helpers
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{
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/// <summary>
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/// Converts a byte array to the given structure type.
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/// </summary>
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/// <typeparam name="T"></typeparam>
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/// <param name="data"></param>
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/// <param name="offset"></param>
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/// <returns></returns>
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public static T GetStructure<T>(byte[] data, int offset = 0)
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{
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var ptr = Marshal.AllocHGlobal(data.Length);
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Marshal.Copy(data, offset, ptr, data.Length - offset);
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var obj = (T)Marshal.PtrToStructure(ptr, typeof(T));
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Marshal.FreeHGlobal(ptr);
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return obj;
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}
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/// <summary>
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/// Converts the given object back to a byte array.
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/// </summary>
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/// <typeparam name="T"></typeparam>
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/// <param name="obj"></param>
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/// <returns></returns>
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public static byte[] GetStructureBytes<T>(T obj)
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{
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var size = Marshal.SizeOf(obj);
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var data = new byte[size];
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var ptr = Marshal.AllocHGlobal(size);
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Marshal.StructureToPtr(obj, ptr, true);
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Marshal.Copy(ptr, data, 0, size);
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Marshal.FreeHGlobal(ptr);
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return data;
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}
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/// <summary>
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/// Obtains a section from the given file information.
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/// </summary>
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/// <param name="rawData"></param>
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/// <param name="index"></param>
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/// <param name="dosHeader"></param>
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/// <param name="ntHeaders"></param>
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/// <returns></returns>
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public static NativeApi64.ImageSectionHeader64 GetSection(byte[] rawData, int index, NativeApi64.ImageDosHeader64 dosHeader, NativeApi64.ImageNtHeaders64 ntHeaders)
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{
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var sectionSize = Marshal.SizeOf(typeof(NativeApi64.ImageSectionHeader64));
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var optionalHeaderOffset = Marshal.OffsetOf(typeof(NativeApi64.ImageNtHeaders64), "OptionalHeader").ToInt64();
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var dataOffset = dosHeader.e_lfanew + optionalHeaderOffset + ntHeaders.FileHeader.SizeOfOptionalHeader;
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return GetStructure<NativeApi64.ImageSectionHeader64>(rawData, (int)dataOffset + (index * sectionSize));
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}
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/// <summary>
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/// Scans the given data for the given pattern.
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///
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/// Notes:
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/// Patterns are assumed to be 2 byte hex values with spaces.
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/// Wildcards are represented by ??.
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/// </summary>
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/// <param name="data"></param>
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/// <param name="pattern"></param>
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/// <returns></returns>
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public static uint FindPattern(byte[] data, string pattern)
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{
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try
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{
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// Trim the pattern from extra whitespace..
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var trimPattern = pattern.Replace(" ", "").Trim();
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// Convert the pattern to a byte array..
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var patternMask = new List<bool>();
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var patternData = Enumerable.Range(0, trimPattern.Length).Where(x => x % 2 == 0)
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.Select(x =>
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{
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var bt = trimPattern.Substring(x, 2);
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patternMask.Add(!bt.Contains('?'));
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return bt.Contains('?') ? (byte)0 : Convert.ToByte(bt, 16);
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}).ToArray();
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// Scan the given data for our pattern..
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for (var x = 0; x < data.Length; x++)
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{
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if (!patternData.Where((t, y) => patternMask[y] && t != data[x + y]).Any())
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return (uint)x;
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}
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return 0;
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}
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catch
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{
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return 0;
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}
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}
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}
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}
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