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Steamless/Steamless.API/Model/SteamlessPlugin.cs

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/**
* Steamless - Copyright (c) 2015 - 2022 atom0s [atom0s@live.com]
*
* This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.
* To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-nd/4.0/ or send a letter to
* Creative Commons, PO Box 1866, Mountain View, CA 94042, USA.
*
* By using Steamless, you agree to the above license and its terms.
*
* Attribution - You must give appropriate credit, provide a link to the license and indicate if changes were
* made. You must do so in any reasonable manner, but not in any way that suggests the licensor
* endorses you or your use.
*
* Non-Commercial - You may not use the material (Steamless) for commercial purposes.
*
* No-Derivatives - If you remix, transform, or build upon the material (Steamless), you may not distribute the
* modified material. You are, however, allowed to submit the modified works back to the original
* Steamless project in attempt to have it added to the original project.
*
* You may not apply legal terms or technological measures that legally restrict others
* from doing anything the license permits.
*
* No warranties are given.
*/
namespace Steamless.API.Model
{
using Services;
using System;
public abstract class SteamlessPlugin : IDisposable
{
/// <summary>
/// Gets the author of this plugin.
/// </summary>
public virtual string Author => "Steamless Development Team";
/// <summary>
/// Gets the name of this plugin.
/// </summary>
public virtual string Name => "Steamless Plugin";
/// <summary>
/// Gets the description of this plugin.
/// </summary>
public virtual string Description => "The Steamless base plugin class.";
/// <summary>
/// Gets the version of this plugin.
/// </summary>
public virtual Version Version => new Version(1, 0, 0, 0);
/// <summary>
/// Deconstructor
/// </summary>
~SteamlessPlugin()
{
this.Dispose(false);
}
/// <summary>
/// IDisposable implementation.
/// </summary>
public void Dispose()
{
this.Dispose(true);
GC.SuppressFinalize(this);
}
/// <summary>
/// IDisposable implementation.
/// </summary>
/// <param name="disposing"></param>
protected virtual void Dispose(bool disposing)
{
}
/// <summary>
/// Initialize function called when this plugin is first loaded.
/// </summary>
/// <param name="logService"></param>
/// <returns></returns>
public virtual bool Initialize(LoggingService logService)
{
return false;
}
/// <summary>
/// Processing function called when a file is being unpacked. Allows plugins to check the file
/// and see if it can handle the file for its intended purpose.
/// </summary>
/// <param name="file"></param>
/// <returns></returns>
public virtual bool CanProcessFile(string file)
{
return false;
}
/// <summary>
/// Processing function called to allow the plugin to process the file.
/// </summary>
/// <param name="file"></param>
/// <param name="options"></param>
/// <returns></returns>
public virtual bool ProcessFile(string file, SteamlessOptions options)
{
return false;
}
/// <summary>
/// Returns a string that represents the current object.
/// </summary>
/// <returns>
/// A string that represents the current object.
/// </returns>
public string DisplayName => this.Name + " - " + this.Description;
}
}