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Steamless/Steamless.Unpacker.Variant10.x86/Classes/SteamStubHeader.cs

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/**
* Steamless - Copyright (c) 2015 - 2022 atom0s [atom0s@live.com]
*
* This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.
* To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-nd/4.0/ or send a letter to
* Creative Commons, PO Box 1866, Mountain View, CA 94042, USA.
*
* By using Steamless, you agree to the above license and its terms.
*
* Attribution - You must give appropriate credit, provide a link to the license and indicate if changes were
* made. You must do so in any reasonable manner, but not in any way that suggests the licensor
* endorses you or your use.
*
* Non-Commercial - You may not use the material (Steamless) for commercial purposes.
*
* No-Derivatives - If you remix, transform, or build upon the material (Steamless), you may not distribute the
* modified material. You are, however, allowed to submit the modified works back to the original
* Steamless project in attempt to have it added to the original project.
*
* You may not apply legal terms or technological measures that legally restrict others
* from doing anything the license permits.
*
* No warranties are given.
*/
namespace Steamless.Unpacker.Variant10.x86.Classes
{
using System.Runtime.InteropServices;
/// <summary>
/// SteamStub DRM Variant 1.0 Header
/// </summary>
[StructLayout(LayoutKind.Sequential)]
public struct SteamStub32Var10Header
{
public uint GetModuleHandleA_idata; // The address of GetModuleHandleA inside of the .idata section.
public uint GetProcAddress_idata; // The address of GetProcAddress inside of the .idata section.
public uint BindFunction; // The .bind unpacker function address.
public uint BindCodeSize; // The .bind unpacker function size.
public uint Checksum; // The checksum of the header data after its initialized. (This is done via addition chunking.)
public uint AppId;
[MarshalAs(UnmanagedType.ByValArray, SizeConst = 0x08)]
public byte[] SteamAppIDString; // The SteamAppID of the packed file, in string format.
[MarshalAs(UnmanagedType.ByValArray, SizeConst = 0x10)]
public byte[] str_kernel32dll; // String: kernel32.dll
[MarshalAs(UnmanagedType.ByValArray, SizeConst = 0x10)]
public byte[] str_user32dll; // String: user32.dll
[MarshalAs(UnmanagedType.ByValArray, SizeConst = 0x10)]
public byte[] str_shell32dll; // String: shell32.dll
[MarshalAs(UnmanagedType.ByValArray, SizeConst = 0x10)]
public byte[] str_loadlibraryexa; // String: LoadLibraryExA
[MarshalAs(UnmanagedType.ByValArray, SizeConst = 0x10)]
public byte[] str_freelibrary; // String: FreeLibrary
[MarshalAs(UnmanagedType.ByValArray, SizeConst = 0x10)]
public byte[] str_messageboxa; // String: MessageBoxA
[MarshalAs(UnmanagedType.ByValArray, SizeConst = 0x18)]
public byte[] str_getmodulefilenamea; // String: GetModuleFileNameA
[MarshalAs(UnmanagedType.ByValArray, SizeConst = 0x10)]
public byte[] str_lstrlena; // String: lstrlenA
[MarshalAs(UnmanagedType.ByValArray, SizeConst = 0x10)]
public byte[] str_lstrcata; // String lstrcatA
[MarshalAs(UnmanagedType.ByValArray, SizeConst = 0x10)]
public byte[] str_exitprocess; // String: ExitProcess
[MarshalAs(UnmanagedType.ByValArray, SizeConst = 0x10)]
public byte[] str_shellexecutea; // String: ShellExecuteA
[MarshalAs(UnmanagedType.ByValArray, SizeConst = 0x10)]
public byte[] str_steamerror; // String: Steam Error
[MarshalAs(UnmanagedType.ByValArray, SizeConst = 0x10)]
public byte[] str_steamdll; // String: Steam.dll
[MarshalAs(UnmanagedType.ByValArray, SizeConst = 0x18)]
public byte[] str_steamisappsubscribed; // String: SteamIsAppSubscribed
[MarshalAs(UnmanagedType.ByValArray, SizeConst = 0x10)]
public byte[] str_steamstartup; // String: SteamStartup
[MarshalAs(UnmanagedType.ByValArray, SizeConst = 0x10)]
public byte[] str_steamcleanup; // String: SteamCleanup
[MarshalAs(UnmanagedType.ByValArray, SizeConst = 0x20)]
public byte[] str_failedtofindsteam; // String: Failed to find Steam
[MarshalAs(UnmanagedType.ByValArray, SizeConst = 0x20)]
public byte[] str_failedtoloadsteam; // String: Failed to load Steam
[MarshalAs(UnmanagedType.ByValArray, SizeConst = 0x18)]
public byte[] str_steamstoreurl; // String: steam://store/
[MarshalAs(UnmanagedType.ByValArray, SizeConst = 0x18)]
public byte[] str_steamrunurl; // String: steam://run/
[MarshalAs(UnmanagedType.ByValArray, SizeConst = 0x08)]
public byte[] str_open; // String: open
}
}