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Steamless/Steamless.Unpacker.Variant30.x64/Classes/SteamStubHelpers.cs

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/**
* Steamless - Copyright (c) 2015 - 2022 atom0s [atom0s@live.com]
*
* This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.
* To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-nd/4.0/ or send a letter to
* Creative Commons, PO Box 1866, Mountain View, CA 94042, USA.
*
* By using Steamless, you agree to the above license and its terms.
*
* Attribution - You must give appropriate credit, provide a link to the license and indicate if changes were
* made. You must do so in any reasonable manner, but not in any way that suggests the licensor
* endorses you or your use.
*
* Non-Commercial - You may not use the material (Steamless) for commercial purposes.
*
* No-Derivatives - If you remix, transform, or build upon the material (Steamless), you may not distribute the
* modified material. You are, however, allowed to submit the modified works back to the original
* Steamless project in attempt to have it added to the original project.
*
* You may not apply legal terms or technological measures that legally restrict others
* from doing anything the license permits.
*
* No warranties are given.
*/
namespace Steamless.Unpacker.Variant30.x64.Classes
{
using System;
public static class SteamStubHelpers
{
/// <summary>
/// Xor decrypts the given data starting with the given key, if any.
///
/// @note If no key is given (0) then the first key is read from the first
/// 4 bytes inside of the data given.
/// </summary>
/// <param name="data">The data to xor decode.</param>
/// <param name="size">The size of the data to decode.</param>
/// <param name="key">The starting xor key to decode with.</param>
/// <returns></returns>
public static uint SteamXor(ref byte[] data, uint size, uint key = 0)
{
var offset = (uint)0;
// Read the first key as the base xor key if we had none given..
if (key == 0)
{
offset += 4;
key = BitConverter.ToUInt32(data, 0);
}
// Decode the data..
for (var x = offset; x < size; x += 4)
{
var val = BitConverter.ToUInt32(data, (int)x);
Array.Copy(BitConverter.GetBytes(val ^ key), 0, data, x, 4);
key = val;
}
return key;
}
/// <summary>
/// The second pass of decryption for the SteamDRMP.dll file.
///
/// @note The encryption method here is known as XTEA.
/// </summary>
/// <param name="res">The result value buffer to write our returns to.</param>
/// <param name="keys">The keys used for the decryption.</param>
/// <param name="v1">The first value to decrypt from.</param>
/// <param name="v2">The second value to decrypt from.</param>
/// <param name="n">The number of passes to crypt the data with.</param>
public static void SteamDrmpDecryptPass2(ref uint[] res, uint[] keys, uint v1, uint v2, uint n = 32)
{
const uint delta = 0x9E3779B9;
const uint mask = 0xFFFFFFFF;
var sum = (delta * n) & mask;
for (var x = 0; x < n; x++)
{
v2 = (v2 - (((v1 << 4 ^ v1 >> 5) + v1) ^ (sum + keys[sum >> 11 & 3]))) & mask;
sum = (sum - delta) & mask;
v1 = (v1 - (((v2 << 4 ^ v2 >> 5) + v2) ^ (sum + keys[sum & 3]))) & mask;
}
res[0] = v1;
res[1] = v2;
}
/// <summary>
/// The first pass of the decryption for the SteamDRMP.dll file.
///
/// @note The encryption method here is known as XTEA. It is modded to include
/// some basic xor'ing.
/// </summary>
/// <param name="data">The data to decrypt.</param>
/// <param name="size">The size of the data to decrypt.</param>
/// <param name="keys">The keys used for the decryption.</param>
public static void SteamDrmpDecryptPass1(ref byte[] data, uint size, uint[] keys)
{
var v1 = (uint)0x55555555;
var v2 = (uint)0x55555555;
for (var x = 0; x < size; x += 8)
{
var d1 = BitConverter.ToUInt32(data, x + 0);
var d2 = BitConverter.ToUInt32(data, x + 4);
var res = new uint[2];
SteamDrmpDecryptPass2(ref res, keys, d1, d2);
Array.Copy(BitConverter.GetBytes(res[0] ^ v1), 0, data, x + 0, 4);
Array.Copy(BitConverter.GetBytes(res[1] ^ v2), 0, data, x + 4, 4);
v1 = d1;
v2 = d2;
}
}
}
}