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Steamless/Steamless.Unpacker.Variant20.x86/Classes/SteamStubDrmFlags.cs

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/**
* Steamless - Copyright (c) 2015 - 2020 atom0s [atom0s@live.com]
*
* This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.
* To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-nd/4.0/ or send a letter to
* Creative Commons, PO Box 1866, Mountain View, CA 94042, USA.
*
* By using Steamless, you agree to the above license and its terms.
*
* Attribution - You must give appropriate credit, provide a link to the license and indicate if changes were
* made. You must do so in any reasonable manner, but not in any way that suggests the licensor
* endorses you or your use.
*
* Non-Commercial - You may not use the material (Steamless) for commercial purposes.
*
* No-Derivatives - If you remix, transform, or build upon the material (Steamless), you may not distribute the
* modified material. You are, however, allowed to submit the modified works back to the original
* Steamless project in attempt to have it added to the original project.
*
* You may not apply legal terms or technological measures that legally restrict others
* from doing anything the license permits.
*
* No warranties are given.
*/
namespace Steamless.Unpacker.Variant20.x86.Classes
{
/// <summary>
/// Steam Stub Variant 2.0 DRM Flags
/// </summary>
public enum DrmFlags
{
/// <summary>
/// None.
/// </summary>
None = 0x00,
/// <summary>
/// Flag that states that the stub will hash check the stub code and header data.
/// </summary>
UseValidation = 0x01,
/// <summary>
/// Flag that states that the stub will validate the file via WinVerifyTrust if able.
/// </summary>
UseWinVerifyTrustValidation = 0x02,
/// <summary>
/// Flag that states that the stub will decode/decrypt the code section.
/// </summary>
UseEncodedCodeSection = 0x04,
/// <summary>
/// Flag that states that the stub will check for active thread count of the current process during the stubs processing
/// to check for any injected threads. (If the count is not 1, the check fails.)
/// </summary>
UseThreadCheckValidation = 0x08,
/// <summary>
/// Flag that states that the stub will create and check some data against a mapped memory view of the modded startup information.
///
/// This uses the SteamAppID and Unknown0000 of the header.
/// </summary>
UseMemoryMappedValidation = 0x10
}
}