mirror of
https://github.com/atom0s/Steamless.git
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59 lines
3.5 KiB
C#
59 lines
3.5 KiB
C#
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/**
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* Steamless - Copyright (c) 2015 - 2020 atom0s [atom0s@live.com]
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*
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* This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.
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* To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-nd/4.0/ or send a letter to
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* Creative Commons, PO Box 1866, Mountain View, CA 94042, USA.
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*
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* By using Steamless, you agree to the above license and its terms.
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*
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* Attribution - You must give appropriate credit, provide a link to the license and indicate if changes were
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* made. You must do so in any reasonable manner, but not in any way that suggests the licensor
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* endorses you or your use.
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*
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* Non-Commercial - You may not use the material (Steamless) for commercial purposes.
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*
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* No-Derivatives - If you remix, transform, or build upon the material (Steamless), you may not distribute the
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* modified material. You are, however, allowed to submit the modified works back to the original
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* Steamless project in attempt to have it added to the original project.
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*
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* You may not apply legal terms or technological measures that legally restrict others
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* from doing anything the license permits.
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*
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* No warranties are given.
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*/
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namespace Steamless.Unpacker.Variant20.x86.Classes
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{
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using System.Runtime.InteropServices;
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/// <summary>
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/// SteamStub DRM Variant 2.0 Header
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/// </summary>
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[StructLayout(LayoutKind.Sequential)]
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public struct SteamStub32Var20Header
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{
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public uint XorKey1; // Xor key used to encode the header data.
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public uint XorKey2; // Xor key used to encode the header data.
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public uint GetModuleHandleA_idata; // The address of GetModuleHandleA inside of the .idata section.
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public uint GetProcAddress_idata; // The address of GetProcAddress inside of the .idata section.
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public uint GetModuleHandleW_idata; // The address of GetModuleHandleW inside of the .idata section.
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public uint GetProcAddress_bind; // The address of the .bind sections custom GetProcAddress instance.
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public uint Flags; // Protection flags used with the file.
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public uint Unknown0000; // Unknown (Was 0xEC227021 when testing.) (Only used if (Flags & 0x10) is set. Used in part of a hash check.)
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public uint BindSectionVirtualAddress; // The virtual address to the .bind section.
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public uint BindSectionCodeSize; // The size of the code stub inside of the .bind section.
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public uint ValidationHash; // Hash that is calculated based on the .bind code section and .bind stub header data. (Only used if (Flags & 1) is set.)
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public uint OEP; // The original file OEP to be invoked after the stub has finished.
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public uint CodeSectionVirtualAddress; // The virtual address to the code section. (.text) (Was 0x0401000 when testing. Possibly original OEP?)
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public uint CodeSectionSize; // The size of the code section.
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public uint CodeSectionXorKey; // The starting key to xor decode against. (Only used if (Flags & 4) is set.)
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public uint SteamAppID; // The steam application id of the packed file.
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[MarshalAs(UnmanagedType.ByValArray, SizeConst = 0x0C)]
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public byte[] SteamAppIDString; // The SteamAppID of the packed file, in string format.
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[MarshalAs(UnmanagedType.ByValArray, SizeConst = 0x36C)]
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public byte[] StubData; // Misc stub data, such as strings, error messages, etc.
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}
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}
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