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Steamless/Steamless.Unpacker.Variant20.x86/Main.cs

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/**
* Steamless - Copyright (c) 2015 - 2022 atom0s [atom0s@live.com]
*
* This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.
* To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-nd/4.0/ or send a letter to
* Creative Commons, PO Box 1866, Mountain View, CA 94042, USA.
*
* By using Steamless, you agree to the above license and its terms.
*
* Attribution - You must give appropriate credit, provide a link to the license and indicate if changes were
* made. You must do so in any reasonable manner, but not in any way that suggests the licensor
* endorses you or your use.
*
* Non-Commercial - You may not use the material (Steamless) for commercial purposes.
*
* No-Derivatives - If you remix, transform, or build upon the material (Steamless), you may not distribute the
* modified material. You are, however, allowed to submit the modified works back to the original
* Steamless project in attempt to have it added to the original project.
*
* You may not apply legal terms or technological measures that legally restrict others
* from doing anything the license permits.
*
* No warranties are given.
*/
namespace Steamless.Unpacker.Variant20.x86
{
using API;
using API.Events;
using API.Extensions;
using API.Model;
using API.PE32;
using API.Services;
using Classes;
using SharpDisasm;
using SharpDisasm.Udis86;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Runtime.InteropServices;
[SteamlessApiVersion(1, 0)]
public class Main : SteamlessPlugin
{
/// <summary>
/// Internal logging service instance.
/// </summary>
private LoggingService m_LoggingService;
/// <summary>
/// Gets the author of this plugin.
/// </summary>
public override string Author => "atom0s";
/// <summary>
/// Gets the name of this plugin.
/// </summary>
public override string Name => "SteamStub Variant 2.0 Unpacker (x86)";
/// <summary>
/// Gets the description of this plugin.
/// </summary>
public override string Description => "Unpacker for the 32bit SteamStub variant 2.0.";
/// <summary>
/// Gets the version of this plugin.
/// </summary>
public override Version Version => Assembly.GetExecutingAssembly().GetName().Version;
/// <summary>
/// Internal wrapper to log a message.
/// </summary>
/// <param name="msg"></param>
/// <param name="type"></param>
private void Log(string msg, LogMessageType type)
{
this.m_LoggingService.OnAddLogMessage(this, new LogMessageEventArgs(msg, type));
}
/// <summary>
/// Initialize function called when this plugin is first loaded.
/// </summary>
/// <param name="logService"></param>
/// <returns></returns>
public override bool Initialize(LoggingService logService)
{
this.m_LoggingService = logService;
return true;
}
/// <summary>
/// Processing function called when a file is being unpacked. Allows plugins to check the file
/// and see if it can handle the file for its intended purpose.
/// </summary>
/// <param name="file"></param>
/// <returns></returns>
public override bool CanProcessFile(string file)
{
try
{
// Load the file..
var f = new Pe32File(file);
if (!f.Parse() || f.IsFile64Bit() || !f.HasSection(".bind"))
return false;
// Obtain the bind section data..
var bind = f.GetSectionData(".bind");
// Attempt to locate the known v2.0 signature..
return Pe32Helpers.FindPattern(bind, "53 51 52 56 57 55 8B EC 81 EC 00 10 00 00 BE") != -1;
}
catch
{
return false;
}
}
/// <summary>
/// Processing function called to allow the plugin to process the file.
/// </summary>
/// <param name="file"></param>
/// <param name="options"></param>
/// <returns></returns>
public override bool ProcessFile(string file, SteamlessOptions options)
{
// Initialize the class members..
this.Options = options;
this.CodeSectionData = null;
this.CodeSectionIndex = -1;
this.PayloadData = null;
this.SteamDrmpData = null;
this.SteamDrmpOffsets = new List<int>();
this.UseFallbackDrmpOffsets = false;
this.XorKey = 0;
// Parse the file..
this.File = new Pe32File(file);
if (!this.File.Parse())
return false;
// Announce we are being unpacked with this packer..
this.Log("File is packed with SteamStub Variant 2.0!", LogMessageType.Information);
this.Log("Step 1 - Read, disassemble and decode the SteamStub DRM header.", LogMessageType.Information);
if (!this.Step1())
return false;
this.Log("Step 2 - Read, decrypt and process the main code section.", LogMessageType.Information);
if (!this.Step2())
return false;
this.Log("Step 3 - Prepare the file sections.", LogMessageType.Information);
if (!this.Step3())
return false;
this.Log("Step 4 - Rebuild and save the unpacked file.", LogMessageType.Information);
if (!this.Step4())
return false;
return true;
}
/// <summary>
/// Step #1
///
/// Read, disassemble and decode the SteamStub DRM header.
/// </summary>
/// <returns></returns>
private bool Step1()
{
// Obtain the file entry offset..
var fileOffset = this.File.GetFileOffsetFromRva(this.File.NtHeaders.OptionalHeader.AddressOfEntryPoint);
// Validate the DRM header..
if (BitConverter.ToUInt32(this.File.FileData, (int)fileOffset - 4) != 0xC0DEC0DE)
return false;
// Disassemble the file to locate the needed DRM information..
if (!this.DisassembleFile(out var structOffset, out var structSize, out var structXorKey))
return false;
// Obtain the DRM header data..
var headerData = new byte[structSize];
Array.Copy(this.File.FileData, this.File.GetFileOffsetFromRva(structOffset), headerData, 0, structSize);
// Xor decode the header data..
this.XorKey = SteamStubHelpers.SteamXor(ref headerData, (uint)headerData.Length, 0);
// Create the stub header..
this.StubHeader = Pe32Helpers.GetStructure<SteamStub32Var20Header>(headerData);
return true;
}
/// <summary>
/// Step #2
///
/// Read, decrypt and process the main code section.
/// </summary>
/// <returns></returns>
private bool Step2()
{
/**
* TODO:
*
* Should we add custom checks here that mimic the validations of the stub based on the header flags?
*
* 0x01 - Hash check validation of the .bind code and stub header.
* 0x02 - WinTrustVerify validation of the file.
*
* These would just be for warnings to let users know if the file was broken/tampered, but unpacking should
* still complete if it can.
*/
// Determine the code section RVA..
var codeSectionRVA = this.File.NtHeaders.OptionalHeader.BaseOfCode;
if (this.StubHeader.CodeSectionVirtualAddress != 0)
codeSectionRVA = this.File.GetRvaFromVa(this.StubHeader.CodeSectionVirtualAddress);
// Get the code section..
var codeSection = this.File.GetOwnerSection(codeSectionRVA);
if (codeSection.PointerToRawData == 0 || codeSection.SizeOfRawData == 0)
return false;
this.CodeSectionIndex = this.File.GetSectionIndex(codeSection);
// Get the code section data..
var codeSectionData = new byte[codeSection.SizeOfRawData];
Array.Copy(this.File.FileData, this.File.GetFileOffsetFromRva(codeSection.VirtualAddress), codeSectionData, 0, codeSection.SizeOfRawData);
// Skip the code section encoding if we do not need to process it..
if ((this.StubHeader.Flags & (uint)DrmFlags.UseEncodedCodeSection) == 0)
return true;
// Decode the code section data..
var key = this.StubHeader.CodeSectionXorKey;
var offset = 0;
for (var x = this.StubHeader.CodeSectionSize >> 2; x > 0; --x)
{
var val1 = BitConverter.ToUInt32(codeSectionData, offset);
var val2 = val1 ^ key;
key = val1;
Array.Copy(BitConverter.GetBytes(val2), 0, codeSectionData, offset, 4);
offset += 4;
}
// Store the section data..
this.CodeSectionData = codeSectionData;
return true;
}
/// <summary>
/// Step #3
///
/// Prepare the file sections.
/// </summary>
/// <returns></returns>
private bool Step3()
{
// Remove the bind section if its not requested to be saved..
if (!this.Options.KeepBindSection)
{
// Obtain the .bind section..
var bindSection = this.File.GetSection(".bind");
if (!bindSection.IsValid)
return false;
// Remove the section..
this.File.RemoveSection(bindSection);
// Decrease the header section count..
var ntHeaders = this.File.NtHeaders;
ntHeaders.FileHeader.NumberOfSections--;
this.File.NtHeaders = ntHeaders;
this.Log(" --> .bind section was removed from the file.", LogMessageType.Debug);
}
else
this.Log(" --> .bind section was kept in the file.", LogMessageType.Debug);
try
{
// Rebuild the file sections..
this.File.RebuildSections(this.Options.DontRealignSections == false);
}
catch
{
return false;
}
return true;
}
/// <summary>
/// Step #4
///
/// Rebuild and save the unpacked file.
/// </summary>
/// <returns></returns>
private bool Step4()
{
FileStream fStream = null;
try
{
// Open the unpacked file for writing..
var unpackedPath = this.File.FilePath + ".unpacked.exe";
fStream = new FileStream(unpackedPath, FileMode.Create, FileAccess.ReadWrite);
// Write the DOS header to the file..
fStream.WriteBytes(Pe32Helpers.GetStructureBytes(this.File.DosHeader));
// Write the DOS stub to the file..
if (this.File.DosStubSize > 0)
fStream.WriteBytes(this.File.DosStubData);
// Update the NT headers..
var ntHeaders = this.File.NtHeaders;
var lastSection = this.File.Sections[this.File.Sections.Count - 1];
ntHeaders.OptionalHeader.AddressOfEntryPoint = this.File.GetRvaFromVa(this.StubHeader.OEP);
ntHeaders.OptionalHeader.SizeOfImage = this.File.GetAlignment(lastSection.VirtualAddress + lastSection.VirtualSize, this.File.NtHeaders.OptionalHeader.SectionAlignment);
this.File.NtHeaders = ntHeaders;
// Write the NT headers to the file..
fStream.WriteBytes(Pe32Helpers.GetStructureBytes(ntHeaders));
// Write the sections to the file..
for (var x = 0; x < this.File.Sections.Count; x++)
{
var section = this.File.Sections[x];
var sectionData = this.File.SectionData[x];
// Write the section header to the file..
fStream.WriteBytes(Pe32Helpers.GetStructureBytes(section));
// Set the file pointer to the sections raw data..
var sectionOffset = fStream.Position;
fStream.Position = section.PointerToRawData;
// Write the sections raw data..
var sectionIndex = this.File.Sections.IndexOf(section);
if (sectionIndex == this.CodeSectionIndex)
fStream.WriteBytes(this.CodeSectionData ?? sectionData);
else
fStream.WriteBytes(sectionData);
// Reset the file offset..
fStream.Position = sectionOffset;
}
// Set the stream to the end of the file..
fStream.Position = fStream.Length;
// Write the overlay data if it exists..
if (this.File.OverlayData != null)
fStream.WriteBytes(this.File.OverlayData);
this.Log(" --> Unpacked file saved to disk!", LogMessageType.Success);
this.Log($" --> File Saved As: {unpackedPath}", LogMessageType.Success);
return true;
}
catch
{
this.Log(" --> Error trying to save unpacked file!", LogMessageType.Error);
return false;
}
finally
{
fStream?.Dispose();
}
}
/// <summary>
/// Disassembles the file to locate the needed DRM header information.
/// </summary>
/// <param name="offset"></param>
/// <param name="size"></param>
/// <param name="xorKey"></param>
/// <returns></returns>
private bool DisassembleFile(out uint offset, out uint size, out uint xorKey)
{
// Prepare our needed variables..
Disassembler disasm = null;
var dataPointer = IntPtr.Zero;
uint structOffset = 0;
uint structSize = 0;
uint structXorKey = 0;
// Determine the entry offset of the file..
var entryOffset = this.File.GetFileOffsetFromRva(this.File.NtHeaders.OptionalHeader.AddressOfEntryPoint);
try
{
// Copy the file data to memory for disassembling..
dataPointer = Marshal.AllocHGlobal(this.File.FileData.Length);
Marshal.Copy(this.File.FileData, 0, dataPointer, this.File.FileData.Length);
// Create an offset pointer to our .bind function start..
var startPointer = IntPtr.Add(dataPointer, (int)entryOffset);
// Create the disassembler..
Disassembler.Translator.IncludeAddress = true;
Disassembler.Translator.IncludeBinary = true;
disasm = new Disassembler(startPointer, 4096, ArchitectureMode.x86_32, entryOffset);
// Disassemble our function..
foreach (var inst in disasm.Disassemble().Where(inst => !inst.Error))
{
// If all values are found, return successfully..
if (structOffset > 0 && structSize > 0 && structXorKey > 0)
{
offset = structOffset;
size = structSize;
xorKey = structXorKey;
return true;
}
// Looks for: mov reg, immediate
if (inst.Mnemonic == ud_mnemonic_code.UD_Imov && inst.Operands[0].Type == ud_type.UD_OP_REG && inst.Operands[1].Type == ud_type.UD_OP_IMM)
{
if (structOffset == 0)
{
structOffset = inst.Operands[1].LvalUDWord - this.File.NtHeaders.OptionalHeader.ImageBase;
continue;
}
}
// Looks for: mov reg, immediate
if (inst.Mnemonic == ud_mnemonic_code.UD_Imov && inst.Operands[0].Type == ud_type.UD_OP_REG && inst.Operands[1].Type == ud_type.UD_OP_IMM)
{
structSize = inst.Operands[1].LvalUDWord * 4;
structXorKey = 1;
}
}
offset = size = xorKey = 0;
return false;
}
catch
{
offset = size = xorKey = 0;
return false;
}
finally
{
disasm?.Dispose();
if (dataPointer != IntPtr.Zero)
Marshal.FreeHGlobal(dataPointer);
}
}
/// <summary>
/// Gets or sets the Steamless options this file was requested to process with.
/// </summary>
private SteamlessOptions Options { get; set; }
/// <summary>
/// Gets or sets the file being processed.
/// </summary>
private Pe32File File { get; set; }
/// <summary>
/// Gets or sets the current xor key being used against the file data.
/// </summary>
private uint XorKey { get; set; }
/// <summary>
/// Gets or sets the DRM stub header.
/// </summary>
private dynamic StubHeader { get; set; }
/// <summary>
/// Gets or sets the payload data.
/// </summary>
public byte[] PayloadData { get; set; }
/// <summary>
/// Gets or sets the SteamDRMP.dll data.
/// </summary>
public byte[] SteamDrmpData { get; set; }
/// <summary>
/// Gets or sets the list of SteamDRMP.dll offsets.
/// </summary>
public List<int> SteamDrmpOffsets { get; set; }
/// <summary>
/// Gets or sets if the offsets should be read using fallback values.
/// </summary>
private bool UseFallbackDrmpOffsets { get; set; }
/// <summary>
/// Gets or sets the index of the code section.
/// </summary>
private int CodeSectionIndex { get; set; }
/// <summary>
/// Gets or sets the decrypted code section data.
/// </summary>
private byte[] CodeSectionData { get; set; }
}
}