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Steamless/Steamless.Unpacker.Variant30.x86/Classes/SteamStubHeader.cs

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/**
* Steamless - Copyright (c) 2015 - 2024 atom0s [atom0s@live.com]
*
* This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.
* To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-nd/4.0/ or send a letter to
* Creative Commons, PO Box 1866, Mountain View, CA 94042, USA.
*
* By using Steamless, you agree to the above license and its terms.
*
* Attribution - You must give appropriate credit, provide a link to the license and indicate if changes were
* made. You must do so in any reasonable manner, but not in any way that suggests the licensor
* endorses you or your use.
*
* Non-Commercial - You may not use the material (Steamless) for commercial purposes.
*
* No-Derivatives - If you remix, transform, or build upon the material (Steamless), you may not distribute the
* modified material. You are, however, allowed to submit the modified works back to the original
* Steamless project in attempt to have it added to the original project.
*
* You may not apply legal terms or technological measures that legally restrict others
* from doing anything the license permits.
*
* No warranties are given.
*/
namespace Steamless.Unpacker.Variant30.x86.Classes
{
using System.Runtime.InteropServices;
/// <summary>
/// SteamStub DRM Variant 3.0 Header
/// </summary>
[StructLayout(LayoutKind.Sequential)]
public struct SteamStub32Var30Header
{
public uint XorKey; // The base XOR key, if defined, to unpack the file with.
public uint Signature; // 0xC0DEC0DE signature to validate this header is proper.
public ulong ImageBase; // The base of the image that is protected.
public uint AddressOfEntryPoint; // The entry point that is set from the DRM.
public uint BindSectionOffset; // The starting offset to the bind section data. RVA(AddressOfEntryPoint - BindSectionOffset)
public uint Unknown0000; // [Cyanic: This field is most likely the .bind code size.]
public uint OriginalEntryPoint; // The original entry point of the binary before it was protected.
public uint Unknown0001; // [Cyanic: This field is most likely an offset to a string table.]
public uint PayloadSize; // The size of the payload data.
public uint DRMPDllOffset; // The offset to the SteamDRMP.dll file.
public uint DRMPDllSize; // The size of the SteamDRMP.dll file.
public uint SteamAppId; // The Steam Application ID of this game.
public uint Flags; // The DRM flags used while creating the protected executable.
public uint BindSectionVirtualSize; // The bind section virtual size.
public uint Unknown0002; // [Cyanic: This field is most likely a hash of some sort.]
public uint CodeSectionVirtualAddress; // The cpde section virtual address.
public uint CodeSectionRawSize; // The raw size of the code section.
[MarshalAs(UnmanagedType.ByValArray, SizeConst = 0x20)]
public byte[] AES_Key; // The AES encryption key.
[MarshalAs(UnmanagedType.ByValArray, SizeConst = 0x10)]
public byte[] AES_IV; // The AES encryption IV.
[MarshalAs(UnmanagedType.ByValArray, SizeConst = 0x10)]
public byte[] CodeSectionStolenData; // The first 16 bytes of the code section stolen.
[MarshalAs(UnmanagedType.ByValArray, SizeConst = 0x04)]
public uint[] EncryptionKeys; // Encryption keys used for decrypting SteamDRMP.dll file.
public uint Unknown0003; // [Cyanic: This field is most likely used to flag if the file has Tls data or not.]
public uint Unknown0004;
public uint Unknown0005;
public uint Unknown0006;
public uint Unknown0007;
public uint Unknown0008;
public uint GetModuleHandleA_RVA; // The RVA to GetModuleHandleA.
public uint GetModuleHandleW_RVA; // The RVA to GetModuleHandleW.
public uint LoadLibraryA_RVA; // The RVA to LoadLibraryA.
public uint LoadLibraryW_RVA; // The RVA to LoadLibraryW.
public uint GetProcAddress_RVA; // The RVA to GetProcAddress.
public uint Unknown0009;
public uint Unknown0010;
public uint Unknown0011;
}
}