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Steamless/Steamless.Unpacker.Variant31.x64/Main.cs

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/**
* Steamless - Copyright (c) 2015 - 2022 atom0s [atom0s@live.com]
*
* This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.
* To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-nd/4.0/ or send a letter to
* Creative Commons, PO Box 1866, Mountain View, CA 94042, USA.
*
* By using Steamless, you agree to the above license and its terms.
*
* Attribution - You must give appropriate credit, provide a link to the license and indicate if changes were
* made. You must do so in any reasonable manner, but not in any way that suggests the licensor
* endorses you or your use.
*
* Non-Commercial - You may not use the material (Steamless) for commercial purposes.
*
* No-Derivatives - If you remix, transform, or build upon the material (Steamless), you may not distribute the
* modified material. You are, however, allowed to submit the modified works back to the original
* Steamless project in attempt to have it added to the original project.
*
* You may not apply legal terms or technological measures that legally restrict others
* from doing anything the license permits.
*
* No warranties are given.
*/
namespace Steamless.Unpacker.Variant31.x64
{
using API;
using API.Crypto;
using API.Events;
using API.Extensions;
using API.Model;
using API.PE64;
using API.Services;
using Classes;
using System;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Security.Cryptography;
[SteamlessApiVersion(1, 0)]
public class Main : SteamlessPlugin
{
/// <summary>
/// Internal logging service instance.
/// </summary>
private LoggingService m_LoggingService;
/// <summary>
/// Gets the author of this plugin.
/// </summary>
public override string Author => "atom0s";
/// <summary>
/// Gets the name of this plugin.
/// </summary>
public override string Name => "SteamStub Variant 3.1.x Unpacker (x64)";
/// <summary>
/// Gets the description of this plugin.
/// </summary>
public override string Description => "Unpacker for the 64bit SteamStub variant 3.1.x.";
/// <summary>
/// Gets the version of this plugin.
/// </summary>
public override Version Version => Assembly.GetExecutingAssembly().GetName().Version;
/// <summary>
/// Internal wrapper to log a message.
/// </summary>
/// <param name="msg"></param>
/// <param name="type"></param>
private void Log(string msg, LogMessageType type)
{
this.m_LoggingService.OnAddLogMessage(this, new LogMessageEventArgs(msg, type));
}
/// <summary>
/// Initialize function called when this plugin is first loaded.
/// </summary>
/// <param name="logService"></param>
/// <returns></returns>
public override bool Initialize(LoggingService logService)
{
this.m_LoggingService = logService;
return true;
}
/// <summary>
/// Processing function called when a file is being unpacked. Allows plugins to check the file
/// and see if it can handle the file for its intended purpose.
/// </summary>
/// <param name="file"></param>
/// <returns></returns>
public override bool CanProcessFile(string file)
{
try
{
// Load the file..
var f = new Pe64File(file);
if (!f.Parse() || !f.IsFile64Bit() || !f.HasSection(".bind"))
return false;
// Obtain the bind section data..
var bind = f.GetSectionData(".bind").Take(0x3000).ToArray();
// Attempt to locate the known v3.x signature..
var variant = Pe64Helpers.FindPattern(bind, "E8 00 00 00 00 50 53 51 52 56 57 55 41 50");
if (variant == 0) return false;
// Attempt to determine the variant version..
var offset = Pe64Helpers.FindPattern(bind, "48 8D 91 ?? ?? ?? ?? 48"); // 3.0
if (offset == 0)
offset = Pe64Helpers.FindPattern(bind, "48 8D 91 ?? ?? ?? ?? 41"); // 3.1
if (offset == 0)
{
offset = Pe64Helpers.FindPattern(bind, "48 C7 84 24 ?? ?? ?? ?? ?? ?? ?? ?? 48"); // 3.1.2
if (offset > 0)
offset += 5;
}
// Ensure a pattern was found..
if (offset == 0)
return false;
// Read the header size.. (The header size is only 32bit!)
var headerSize = Math.Abs(BitConverter.ToInt32(bind, (int)offset + 3));
// Check for the known 3.1 header size..
return headerSize == 0xF0;
}
catch
{
return false;
}
}
/// <summary>
/// Processing function called to allow the plugin to process the file.
/// </summary>
/// <param name="file"></param>
/// <param name="options"></param>
/// <returns></returns>
public override bool ProcessFile(string file, SteamlessOptions options)
{
// Initialize the class members..
this.TlsAsOep = false;
this.TlsOepRva = 0;
this.Options = options;
this.CodeSectionData = null;
this.CodeSectionIndex = -1;
this.XorKey = 0;
// Parse the file..
this.File = new Pe64File(file);
if (!this.File.Parse())
return false;
// Announce we are being unpacked with this packer..
this.Log("File is packed with SteamStub Variant 3.1 (x64)!", LogMessageType.Information);
this.Log("Step 1 - Read, decode and validate the SteamStub DRM header.", LogMessageType.Information);
if (!this.Step1())
return false;
this.Log("Step 2 - Read, decode and process the payload data.", LogMessageType.Information);
if (!this.Step2())
return false;
this.Log("Step 3 - Read, decode and dump the SteamDRMP.dll file.", LogMessageType.Information);
if (!this.Step3())
return false;
this.Log("Step 4 - Handle .bind section. Find code section.", LogMessageType.Information);
if (!this.Step4())
return false;
this.Log("Step 5 - Read, decrypt and process code section.", LogMessageType.Information);
if (!this.Step5())
return false;
this.Log("Step 6 - Rebuild and save the unpacked file.", LogMessageType.Information);
if (!this.Step6())
return false;
return true;
}
/// <summary>
/// Step #1
///
/// Read, decode and validate the SteamStub DRM header.
/// </summary>
/// <returns></returns>
private bool Step1()
{
// Obtain the DRM header data..
var fileOffset = this.File.GetFileOffsetFromRva(this.File.NtHeaders.OptionalHeader.AddressOfEntryPoint);
var headerData = new byte[0xF0];
Array.Copy(this.File.FileData, (long)(fileOffset - 0xF0), headerData, 0, 0xF0);
// Xor decode the header data..
this.XorKey = SteamStubHelpers.SteamXor(ref headerData, 0xF0);
this.StubHeader = Pe64Helpers.GetStructure<SteamStub64Var31Header>(headerData);
// Validate the header signature..
if (this.StubHeader.Signature == 0xC0DEC0DF)
return true;
// Try again using the Tls callback (if any) as the OEP instead..
if (this.File.TlsCallbacks.Count == 0)
return false;
// Obtain the DRM header data..
fileOffset = this.File.GetRvaFromVa(this.File.TlsCallbacks[0]);
fileOffset = this.File.GetFileOffsetFromRva(fileOffset);
headerData = new byte[0xF0];
Array.Copy(this.File.FileData, (long)(fileOffset - 0xF0), headerData, 0, 0xF0);
// Xor decode the header data..
this.XorKey = SteamStubHelpers.SteamXor(ref headerData, 0xF0);
this.StubHeader = Pe64Helpers.GetStructure<SteamStub64Var31Header>(headerData);
// Validate the header signature..
if (this.StubHeader.Signature != 0xC0DEC0DF)
return false;
// Tls was valid for the real oep..
this.TlsAsOep = true;
this.TlsOepRva = fileOffset;
return true;
}
/// <summary>
/// Step #2
///
/// Read, decode and process the payload data.
/// </summary>
/// <returns></returns>
private bool Step2()
{
// Obtain the payload address and size..
var payloadAddr = this.File.GetFileOffsetFromRva(this.TlsAsOep ? this.TlsOepRva : this.File.NtHeaders.OptionalHeader.AddressOfEntryPoint - this.StubHeader.BindSectionOffset);
var payloadSize = (this.StubHeader.PayloadSize + 0x0F) & 0xFFFFFFF0;
// Do nothing if there is no payload..
if (payloadSize == 0)
return true;
this.Log(" --> File has payload data!", LogMessageType.Debug);
// Obtain and decode the payload..
var payload = new byte[payloadSize];
Array.Copy(this.File.FileData, (long)payloadAddr, payload, 0, payloadSize);
this.XorKey = SteamStubHelpers.SteamXor(ref payload, payloadSize, this.XorKey);
try
{
if (this.Options.DumpPayloadToDisk)
{
System.IO.File.WriteAllBytes(this.File.FilePath + ".payload", payload);
this.Log(" --> Saved payload to disk!", LogMessageType.Debug);
}
}
catch
{
// Do nothing here since it doesn't matter if this fails..
}
return true;
}
/// <summary>
/// Step #3
///
/// Read, decode and dump the SteamDRMP.dll file.
/// </summary>
/// <returns></returns>
private bool Step3()
{
// Ensure there is a dll to process..
if (this.StubHeader.DRMPDllSize == 0)
{
this.Log(" --> File does not contain a SteamDRMP.dll file.", LogMessageType.Debug);
return true;
}
this.Log(" --> File has SteamDRMP.dll file!", LogMessageType.Debug);
try
{
// Obtain the SteamDRMP.dll file address and data..
var drmpAddr = this.File.GetFileOffsetFromRva(this.TlsAsOep ? this.TlsOepRva : this.File.NtHeaders.OptionalHeader.AddressOfEntryPoint - this.StubHeader.BindSectionOffset + this.StubHeader.DRMPDllOffset);
var drmpData = new byte[this.StubHeader.DRMPDllSize];
Array.Copy(this.File.FileData, (long)drmpAddr, drmpData, 0, drmpData.Length);
// Decrypt the data (xtea decryption)..
SteamStubHelpers.SteamDrmpDecryptPass1(ref drmpData, this.StubHeader.DRMPDllSize, this.StubHeader.EncryptionKeys);
try
{
if (this.Options.DumpSteamDrmpToDisk)
{
var basePath = Path.GetDirectoryName(this.File.FilePath) ?? string.Empty;
System.IO.File.WriteAllBytes(Path.Combine(basePath, "SteamDRMP.dll"), drmpData);
this.Log(" --> Saved SteamDRMP.dll to disk!", LogMessageType.Debug);
}
}
catch
{
// Do nothing here since it doesn't matter if this fails..
}
return true;
}
catch
{
this.Log(" --> Error trying to decrypt the files SteamDRMP.dll data!", LogMessageType.Error);
return false;
}
}
/// <summary>
/// Step #4
///
/// Remove the bind section if requested.
/// Find the code section.
/// </summary>
/// <returns></returns>
private bool Step4()
{
// Remove the bind section if its not requested to be saved..
if (!this.Options.KeepBindSection)
{
// Obtain the .bind section..
var bindSection = this.File.GetSection(".bind");
if (!bindSection.IsValid)
return false;
// Remove the section..
this.File.RemoveSection(bindSection);
// Decrease the header section count..
var ntHeaders = this.File.NtHeaders;
ntHeaders.FileHeader.NumberOfSections--;
this.File.NtHeaders = ntHeaders;
this.Log(" --> .bind section was removed from the file.", LogMessageType.Debug);
}
else
this.Log(" --> .bind section was kept in the file.", LogMessageType.Debug);
// Skip finding the code section if the file is not encrypted..
if ((this.StubHeader.Flags & (uint)SteamStubDrmFlags.NoEncryption) == (uint)SteamStubDrmFlags.NoEncryption)
return true;
// Find the code section..
var codeSection = this.File.GetOwnerSection(this.StubHeader.CodeSectionVirtualAddress);
if (codeSection.PointerToRawData == 0 || codeSection.SizeOfRawData == 0)
return false;
// Store the code sections index..
this.CodeSectionIndex = this.File.GetSectionIndex(codeSection);
return true;
}
/// <summary>
/// Step #5
///
/// Read, decrypt and process the code section.
/// </summary>
/// <returns></returns>
private bool Step5()
{
// Skip decryption if the code section is not encrypted..
if ((this.StubHeader.Flags & (uint)SteamStubDrmFlags.NoEncryption) == (uint)SteamStubDrmFlags.NoEncryption)
{
this.Log(" --> Code section is not encrypted.", LogMessageType.Debug);
return true;
}
try
{
// Obtain the code section..
var codeSection = this.File.Sections[this.CodeSectionIndex];
this.Log($" --> {codeSection.SectionName} linked as main code section.", LogMessageType.Debug);
this.Log($" --> {codeSection.SectionName} section is encrypted.", LogMessageType.Debug);
// Obtain the code section data..
var codeSectionData = new byte[codeSection.SizeOfRawData + this.StubHeader.CodeSectionStolenData.Length];
Array.Copy(this.StubHeader.CodeSectionStolenData, (long)0, codeSectionData, 0, this.StubHeader.CodeSectionStolenData.Length);
Array.Copy(this.File.FileData, (long)this.File.GetFileOffsetFromRva(codeSection.VirtualAddress), codeSectionData, this.StubHeader.CodeSectionStolenData.Length, codeSection.SizeOfRawData);
// Create the AES decryption helper..
var aes = new AesHelper(this.StubHeader.AES_Key, this.StubHeader.AES_IV);
aes.RebuildIv(this.StubHeader.AES_IV);
// Decrypt the code section data..
var data = aes.Decrypt(codeSectionData, CipherMode.CBC, PaddingMode.None);
if (data == null)
return false;
// Set the code section override data..
this.CodeSectionData = data;
return true;
}
catch
{
this.Log(" --> Error trying to decrypt the files code section data!", LogMessageType.Error);
return false;
}
}
/// <summary>
/// Step #6
///
/// Rebuild and save the unpacked file.
/// </summary>
/// <returns></returns>
private bool Step6()
{
FileStream fStream = null;
try
{
// Rebuild the file sections..
this.File.RebuildSections();
// Open the unpacked file for writing..
var unpackedPath = this.File.FilePath + ".unpacked.exe";
fStream = new FileStream(unpackedPath, FileMode.Create, FileAccess.ReadWrite);
// Write the DOS header to the file..
fStream.WriteBytes(Pe64Helpers.GetStructureBytes(this.File.DosHeader));
// Write the DOS stub to the file..
if (this.File.DosStubSize > 0)
fStream.WriteBytes(this.File.DosStubData);
// Update the entry point of the file..
var ntHeaders = this.File.NtHeaders;
ntHeaders.OptionalHeader.AddressOfEntryPoint = (uint)this.StubHeader.OriginalEntryPoint;
this.File.NtHeaders = ntHeaders;
// Write the NT headers to the file..
fStream.WriteBytes(Pe64Helpers.GetStructureBytes(ntHeaders));
// Write the sections to the file..
for (var x = 0; x < this.File.Sections.Count; x++)
{
var section = this.File.Sections[x];
var sectionData = this.File.SectionData[x];
// Write the section header to the file..
fStream.WriteBytes(Pe64Helpers.GetStructureBytes(section));
// Set the file pointer to the sections raw data..
var sectionOffset = fStream.Position;
fStream.Position = section.PointerToRawData;
// Write the sections raw data..
var sectionIndex = this.File.Sections.IndexOf(section);
if (sectionIndex == this.CodeSectionIndex)
fStream.WriteBytes(this.CodeSectionData ?? sectionData);
else
fStream.WriteBytes(sectionData);
// Reset the file offset..
fStream.Position = sectionOffset;
}
// Set the stream to the end of the file..
fStream.Position = fStream.Length;
// Write the overlay data if it exists..
if (this.File.OverlayData != null)
fStream.WriteBytes(this.File.OverlayData);
this.Log(" --> Unpacked file saved to disk!", LogMessageType.Success);
this.Log($" --> File Saved As: {unpackedPath}", LogMessageType.Success);
return true;
}
catch
{
this.Log(" --> Error trying to save unpacked file!", LogMessageType.Error);
return false;
}
finally
{
fStream?.Dispose();
}
}
/// <summary>
/// Gets or sets if the Tls callback is being used as the Oep.
/// </summary>
private bool TlsAsOep { get; set; }
/// <summary>
/// Gets or sets the Tls Oep Rva if it is being used as the Oep.
/// </summary>
private ulong TlsOepRva { get; set; }
/// <summary>
/// Gets or sets the Steamless options this file was requested to process with.
/// </summary>
private SteamlessOptions Options { get; set; }
/// <summary>
/// Gets or sets the file being processed.
/// </summary>
private Pe64File File { get; set; }
/// <summary>
/// Gets or sets the current xor key being used against the file data.
/// </summary>
private uint XorKey { get; set; }
/// <summary>
/// Gets or sets the DRM stub header.
/// </summary>
private SteamStub64Var31Header StubHeader { get; set; }
/// <summary>
/// Gets or sets the index of the code section.
/// </summary>
private int CodeSectionIndex { get; set; }
/// <summary>
/// Gets or sets the decrypted code section data.
/// </summary>
private byte[] CodeSectionData { get; set; }
}
}