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Steamless/Steamless.API/PE32/Pe32Helpers.cs

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/**
* Steamless - Copyright (c) 2015 - 2019 atom0s [atom0s@live.com]
*
* This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.
* To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-nd/4.0/ or send a letter to
* Creative Commons, PO Box 1866, Mountain View, CA 94042, USA.
*
* By using Steamless, you agree to the above license and its terms.
*
* Attribution - You must give appropriate credit, provide a link to the license and indicate if changes were
* made. You must do so in any reasonable manner, but not in any way that suggests the licensor
* endorses you or your use.
*
* Non-Commercial - You may not use the material (Steamless) for commercial purposes.
*
* No-Derivatives - If you remix, transform, or build upon the material (Steamless), you may not distribute the
* modified material. You are, however, allowed to submit the modified works back to the original
* Steamless project in attempt to have it added to the original project.
*
* You may not apply legal terms or technological measures that legally restrict others
* from doing anything the license permits.
*
* No warranties are given.
*/
namespace Steamless.API.PE32
{
using System;
using System.Collections.Generic;
using System.Linq;
using System.Runtime.InteropServices;
public class Pe32Helpers
{
/// <summary>
/// Converts a byte array to the given structure type.
/// </summary>
/// <typeparam name="T"></typeparam>
/// <param name="data"></param>
/// <param name="offset"></param>
/// <returns></returns>
public static T GetStructure<T>(byte[] data, int offset = 0)
{
var ptr = Marshal.AllocHGlobal(data.Length);
Marshal.Copy(data, offset, ptr, data.Length - offset);
var obj = (T)Marshal.PtrToStructure(ptr, typeof(T));
Marshal.FreeHGlobal(ptr);
return obj;
}
/// <summary>
/// Converts the given object back to a byte array.
/// </summary>
/// <typeparam name="T"></typeparam>
/// <param name="obj"></param>
/// <returns></returns>
public static byte[] GetStructureBytes<T>(T obj)
{
var size = Marshal.SizeOf(obj);
var data = new byte[size];
var ptr = Marshal.AllocHGlobal(size);
Marshal.StructureToPtr(obj, ptr, true);
Marshal.Copy(ptr, data, 0, size);
Marshal.FreeHGlobal(ptr);
return data;
}
/// <summary>
/// Obtains a section from the given file information.
/// </summary>
/// <param name="rawData"></param>
/// <param name="index"></param>
/// <param name="dosHeader"></param>
/// <param name="ntHeaders"></param>
/// <returns></returns>
public static NativeApi32.ImageSectionHeader32 GetSection(byte[] rawData, int index, NativeApi32.ImageDosHeader32 dosHeader, NativeApi32.ImageNtHeaders32 ntHeaders)
{
var sectionSize = Marshal.SizeOf(typeof(NativeApi32.ImageSectionHeader32));
var optionalHeaderOffset = Marshal.OffsetOf(typeof(NativeApi32.ImageNtHeaders32), "OptionalHeader").ToInt32();
var dataOffset = dosHeader.e_lfanew + optionalHeaderOffset + ntHeaders.FileHeader.SizeOfOptionalHeader;
return GetStructure<NativeApi32.ImageSectionHeader32>(rawData, dataOffset + (index * sectionSize));
}
/// <summary>
/// Scans the given data for the given pattern.
///
/// Notes:
/// Patterns are assumed to be 2 byte hex values with spaces.
/// Wildcards are represented by ??.
/// </summary>
/// <param name="data"></param>
/// <param name="pattern"></param>
/// <returns></returns>
public static uint FindPattern(byte[] data, string pattern)
{
try
{
// Trim the pattern from extra whitespace..
var trimPattern = pattern.Replace(" ", "").Trim();
// Convert the pattern to a byte array..
var patternMask = new List<bool>();
var patternData = Enumerable.Range(0, trimPattern.Length).Where(x => x % 2 == 0)
.Select(x =>
{
var bt = trimPattern.Substring(x, 2);
patternMask.Add(!bt.Contains('?'));
return bt.Contains('?') ? (byte)0 : Convert.ToByte(bt, 16);
}).ToArray();
// Scan the given data for our pattern..
for (var x = 0; x < data.Length; x++)
{
if (!patternData.Where((t, y) => patternMask[y] && t != data[x + y]).Any())
return (uint)x;
}
return 0;
}
catch
{
return 0;
}
}
}
}