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API: PE64 - Add new functionality to Pe64Helpers to recalculate a PE file checksum.

Unpackers: (x64) Ensure all unpacked files default to a checksum of 0.
Unpackers: (x64) Add support for new RecalculateFileChecksum setting.
This commit is contained in:
atom0s 2022-03-26 02:38:35 -07:00
parent 2380a4bd8a
commit 540b4b067f
No known key found for this signature in database
GPG key ID: 37D5FD3494D79AF8
3 changed files with 150 additions and 2 deletions

View file

@ -27,6 +27,7 @@ namespace Steamless.API.PE64
{
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Runtime.InteropServices;
@ -89,6 +90,97 @@ namespace Steamless.API.PE64
return GetStructure<NativeApi64.ImageSectionHeader64>(rawData, (int)dataOffset + (index * sectionSize));
}
/// <summary>
/// Calculates the PE checksum of the opened file. (OptionalHeader.Checksum should be 0 before calling this!)
/// </summary>
/// <param name="fStream"></param>
/// <returns></returns>
private static byte[] CalculateChecksum(FileStream fStream)
{
fStream.Position = 0;
var dataSize = fStream.Length;
var totalWords = dataSize / 2;
var sumTotal = 0;
// Process the file data in uint16_t chunks..
while (totalWords > 0)
{
var sumChunk = 0;
var chunkWords = totalWords;
// Prepare next chunk size..
if (chunkWords > UInt16.MaxValue)
chunkWords = UInt16.MaxValue;
totalWords -= chunkWords;
do
{
var data = new byte[2];
fStream.Read(data, 0, 2);
sumChunk += BitConverter.ToUInt16(data, 0);
} while (--chunkWords != 0);
sumTotal += (sumChunk >> 16) + (sumChunk & 0xFFFF);
}
if ((dataSize % 2) != 0)
sumTotal += fStream.ReadByte();
var checksum = (uint)(((sumTotal >> 16) + (sumTotal & 0xFFFF)) + dataSize);
return BitConverter.GetBytes(checksum);
}
/// <summary>
/// Updates the given files PE checksum value. (Path is assumed to be a 32bit PE file.)
/// </summary>
/// <param name="path"></param>
/// <returns></returns>
public static bool UpdateFileChecksum(string path)
{
FileStream fStream = null;
var data = new byte[4];
try
{
// Open the file for reading/writing..
fStream = new FileStream(path, FileMode.Open, FileAccess.ReadWrite);
// Read the starting offset to the files NT headers..
fStream.Position = (int)Marshal.OffsetOf(typeof(NativeApi64.ImageDosHeader64), "e_lfanew");
fStream.Read(data, 0, 4);
var offset = BitConverter.ToUInt32(data, 0);
// Move to the files CheckSum position..
offset += 4 + (uint)Marshal.SizeOf(typeof(NativeApi64.ImageFileHeader64)) + (uint)Marshal.OffsetOf(typeof(NativeApi64.ImageOptionalHeader64), "CheckSum").ToInt32();
fStream.Position = offset;
// Ensure the checksum is 0 to start..
data = new byte[4] { 0, 0, 0, 0 };
fStream.Write(data, 0, 4);
// Calculate the new checksum..
var checksum = CalculateChecksum(fStream);
// Update the checksum value..
fStream.Position = offset;
fStream.Write(checksum, 0, 4);
return true;
}
catch
{
return false;
}
finally
{
fStream?.Dispose();
}
}
/// <summary>
/// Scans the given data for the given pattern.
///

View file

@ -189,6 +189,13 @@ namespace Steamless.Unpacker.Variant30.x64
if (!this.Step6())
return false;
if (this.Options.RecalculateFileChecksum)
{
this.Log("Step 7 - Rebuild unpacked file checksum.", LogMessageType.Information);
if (!this.Step7())
return false;
}
return true;
}
@ -500,12 +507,13 @@ namespace Steamless.Unpacker.Variant30.x64
if (this.File.DosStubSize > 0)
fStream.WriteBytes(this.File.DosStubData);
// Update the entry point of the file..
// Update the NT headers..
var ntHeaders = this.File.NtHeaders;
if (this.StubHeader.HasTlsCallback != 1)
ntHeaders.OptionalHeader.AddressOfEntryPoint = this.StubHeader.OriginalEntryPoint;
else
ntHeaders.OptionalHeader.AddressOfEntryPoint = this.TlsOepOverride;
ntHeaders.OptionalHeader.CheckSum = 0;
this.File.NtHeaders = ntHeaders;
// Write the NT headers to the file..
@ -558,6 +566,26 @@ namespace Steamless.Unpacker.Variant30.x64
}
}
/// <summary>
/// Step #7
///
/// Recalculate the file checksum.
/// </summary>
/// <returns></returns>
private bool Step7()
{
var unpackedPath = this.File.FilePath + ".unpacked.exe";
if (!Pe64Helpers.UpdateFileChecksum(unpackedPath))
{
this.Log(" --> Error trying to recalculate unpacked file checksum!", LogMessageType.Error);
return false;
}
this.Log(" --> Unpacked file updated with new checksum!", LogMessageType.Success);
return true;
}
/// <summary>
/// Gets or sets if the Tls callback is being used as the Oep.
/// </summary>

View file

@ -186,6 +186,13 @@ namespace Steamless.Unpacker.Variant31.x64
if (!this.Step6())
return false;
if (this.Options.RecalculateFileChecksum)
{
this.Log("Step 7 - Rebuild unpacked file checksum.", LogMessageType.Information);
if (!this.Step7())
return false;
}
return true;
}
@ -452,9 +459,10 @@ namespace Steamless.Unpacker.Variant31.x64
if (this.File.DosStubSize > 0)
fStream.WriteBytes(this.File.DosStubData);
// Update the entry point of the file..
// Update the NT headers..
var ntHeaders = this.File.NtHeaders;
ntHeaders.OptionalHeader.AddressOfEntryPoint = (uint)this.StubHeader.OriginalEntryPoint;
ntHeaders.OptionalHeader.CheckSum = 0;
this.File.NtHeaders = ntHeaders;
// Write the NT headers to the file..
@ -507,6 +515,26 @@ namespace Steamless.Unpacker.Variant31.x64
}
}
/// <summary>
/// Step #7
///
/// Recalculate the file checksum.
/// </summary>
/// <returns></returns>
private bool Step7()
{
var unpackedPath = this.File.FilePath + ".unpacked.exe";
if (!Pe64Helpers.UpdateFileChecksum(unpackedPath))
{
this.Log(" --> Error trying to recalculate unpacked file checksum!", LogMessageType.Error);
return false;
}
this.Log(" --> Unpacked file updated with new checksum!", LogMessageType.Success);
return true;
}
/// <summary>
/// Gets or sets if the Tls callback is being used as the Oep.
/// </summary>