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Core: Fix typo with new ZeroDosStubData option checkbox using wrong field bool.

API: Add new option RecalculateFileChecksum to allow unpacked files to have their PE checksum recalculated.
API: PE32 - Add new functionality to Pe32Helpers to recalculate a PE file checksum.
Unpackers: (x86) Add support for new RecalculateFileChecksum setting.

64bit handling to be added soon.
This commit is contained in:
atom0s 2022-03-26 02:23:03 -07:00
parent 12c312b4db
commit 7cb8eaf613
No known key found for this signature in database
GPG key ID: 37D5FD3494D79AF8
8 changed files with 243 additions and 2 deletions

View file

@ -39,6 +39,7 @@ namespace Steamless.API.Model
this.UseExperimentalFeatures = false;
this.DontRealignSections = true;
this.ZeroDosStubData = true;
this.RecalculateFileChecksum = false;
}
/// <summary>
@ -103,5 +104,14 @@ namespace Steamless.API.Model
get => this.Get<bool>("ZeroDosStubData");
set => this.Set("ZeroDosStubData", value);
}
/// <summary>
/// Gets or sets if the file checksum should be recalculated.
/// </summary>
public bool RecalculateFileChecksum
{
get => this.Get<bool>("RecalculateFileChecksum");
set => this.Set("RecalculateFileChecksum", value);
}
}
}

View file

@ -27,6 +27,7 @@ namespace Steamless.API.PE32
{
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Runtime.InteropServices;
@ -89,6 +90,97 @@ namespace Steamless.API.PE32
return GetStructure<NativeApi32.ImageSectionHeader32>(rawData, dataOffset + (index * sectionSize));
}
/// <summary>
/// Calculates the PE checksum of the opened file. (OptionalHeader.Checksum should be 0 before calling this!)
/// </summary>
/// <param name="fStream"></param>
/// <returns></returns>
private static byte[] CalculateChecksum(FileStream fStream)
{
fStream.Position = 0;
var dataSize = fStream.Length;
var totalWords = dataSize / 2;
var sumTotal = 0;
// Process the file data in uint16_t chunks..
while (totalWords > 0)
{
var sumChunk = 0;
var chunkWords = totalWords;
// Prepare next chunk size..
if (chunkWords > UInt16.MaxValue)
chunkWords = UInt16.MaxValue;
totalWords -= chunkWords;
do
{
var data = new byte[2];
fStream.Read(data, 0, 2);
sumChunk += BitConverter.ToUInt16(data, 0);
} while (--chunkWords != 0);
sumTotal += (sumChunk >> 16) + (sumChunk & 0xFFFF);
}
if ((dataSize % 2) != 0)
sumTotal += fStream.ReadByte();
var checksum = (uint)(((sumTotal >> 16) + (sumTotal & 0xFFFF)) + dataSize);
return BitConverter.GetBytes(checksum);
}
/// <summary>
/// Updates the given files PE checksum value. (Path is assumed to be a 32bit PE file.)
/// </summary>
/// <param name="path"></param>
/// <returns></returns>
public static bool UpdateFileChecksum(string path)
{
FileStream fStream = null;
var data = new byte[4];
try
{
// Open the file for reading/writing..
fStream = new FileStream(path, FileMode.Open, FileAccess.ReadWrite);
// Read the starting offset to the files NT headers..
fStream.Position = (int)Marshal.OffsetOf(typeof(NativeApi32.ImageDosHeader32), "e_lfanew");
fStream.Read(data, 0, 4);
var offset = BitConverter.ToUInt32(data, 0);
// Move to the files CheckSum position..
offset += 4 + (uint)Marshal.SizeOf(typeof(NativeApi32.ImageFileHeader32)) + (uint)Marshal.OffsetOf(typeof(NativeApi32.ImageOptionalHeader32), "CheckSum").ToInt32();
fStream.Position = offset;
// Ensure the checksum is 0 to start..
data = new byte[4] { 0, 0, 0, 0 };
fStream.Write(data, 0, 4);
// Calculate the new checksum..
var checksum = CalculateChecksum(fStream);
// Update the checksum value..
fStream.Position = offset;
fStream.Write(checksum, 0, 4);
return true;
}
catch
{
return false;
}
finally
{
fStream?.Dispose();
}
}
/// <summary>
/// Scans the given data for the given pattern.
///

View file

@ -36,6 +36,7 @@ namespace Steamless.Unpacker.Variant10.x86
using System.IO;
using System.Linq;
using System.Reflection;
using System.Runtime.InteropServices;
[SteamlessApiVersion(1, 0)]
public class Main : SteamlessPlugin
@ -149,6 +150,13 @@ namespace Steamless.Unpacker.Variant10.x86
if (!this.Step3())
return false;
if (this.Options.RecalculateFileChecksum)
{
this.Log("Step 4 - Rebuild unpacked file checksum.", LogMessageType.Information);
if (!this.Step4())
return false;
}
return true;
}
@ -267,9 +275,10 @@ namespace Steamless.Unpacker.Variant10.x86
if (this.File.DosStubSize > 0)
fStream.WriteBytes(this.File.DosStubData);
// Update the entry point of the file..
// Update the entry point and checksum of the file..
var ntHeaders = this.File.NtHeaders;
ntHeaders.OptionalHeader.AddressOfEntryPoint = this.OriginalEntryPoint;
ntHeaders.OptionalHeader.CheckSum = 0;
this.File.NtHeaders = ntHeaders;
// Write the NT headers to the file..
@ -318,6 +327,26 @@ namespace Steamless.Unpacker.Variant10.x86
}
}
/// <summary>
/// Step #4
///
/// Recalculate the file checksum.
/// </summary>
/// <returns></returns>
private bool Step4()
{
var unpackedPath = this.File.FilePath + ".unpacked.exe";
if (!Pe32Helpers.UpdateFileChecksum(unpackedPath))
{
this.Log(" --> Error trying to recalculate unpacked file checksum!", LogMessageType.Error);
return false;
}
this.Log(" --> Unpacked file updated with new checksum!", LogMessageType.Success);
return true;
}
/// <summary>
/// Gets or sets the Steamless options this file was requested to process with.
/// </summary>

View file

@ -159,6 +159,13 @@ namespace Steamless.Unpacker.Variant20.x86
if (!this.Step4())
return false;
if (this.Options.RecalculateFileChecksum)
{
this.Log("Step 5 - Rebuild unpacked file checksum.", LogMessageType.Information);
if (!this.Step5())
return false;
}
return true;
}
@ -381,6 +388,26 @@ namespace Steamless.Unpacker.Variant20.x86
}
}
/// <summary>
/// Step #5
///
/// Recalculate the file checksum.
/// </summary>
/// <returns></returns>
private bool Step5()
{
var unpackedPath = this.File.FilePath + ".unpacked.exe";
if (!Pe32Helpers.UpdateFileChecksum(unpackedPath))
{
this.Log(" --> Error trying to recalculate unpacked file checksum!", LogMessageType.Error);
return false;
}
this.Log(" --> Unpacked file updated with new checksum!", LogMessageType.Success);
return true;
}
/// <summary>
/// Disassembles the file to locate the needed DRM header information.
/// </summary>

View file

@ -169,6 +169,13 @@ namespace Steamless.Unpacker.Variant21.x86
if (!this.Step6())
return false;
if (this.Options.RecalculateFileChecksum)
{
this.Log("Step 7 - Rebuild unpacked file checksum.", LogMessageType.Information);
if (!this.Step7())
return false;
}
return true;
}
@ -508,6 +515,26 @@ namespace Steamless.Unpacker.Variant21.x86
}
}
/// <summary>
/// Step #7
///
/// Recalculate the file checksum.
/// </summary>
/// <returns></returns>
private bool Step7()
{
var unpackedPath = this.File.FilePath + ".unpacked.exe";
if (!Pe32Helpers.UpdateFileChecksum(unpackedPath))
{
this.Log(" --> Error trying to recalculate unpacked file checksum!", LogMessageType.Error);
return false;
}
this.Log(" --> Unpacked file updated with new checksum!", LogMessageType.Success);
return true;
}
/// <summary>
/// Disassembles the file to locate the needed DRM header information.
/// </summary>

View file

@ -193,6 +193,13 @@ namespace Steamless.Unpacker.Variant30.x86
if (!this.Step6())
return false;
if (this.Options.RecalculateFileChecksum)
{
this.Log("Step 7 - Rebuild unpacked file checksum.", LogMessageType.Information);
if (!this.Step7())
return false;
}
return true;
}
@ -511,6 +518,26 @@ namespace Steamless.Unpacker.Variant30.x86
}
}
/// <summary>
/// Step #7
///
/// Recalculate the file checksum.
/// </summary>
/// <returns></returns>
private bool Step7()
{
var unpackedPath = this.File.FilePath + ".unpacked.exe";
if (!Pe32Helpers.UpdateFileChecksum(unpackedPath))
{
this.Log(" --> Error trying to recalculate unpacked file checksum!", LogMessageType.Error);
return false;
}
this.Log(" --> Unpacked file updated with new checksum!", LogMessageType.Success);
return true;
}
/// <summary>
/// Gets or sets if the Tls callback is being used as the Oep.
/// </summary>

View file

@ -192,6 +192,13 @@ namespace Steamless.Unpacker.Variant31.x86
if (!this.Step6())
return false;
if (this.Options.RecalculateFileChecksum)
{
this.Log("Step 7 - Rebuild unpacked file checksum.", LogMessageType.Information);
if (!this.Step7())
return false;
}
return true;
}
@ -507,6 +514,26 @@ namespace Steamless.Unpacker.Variant31.x86
}
}
/// <summary>
/// Step #7
///
/// Recalculate the file checksum.
/// </summary>
/// <returns></returns>
private bool Step7()
{
var unpackedPath = this.File.FilePath + ".unpacked.exe";
if (!Pe32Helpers.UpdateFileChecksum(unpackedPath))
{
this.Log(" --> Error trying to recalculate unpacked file checksum!", LogMessageType.Error);
return false;
}
this.Log(" --> Unpacked file updated with new checksum!", LogMessageType.Success);
return true;
}
/// <summary>
/// Gets or sets if the Tls callback is being used as the Oep.
/// </summary>

View file

@ -86,6 +86,7 @@
<RowDefinition Height="Auto" />
<RowDefinition Height="Auto" />
<RowDefinition Height="Auto" />
<RowDefinition Height="Auto" />
</Grid.RowDefinitions>
<CheckBox Grid.Row="0" Content="Verbose Output" Margin="2" ToolTip="If enabled, Steamless will allow logging of debug messages." IsChecked="{Binding Options.VerboseOutput}" />
<CheckBox Grid.Row="1" Content="Keep Bind Section" Margin="2" ToolTip="The bind section should be kept within the file after unpacking." IsChecked="{Binding Options.KeepBindSection}" />
@ -93,7 +94,8 @@
<CheckBox Grid.Row="3" Content="Dump SteamDRMP.dll To Disk" Margin="2" ToolTip="Dumps the SteamDRMP.dll to disk where the target file is located." IsChecked="{Binding Options.DumpSteamDrmpToDisk}" />
<CheckBox Grid.Row="4" Content="Use Experimental Features" Margin="2" ToolTip="Enables the use of experimental features." IsChecked="{Binding Options.UseExperimentalFeatures}" />
<CheckBox Grid.Row="5" Content="Don't Realign Sections" Margin="2" ToolTip="Disables realignment of sections when unpacking." IsChecked="{Binding Options.DontRealignSections}" />
<CheckBox Grid.Row="6" Content="Zero DOS Stub Data" Margin="2" ToolTip="Sets the DOS stub data to 00's." IsChecked="{Binding Options.DontRealignSections}" />
<CheckBox Grid.Row="6" Content="Zero DOS Stub Data" Margin="2" ToolTip="Sets the DOS stub data to 00's." IsChecked="{Binding Options.ZeroDosStubData}" />
<CheckBox Grid.Row="7" Content="Recalculate File Checksum" Margin="2" ToolTip="Recalculates the file checksum in the unpacked file." IsChecked="{Binding Options.RecalculateFileChecksum}" />
</Grid>
</GroupBox>