diff --git a/Steamless.Unpacker.Variant30.x64/Classes/SteamStubDrmFlags.cs b/Steamless.Unpacker.Variant30.x64/Classes/SteamStubDrmFlags.cs
new file mode 100644
index 0000000..918a2c6
--- /dev/null
+++ b/Steamless.Unpacker.Variant30.x64/Classes/SteamStubDrmFlags.cs
@@ -0,0 +1,39 @@
+/**
+ * Steamless - Copyright (c) 2015 - 2017 atom0s [atom0s@live.com]
+ *
+ * This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.
+ * To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-nd/4.0/ or send a letter to
+ * Creative Commons, PO Box 1866, Mountain View, CA 94042, USA.
+ *
+ * By using Steamless, you agree to the above license and its terms.
+ *
+ * Attribution - You must give appropriate credit, provide a link to the license and indicate if changes were
+ * made. You must do so in any reasonable manner, but not in any way that suggests the licensor
+ * endorses you or your use.
+ *
+ * Non-Commercial - You may not use the material (Steamless) for commercial purposes.
+ *
+ * No-Derivatives - If you remix, transform, or build upon the material (Steamless), you may not distribute the
+ * modified material. You are, however, allowed to submit the modified works back to the original
+ * Steamless project in attempt to have it added to the original project.
+ *
+ * You may not apply legal terms or technological measures that legally restrict others
+ * from doing anything the license permits.
+ *
+ * No warranties are given.
+ */
+
+namespace Steamless.Unpacker.Variant30.x64.Classes
+{
+ ///
+ /// Steam Stub Variant 3.0 DRM Flags
+ ///
+ public enum SteamStubDrmFlags
+ {
+ NoModuleVerification = 0x02,
+ NoEncryption = 0x04,
+ NoOwnershipCheck = 0x10,
+ NoDebuggerCheck = 0x20,
+ NoErrorDialog = 0x40
+ }
+}
\ No newline at end of file
diff --git a/Steamless.Unpacker.Variant30.x64/Classes/SteamStubHeader.cs b/Steamless.Unpacker.Variant30.x64/Classes/SteamStubHeader.cs
new file mode 100644
index 0000000..4c568c1
--- /dev/null
+++ b/Steamless.Unpacker.Variant30.x64/Classes/SteamStubHeader.cs
@@ -0,0 +1,81 @@
+/**
+ * Steamless - Copyright (c) 2015 - 2017 atom0s [atom0s@live.com]
+ *
+ * This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.
+ * To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-nd/4.0/ or send a letter to
+ * Creative Commons, PO Box 1866, Mountain View, CA 94042, USA.
+ *
+ * By using Steamless, you agree to the above license and its terms.
+ *
+ * Attribution - You must give appropriate credit, provide a link to the license and indicate if changes were
+ * made. You must do so in any reasonable manner, but not in any way that suggests the licensor
+ * endorses you or your use.
+ *
+ * Non-Commercial - You may not use the material (Steamless) for commercial purposes.
+ *
+ * No-Derivatives - If you remix, transform, or build upon the material (Steamless), you may not distribute the
+ * modified material. You are, however, allowed to submit the modified works back to the original
+ * Steamless project in attempt to have it added to the original project.
+ *
+ * You may not apply legal terms or technological measures that legally restrict others
+ * from doing anything the license permits.
+ *
+ * No warranties are given.
+ */
+
+namespace Steamless.Unpacker.Variant30.x64.Classes
+{
+ using System.Runtime.InteropServices;
+
+ ///
+ /// SteamStub DRM Variant 3.0 x64 Header
+ ///
+ [StructLayout(LayoutKind.Sequential)]
+ public struct SteamStub64Var30Header
+ {
+ public uint XorKey; // The base XOR key, if defined, to unpack the file with.
+ public uint Signature; // 0xC0DEC0DE signature to validate this header is proper.
+ public ulong ImageBase; // The base of the image that is protected.
+ public uint AddressOfEntryPoint; // The entry point that is set from the DRM.
+ public uint BindSectionOffset; // The starting offset to the bind section data. RVA(AddressOfEntryPoint - BindSectionOffset)
+ public uint Unknown0000; // [Cyanic: This field is most likely the .bind code size.]
+ public uint OriginalEntryPoint; // The original entry point of the binary before it was protected.
+ public uint Unknown0001; // [Cyanic: This field is most likely an offset to a string table.]
+ public uint PayloadSize; // The size of the payload data.
+ public uint DRMPDllOffset; // The offset to the SteamDRMP.dll file.
+ public uint DRMPDllSize; // The size of the SteamDRMP.dll file.
+ public uint SteamAppId; // The Steam Application ID of this game.
+ public uint Flags; // The DRM flags used while creating the protected executable.
+ public uint BindSectionVirtualSize; // The bind section virtual size.
+ public uint Unknown0002; // [Cyanic: This field is most likely a hash of some sort.]
+ public uint CodeSectionVirtualAddress; // The cpde section virtual address.
+ public uint CodeSectionRawSize; // The raw size of the code section.
+
+ [MarshalAs(UnmanagedType.ByValArray, SizeConst = 0x20)]
+ public byte[] AES_Key; // The AES encryption key.
+
+ [MarshalAs(UnmanagedType.ByValArray, SizeConst = 0x10)]
+ public byte[] AES_IV; // The AES encryption IV.
+
+ [MarshalAs(UnmanagedType.ByValArray, SizeConst = 0x10)]
+ public byte[] CodeSectionStolenData; // The first 16 bytes of the code section stolen.
+
+ [MarshalAs(UnmanagedType.ByValArray, SizeConst = 0x04)]
+ public uint[] EncryptionKeys; // Encryption keys used for decrypting SteamDRMP.dll file.
+
+ public uint Unknown0003; // [Cyanic: This field is most likely used to flag if the file has Tls data or not.]
+ public uint Unknown0004;
+ public uint Unknown0005;
+ public uint Unknown0006;
+ public uint Unknown0007;
+ public uint Unknown0008;
+ public uint GetModuleHandleA_RVA; // The RVA to GetModuleHandleA.
+ public uint GetModuleHandleW_RVA; // The RVA to GetModuleHandleW.
+ public uint LoadLibraryA_RVA; // The RVA to LoadLibraryA.
+ public uint LoadLibraryW_RVA; // The RVA to LoadLibraryW.
+ public uint GetProcAddress_RVA; // The RVA to GetProcAddress.
+ public uint Unknown0009;
+ public uint Unknown0010;
+ public uint Unknown0011;
+ }
+}
\ No newline at end of file
diff --git a/Steamless.Unpacker.Variant30.x64/Classes/SteamStubHelpers.cs b/Steamless.Unpacker.Variant30.x64/Classes/SteamStubHelpers.cs
new file mode 100644
index 0000000..b819d7f
--- /dev/null
+++ b/Steamless.Unpacker.Variant30.x64/Classes/SteamStubHelpers.cs
@@ -0,0 +1,122 @@
+/**
+ * Steamless - Copyright (c) 2015 - 2017 atom0s [atom0s@live.com]
+ *
+ * This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.
+ * To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-nd/4.0/ or send a letter to
+ * Creative Commons, PO Box 1866, Mountain View, CA 94042, USA.
+ *
+ * By using Steamless, you agree to the above license and its terms.
+ *
+ * Attribution - You must give appropriate credit, provide a link to the license and indicate if changes were
+ * made. You must do so in any reasonable manner, but not in any way that suggests the licensor
+ * endorses you or your use.
+ *
+ * Non-Commercial - You may not use the material (Steamless) for commercial purposes.
+ *
+ * No-Derivatives - If you remix, transform, or build upon the material (Steamless), you may not distribute the
+ * modified material. You are, however, allowed to submit the modified works back to the original
+ * Steamless project in attempt to have it added to the original project.
+ *
+ * You may not apply legal terms or technological measures that legally restrict others
+ * from doing anything the license permits.
+ *
+ * No warranties are given.
+ */
+
+namespace Steamless.Unpacker.Variant30.x64.Classes
+{
+ using System;
+
+ public static class SteamStubHelpers
+ {
+ ///
+ /// Xor decrypts the given data starting with the given key, if any.
+ ///
+ /// @note If no key is given (0) then the first key is read from the first
+ /// 4 bytes inside of the data given.
+ ///
+ /// The data to xor decode.
+ /// The size of the data to decode.
+ /// The starting xor key to decode with.
+ ///
+ public static uint SteamXor(ref byte[] data, uint size, uint key = 0)
+ {
+ var offset = (uint)0;
+
+ // Read the first key as the base xor key if we had none given..
+ if (key == 0)
+ {
+ offset += 4;
+ key = BitConverter.ToUInt32(data, 0);
+ }
+
+ // Decode the data..
+ for (var x = offset; x < size; x += 4)
+ {
+ var val = BitConverter.ToUInt32(data, (int)x);
+ Array.Copy(BitConverter.GetBytes(val ^ key), 0, data, x, 4);
+
+ key = val;
+ }
+
+ return key;
+ }
+
+ ///
+ /// The second pass of decryption for the SteamDRMP.dll file.
+ ///
+ /// @note The encryption method here is known as XTEA.
+ ///
+ /// The result value buffer to write our returns to.
+ /// The keys used for the decryption.
+ /// The first value to decrypt from.
+ /// The second value to decrypt from.
+ /// The number of passes to crypt the data with.
+ public static void SteamDrmpDecryptPass2(ref uint[] res, uint[] keys, uint v1, uint v2, uint n = 32)
+ {
+ const uint delta = 0x9E3779B9;
+ const uint mask = 0xFFFFFFFF;
+ var sum = (delta * n) & mask;
+
+ for (var x = 0; x < n; x++)
+ {
+ v2 = (v2 - (((v1 << 4 ^ v1 >> 5) + v1) ^ (sum + keys[sum >> 11 & 3]))) & mask;
+ sum = (sum - delta) & mask;
+ v1 = (v1 - (((v2 << 4 ^ v2 >> 5) + v2) ^ (sum + keys[sum & 3]))) & mask;
+ }
+
+ res[0] = v1;
+ res[1] = v2;
+ }
+
+ ///
+ /// The first pass of the decryption for the SteamDRMP.dll file.
+ ///
+ /// @note The encryption method here is known as XTEA. It is modded to include
+ /// some basic xor'ing.
+ ///
+ /// The data to decrypt.
+ /// The size of the data to decrypt.
+ /// The keys used for the decryption.
+ public static void SteamDrmpDecryptPass1(ref byte[] data, uint size, uint[] keys)
+ {
+ var v1 = (uint)0x55555555;
+ var v2 = (uint)0x55555555;
+
+ for (var x = 0; x < size; x += 8)
+ {
+ var d1 = BitConverter.ToUInt32(data, x + 0);
+ var d2 = BitConverter.ToUInt32(data, x + 4);
+
+ var res = new uint[2];
+ SteamDrmpDecryptPass2(ref res, keys, d1, d2);
+
+ Array.Copy(BitConverter.GetBytes(res[0] ^ v1), 0, data, x + 0, 4);
+ Array.Copy(BitConverter.GetBytes(res[1] ^ v2), 0, data, x + 4, 4);
+
+ v1 = d1;
+ v2 = d2;
+ }
+ }
+ }
+}
\ No newline at end of file
diff --git a/Steamless.Unpacker.Variant30.x64/Main.cs b/Steamless.Unpacker.Variant30.x64/Main.cs
new file mode 100644
index 0000000..988b57b
--- /dev/null
+++ b/Steamless.Unpacker.Variant30.x64/Main.cs
@@ -0,0 +1,518 @@
+/**
+ * Steamless - Copyright (c) 2015 - 2017 atom0s [atom0s@live.com]
+ *
+ * This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.
+ * To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-nd/4.0/ or send a letter to
+ * Creative Commons, PO Box 1866, Mountain View, CA 94042, USA.
+ *
+ * By using Steamless, you agree to the above license and its terms.
+ *
+ * Attribution - You must give appropriate credit, provide a link to the license and indicate if changes were
+ * made. You must do so in any reasonable manner, but not in any way that suggests the licensor
+ * endorses you or your use.
+ *
+ * Non-Commercial - You may not use the material (Steamless) for commercial purposes.
+ *
+ * No-Derivatives - If you remix, transform, or build upon the material (Steamless), you may not distribute the
+ * modified material. You are, however, allowed to submit the modified works back to the original
+ * Steamless project in attempt to have it added to the original project.
+ *
+ * You may not apply legal terms or technological measures that legally restrict others
+ * from doing anything the license permits.
+ *
+ * No warranties are given.
+ */
+
+namespace Steamless.Unpacker.Variant30.x64
+{
+ using API;
+ using API.Crypto;
+ using API.Events;
+ using API.Extensions;
+ using API.Model;
+ using API.PE64;
+ using API.Services;
+ using Classes;
+ using System;
+ using System.IO;
+ using System.Security.Cryptography;
+
+ [SteamlessApiVersion(1, 0)]
+ public class Main : SteamlessPlugin
+ {
+ ///
+ /// Internal logging service instance.
+ ///
+ private LoggingService m_LoggingService;
+
+ ///
+ /// Gets the author of this plugin.
+ ///
+ public override string Author => "atom0s";
+
+ ///
+ /// Gets the name of this plugin.
+ ///
+ public override string Name => "SteamStub Variant 3.0 Unpacker (x64)";
+
+ ///
+ /// Gets the description of this plugin.
+ ///
+ public override string Description => "Unpacker for the 64bit SteamStub variant 3.0.";
+
+ ///
+ /// Gets the version of this plugin.
+ ///
+ public override Version Version => new Version(1, 0, 0, 0);
+
+ ///
+ /// Internal wrapper to log a message.
+ ///
+ ///
+ ///
+ private void Log(string msg, LogMessageType type)
+ {
+ this.m_LoggingService.OnAddLogMessage(this, new LogMessageEventArgs(msg, type));
+ }
+
+ ///
+ /// Initialize function called when this plugin is first loaded.
+ ///
+ ///
+ ///
+ public override bool Initialize(LoggingService logService)
+ {
+ this.m_LoggingService = logService;
+ return true;
+ }
+
+ ///
+ /// Gets the SteamStub header size from the given file.
+ ///
+ ///
+ ///
+ private uint GetHeaderSize(Pe64File f)
+ {
+ // Obtain the bind section data..
+ var bind = f.GetSectionData(".bind");
+
+ // Attempt to locate the known v3.x signature..
+ var varient = Pe64Helpers.FindPattern(bind, "E8 00 00 00 00 50 53 51 52 56 57 55 41 50");
+ if (varient == 0) return 0;
+
+ // Attempt to determine the varient version..
+ var offset = Pe64Helpers.FindPattern(bind, "48 8D 91 ?? ?? ?? ?? 48"); // 3.0
+ if (offset == 0)
+ offset = Pe64Helpers.FindPattern(bind, "48 8D 91 ?? ?? ?? ?? 41"); // 3.1
+
+ // Ensure a pattern was found..
+ if (offset == 0) return 0;
+
+ // Read the header size.. (The header size is only 32bit!)
+ return (uint)Math.Abs(BitConverter.ToInt32(bind, (int)offset + 3));
+ }
+
+ ///
+ /// Processing function called when a file is being unpacked. Allows plugins to check the file
+ /// and see if it can handle the file for its intended purpose.
+ ///
+ ///
+ ///
+ public override bool CanProcessFile(string file)
+ {
+ try
+ {
+ // Load the file..
+ var f = new Pe64File(file);
+ if (!f.Parse() || !f.IsFile64Bit() || !f.HasSection(".bind"))
+ return false;
+
+ // Check for the known 3.0 header sizes..
+ var headerSize = this.GetHeaderSize(f);
+ return headerSize == 0xB0 || headerSize == 0xD0;
+ }
+ catch
+ {
+ return false;
+ }
+ }
+
+ ///
+ /// Processing function called to allow the plugin to process the file.
+ ///
+ ///
+ ///
+ ///
+ public override bool ProcessFile(string file, SteamlessOptions options)
+ {
+ // Initialize the class members..
+ this.TlsAsOep = false;
+ this.TlsOepRva = 0;
+ this.Options = options;
+ this.CodeSectionData = null;
+ this.CodeSectionIndex = -1;
+ this.XorKey = 0;
+
+ // Parse the file..
+ this.File = new Pe64File(file);
+ if (!this.File.Parse())
+ return false;
+
+ // Announce we are being unpacked with this packer..
+ this.Log("File is packed with SteamStub Variant 3.0!", LogMessageType.Information);
+
+ this.Log("Step 1 - Read, decode and validate the SteamStub DRM header.", LogMessageType.Information);
+ if (!this.Step1())
+ return false;
+
+ this.Log("Step 2 - Read, decode and process the payload data.", LogMessageType.Information);
+ if (!this.Step2())
+ return false;
+
+ this.Log("Step 3 - Read, decode and dump the SteamDRMP.dll file.", LogMessageType.Information);
+ if (!this.Step3())
+ return false;
+
+ this.Log("Step 4 - Handle .bind section. Find code section.", LogMessageType.Information);
+ if (!this.Step4())
+ return false;
+
+ this.Log("Step 5 - Read, decrypt and process code section.", LogMessageType.Information);
+ if (!this.Step5())
+ return false;
+
+ this.Log("Step 6 - Rebuild and save the unpacked file.", LogMessageType.Information);
+ if (!this.Step6())
+ return false;
+
+ return true;
+ }
+
+ ///
+ /// Step #1
+ ///
+ /// Read, decode and validate the SteamStub DRM header.
+ ///
+ ///
+ private bool Step1()
+ {
+ // Obtain the header size..
+ var headerSize = this.GetHeaderSize(this.File);
+
+ // Obtain the DRM header data..
+ var fileOffset = this.File.GetFileOffsetFromRva(this.File.NtHeaders.OptionalHeader.AddressOfEntryPoint);
+ var headerData = new byte[headerSize];
+ Array.Copy(this.File.FileData, (long)(fileOffset - headerSize), headerData, 0, headerSize);
+
+ // Xor decode the header data..
+ this.XorKey = SteamStubHelpers.SteamXor(ref headerData, headerSize);
+ this.StubHeader = Pe64Helpers.GetStructure(headerData);
+
+ // Validate the structure signature..
+ return this.StubHeader.Signature == 0xC0DEC0DE;
+ }
+
+ ///
+ /// Step #2
+ ///
+ /// Read, decode and process the payload data.
+ ///
+ ///
+ private bool Step2()
+ {
+ // Obtain the payload address and size..
+ var payloadAddr = this.File.GetFileOffsetFromRva(this.File.NtHeaders.OptionalHeader.AddressOfEntryPoint - this.StubHeader.BindSectionOffset);
+ var payloadSize = (this.StubHeader.PayloadSize + 0x0F) & 0xFFFFFFF0;
+
+ // Do nothing if there is no payload..
+ if (payloadSize == 0)
+ return true;
+
+ this.Log(" --> File has payload data!", LogMessageType.Debug);
+
+ // Obtain and decode the payload..
+ var payload = new byte[payloadSize];
+ Array.Copy(this.File.FileData, (long)payloadAddr, payload, 0, payloadSize);
+ this.XorKey = SteamStubHelpers.SteamXor(ref payload, payloadSize, this.XorKey);
+
+ try
+ {
+ if (this.Options.DumpPayloadToDisk)
+ {
+ System.IO.File.WriteAllBytes(this.File.FilePath + ".payload", payload);
+ this.Log(" --> Saved payload to disk!", LogMessageType.Debug);
+ }
+ }
+ catch
+ {
+ // Do nothing here since it doesn't matter if this fails..
+ }
+
+ return true;
+ }
+
+ ///
+ /// Step #3
+ ///
+ /// Read, decode and dump the SteamDRMP.dll file.
+ ///
+ ///
+ private bool Step3()
+ {
+ // Ensure there is a dll to process..
+ if (this.StubHeader.DRMPDllSize == 0)
+ {
+ this.Log(" --> File does not contain a SteamDRMP.dll file.", LogMessageType.Debug);
+ return true;
+ }
+
+ this.Log(" --> File has SteamDRMP.dll file!", LogMessageType.Debug);
+
+ try
+ {
+ // Obtain the SteamDRMP.dll file address and data..
+ var drmpAddr = this.File.GetFileOffsetFromRva(this.File.NtHeaders.OptionalHeader.AddressOfEntryPoint - this.StubHeader.BindSectionOffset + this.StubHeader.DRMPDllOffset);
+ var drmpData = new byte[this.StubHeader.DRMPDllSize];
+ Array.Copy(this.File.FileData, (long)drmpAddr, drmpData, 0, drmpData.Length);
+
+ // Decrypt the data (xtea decryption)..
+ SteamStubHelpers.SteamDrmpDecryptPass1(ref drmpData, this.StubHeader.DRMPDllSize, this.StubHeader.EncryptionKeys);
+
+ try
+ {
+ if (this.Options.DumpSteamDrmpToDisk)
+ {
+ var basePath = Path.GetDirectoryName(this.File.FilePath) ?? string.Empty;
+ System.IO.File.WriteAllBytes(Path.Combine(basePath, "SteamDRMP.dll"), drmpData);
+ this.Log(" --> Saved SteamDRMP.dll to disk!", LogMessageType.Debug);
+ }
+ }
+ catch
+ {
+ // Do nothing here since it doesn't matter if this fails..
+ }
+
+ return true;
+ }
+ catch
+ {
+ this.Log(" --> Error trying to decrypt the files SteamDRMP.dll data!", LogMessageType.Error);
+ return false;
+ }
+ }
+
+ ///
+ /// Step #4
+ ///
+ /// Remove the bind section if requested.
+ /// Find the code section.
+ ///
+ ///
+ private bool Step4()
+ {
+ // Remove the bind section if its not requested to be saved..
+ if (!this.Options.KeepBindSection)
+ {
+ // Obtain the .bind section..
+ var bindSection = this.File.GetSection(".bind");
+ if (!bindSection.IsValid)
+ return false;
+
+ // Remove the section..
+ this.File.RemoveSection(bindSection);
+
+ // Decrease the header section count..
+ var ntHeaders = this.File.NtHeaders;
+ ntHeaders.FileHeader.NumberOfSections--;
+ this.File.NtHeaders = ntHeaders;
+
+ this.Log(" --> .bind section was removed from the file.", LogMessageType.Debug);
+ }
+ else
+ this.Log(" --> .bind section was kept in the file.", LogMessageType.Debug);
+
+ // Skip finding the code section if the file is not encrypted..
+ if ((this.StubHeader.Flags & (uint)SteamStubDrmFlags.NoEncryption) == (uint)SteamStubDrmFlags.NoEncryption)
+ return true;
+
+ // Find the code section..
+ var codeSection = this.File.GetOwnerSection(this.StubHeader.CodeSectionVirtualAddress);
+ if (codeSection.PointerToRawData == 0 || codeSection.SizeOfRawData == 0)
+ return false;
+
+ // Store the code sections index..
+ this.CodeSectionIndex = this.File.GetSectionIndex(codeSection);
+
+ return true;
+ }
+
+ ///
+ /// Step #5
+ ///
+ /// Read, decrypt and process the code section.
+ ///
+ ///
+ private bool Step5()
+ {
+ // Skip decryption if the code section is not encrypted..
+ if ((this.StubHeader.Flags & (uint)SteamStubDrmFlags.NoEncryption) == (uint)SteamStubDrmFlags.NoEncryption)
+ {
+ this.Log(" --> Code section is not encrypted.", LogMessageType.Debug);
+ return true;
+ }
+
+ try
+ {
+ // Obtain the code section..
+ var codeSection = this.File.Sections[this.CodeSectionIndex];
+ this.Log($" --> {codeSection.SectionName} linked as main code section.", LogMessageType.Debug);
+ this.Log($" --> {codeSection.SectionName} section is encrypted.", LogMessageType.Debug);
+
+ // Obtain the code section data..
+ var codeSectionData = new byte[codeSection.SizeOfRawData + this.StubHeader.CodeSectionStolenData.Length];
+ Array.Copy(this.StubHeader.CodeSectionStolenData, (long)0, codeSectionData, 0, this.StubHeader.CodeSectionStolenData.Length);
+ Array.Copy(this.File.FileData, (long)this.File.GetFileOffsetFromRva(codeSection.VirtualAddress), codeSectionData, this.StubHeader.CodeSectionStolenData.Length, codeSection.SizeOfRawData);
+
+ // Create the AES decryption helper..
+ var aes = new AesHelper(this.StubHeader.AES_Key, this.StubHeader.AES_IV);
+ aes.RebuildIv(this.StubHeader.AES_IV);
+
+ // Decrypt the code section data..
+ var data = aes.Decrypt(codeSectionData, CipherMode.CBC, PaddingMode.None);
+ if (data == null)
+ return false;
+
+ // Set the code section override data..
+ this.CodeSectionData = data;
+
+ return true;
+ }
+ catch
+ {
+ this.Log(" --> Error trying to decrypt the files code section data!", LogMessageType.Error);
+ return false;
+ }
+ }
+
+ ///
+ /// Step #6
+ ///
+ /// Rebuild and save the unpacked file.
+ ///
+ ///
+ private bool Step6()
+ {
+ FileStream fStream = null;
+
+ try
+ {
+ // Rebuild the file sections..
+ this.File.RebuildSections();
+
+ // Open the unpacked file for writing..
+ var unpackedPath = this.File.FilePath + ".unpacked.exe";
+ fStream = new FileStream(unpackedPath, FileMode.Create, FileAccess.ReadWrite);
+
+ // Write the DOS header to the file..
+ fStream.WriteBytes(Pe64Helpers.GetStructureBytes(this.File.DosHeader));
+
+ // Write the DOS stub to the file..
+ if (this.File.DosStubSize > 0)
+ fStream.WriteBytes(this.File.DosStubData);
+
+ // Update the entry point of the file..
+ var ntHeaders = this.File.NtHeaders;
+ ntHeaders.OptionalHeader.AddressOfEntryPoint = this.StubHeader.OriginalEntryPoint;
+ this.File.NtHeaders = ntHeaders;
+
+ // Write the NT headers to the file..
+ fStream.WriteBytes(Pe64Helpers.GetStructureBytes(ntHeaders));
+
+ // Write the sections to the file..
+ for (var x = 0; x < this.File.Sections.Count; x++)
+ {
+ var section = this.File.Sections[x];
+ var sectionData = this.File.SectionData[x];
+
+ // Write the section header to the file..
+ fStream.WriteBytes(Pe64Helpers.GetStructureBytes(section));
+
+ // Set the file pointer to the sections raw data..
+ var sectionOffset = fStream.Position;
+ fStream.Position = section.PointerToRawData;
+
+ // Write the sections raw data..
+ var sectionIndex = this.File.Sections.IndexOf(section);
+ if (sectionIndex == this.CodeSectionIndex)
+ fStream.WriteBytes(this.CodeSectionData ?? sectionData);
+ else
+ fStream.WriteBytes(sectionData);
+
+ // Reset the file offset..
+ fStream.Position = sectionOffset;
+ }
+
+ // Set the stream to the end of the file..
+ fStream.Position = fStream.Length;
+
+ // Write the overlay data if it exists..
+ if (this.File.OverlayData != null)
+ fStream.WriteBytes(this.File.OverlayData);
+
+ this.Log(" --> Unpacked file saved to disk!", LogMessageType.Success);
+ this.Log($" --> File Saved As: {unpackedPath}", LogMessageType.Success);
+
+ return true;
+ }
+ catch
+ {
+ this.Log(" --> Error trying to save unpacked file!", LogMessageType.Error);
+ return false;
+ }
+ finally
+ {
+ fStream?.Dispose();
+ }
+ }
+
+ ///
+ /// Gets or sets if the Tls callback is being used as the Oep.
+ ///
+ private bool TlsAsOep { get; set; }
+
+ ///
+ /// Gets or sets the Tls Oep Rva if it is being used as the Oep.
+ ///
+ private ulong TlsOepRva { get; set; }
+
+ ///
+ /// Gets or sets the Steamless options this file was requested to process with.
+ ///
+ private SteamlessOptions Options { get; set; }
+
+ ///
+ /// Gets or sets the file being processed.
+ ///
+ private Pe64File File { get; set; }
+
+ ///
+ /// Gets or sets the current xor key being used against the file data.
+ ///
+ private uint XorKey { get; set; }
+
+ ///
+ /// Gets or sets the DRM stub header.
+ ///
+ private SteamStub64Var30Header StubHeader { get; set; }
+
+ ///
+ /// Gets or sets the index of the code section.
+ ///
+ private int CodeSectionIndex { get; set; }
+
+ ///
+ /// Gets or sets the decrypted code section data.
+ ///
+ private byte[] CodeSectionData { get; set; }
+ }
+}
\ No newline at end of file
diff --git a/Steamless.Unpacker.Variant30.x64/Properties/AssemblyInfo.cs b/Steamless.Unpacker.Variant30.x64/Properties/AssemblyInfo.cs
new file mode 100644
index 0000000..2c2983f
--- /dev/null
+++ b/Steamless.Unpacker.Variant30.x64/Properties/AssemblyInfo.cs
@@ -0,0 +1,40 @@
+/**
+ * Steamless - Copyright (c) 2015 - 2017 atom0s [atom0s@live.com]
+ *
+ * This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.
+ * To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-nd/4.0/ or send a letter to
+ * Creative Commons, PO Box 1866, Mountain View, CA 94042, USA.
+ *
+ * By using Steamless, you agree to the above license and its terms.
+ *
+ * Attribution - You must give appropriate credit, provide a link to the license and indicate if changes were
+ * made. You must do so in any reasonable manner, but not in any way that suggests the licensor
+ * endorses you or your use.
+ *
+ * Non-Commercial - You may not use the material (Steamless) for commercial purposes.
+ *
+ * No-Derivatives - If you remix, transform, or build upon the material (Steamless), you may not distribute the
+ * modified material. You are, however, allowed to submit the modified works back to the original
+ * Steamless project in attempt to have it added to the original project.
+ *
+ * You may not apply legal terms or technological measures that legally restrict others
+ * from doing anything the license permits.
+ *
+ * No warranties are given.
+ */
+
+using System.Reflection;
+using System.Runtime.InteropServices;
+
+[assembly: AssemblyTitle("Steamless.Unpacker.Variant30.x64")]
+[assembly: AssemblyDescription("Steamless SteamStub Variant v3.0 (x64) Unpacker")]
+[assembly: AssemblyConfiguration("Release")]
+[assembly: AssemblyCompany("atom0s")]
+[assembly: AssemblyProduct("Steamless.Unpacker.Variant30.x64")]
+[assembly: AssemblyCopyright("Copyright © atom0s 2015 - 2017")]
+[assembly: AssemblyTrademark("")]
+[assembly: AssemblyCulture("")]
+[assembly: ComVisible(false)]
+[assembly: Guid("03621ead-77a7-4208-afdf-4b8292230a71")]
+[assembly: AssemblyVersion("1.0.0.0")]
+[assembly: AssemblyFileVersion("1.0.0.0")]
\ No newline at end of file
diff --git a/Steamless.Unpacker.Variant30.x64/Steamless.Unpacker.Variant30.x64.csproj b/Steamless.Unpacker.Variant30.x64/Steamless.Unpacker.Variant30.x64.csproj
new file mode 100644
index 0000000..989e10d
--- /dev/null
+++ b/Steamless.Unpacker.Variant30.x64/Steamless.Unpacker.Variant30.x64.csproj
@@ -0,0 +1,55 @@
+
+
+
+
+ Debug
+ AnyCPU
+ {03621EAD-77A7-4208-AFDF-4B8292230A71}
+ Library
+ Properties
+ Steamless.Unpacker.Variant30.x64
+ Steamless.Unpacker.Variant30.x64
+ v4.5.2
+ 512
+
+
+ x86
+ ..\Steamless\bin\x86\Debug\Plugins\
+
+
+ x86
+ ..\Steamless\bin\x86\Release\Plugins\
+ true
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ {56c95629-3b34-47fe-b988-04274409294f}
+ Steamless.API
+
+
+
+
+
\ No newline at end of file
diff --git a/Steamless.Unpacker.Variant30.x86/Main.cs b/Steamless.Unpacker.Variant30.x86/Main.cs
index c556143..27955c0 100644
--- a/Steamless.Unpacker.Variant30.x86/Main.cs
+++ b/Steamless.Unpacker.Variant30.x86/Main.cs
@@ -63,7 +63,7 @@ namespace Steamless.Unpacker.Variant30.x86
///
/// Gets the version of this plugin.
///
- public override Version Version => new Version(1, 0, 0, 0);
+ public override Version Version => new Version(1, 0, 0, 1);
///
/// Internal wrapper to log a message.
@@ -86,6 +86,37 @@ namespace Steamless.Unpacker.Variant30.x86
return true;
}
+ ///
+ /// Gets the SteamStub header size from the given file.
+ ///
+ ///
+ ///
+ private uint GetHeaderSize(Pe32File f)
+ {
+ // Obtain the bind section data..
+ var bind = f.GetSectionData(".bind");
+
+ // Attempt to locate the known v3.x signature..
+ var varient = Pe32Helpers.FindPattern(bind, "E8 00 00 00 00 50 53 51 52 56 57 55 8B 44 24 1C 2D 05 00 00 00 8B CC 83 E4 F0 51 51 51 50");
+ if (varient == 0) return 0;
+
+ // Attempt to determine the varient version..
+ uint headerSize;
+ var offset = Pe32Helpers.FindPattern(bind, "55 8B EC 81 EC ?? ?? ?? ?? 53 ?? ?? ?? ?? ?? 68");
+ if (offset == 0)
+ {
+ offset = Pe32Helpers.FindPattern(bind, "55 8B EC 81 EC ?? ?? ?? ?? 53 ?? ?? ?? ?? ?? 8D 83");
+ if (offset == 0)
+ return 0;
+
+ headerSize = (uint)BitConverter.ToInt32(bind, (int)offset + 22);
+ }
+ else
+ headerSize = (uint)BitConverter.ToInt32(bind, (int)offset + 16);
+
+ return headerSize;
+ }
+
///
/// Processing function called when a file is being unpacked. Allows plugins to check the file
/// and see if it can handle the file for its intended purpose.
@@ -101,27 +132,8 @@ namespace Steamless.Unpacker.Variant30.x86
if (!f.Parse() || f.IsFile64Bit() || !f.HasSection(".bind"))
return false;
- // Obtain the bind section data..
- var bind = f.GetSectionData(".bind");
-
- // Attempt to locate the known v3.x signature..
- var varient = Pe32Helpers.FindPattern(bind, "E8 00 00 00 00 50 53 51 52 56 57 55 8B 44 24 1C 2D 05 00 00 00 8B CC 83 E4 F0 51 51 51 50");
- if (varient == 0) return false;
-
- // Attempt to determine the varient version..
- int headerSize;
- var offset = Pe32Helpers.FindPattern(bind, "55 8B EC 81 EC ?? ?? ?? ?? 53 ?? ?? ?? ?? ?? 68");
- if (offset == 0)
- {
- offset = Pe32Helpers.FindPattern(bind, "55 8B EC 81 EC ?? ?? ?? ?? 53 ?? ?? ?? ?? ?? 8D 83");
- if (offset == 0)
- return false;
-
- headerSize = BitConverter.ToInt32(bind, (int)offset + 22);
- }
- else
- headerSize = BitConverter.ToInt32(bind, (int)offset + 16);
-
+ // Check for the known 3.0 header sizes..
+ var headerSize = this.GetHeaderSize(f);
return headerSize == 0xB0 || headerSize == 0xD0;
}
catch
@@ -139,6 +151,8 @@ namespace Steamless.Unpacker.Variant30.x86
public override bool ProcessFile(string file, SteamlessOptions options)
{
// Initialize the class members..
+ this.TlsAsOep = false;
+ this.TlsOepRva = 0;
this.Options = options;
this.CodeSectionData = null;
this.CodeSectionIndex = -1;
@@ -187,17 +201,44 @@ namespace Steamless.Unpacker.Variant30.x86
///
private bool Step1()
{
+ // Obtain the header size..
+ var headerSize = this.GetHeaderSize(this.File);
+
// Obtain the DRM header data..
var fileOffset = this.File.GetFileOffsetFromRva(this.File.NtHeaders.OptionalHeader.AddressOfEntryPoint);
- var headerData = new byte[0xD0];
- Array.Copy(this.File.FileData, (int)(fileOffset - 0xD0), headerData, 0, 0xD0);
+ var headerData = new byte[headerSize];
+ Array.Copy(this.File.FileData, (int)(fileOffset - headerSize), headerData, 0, headerSize);
// Xor decode the header data..
- this.XorKey = SteamStubHelpers.SteamXor(ref headerData, 0xD0);
+ this.XorKey = SteamStubHelpers.SteamXor(ref headerData, headerSize);
this.StubHeader = Pe32Helpers.GetStructure(headerData);
// Validate the structure signature..
- return this.StubHeader.Signature == 0xC0DEC0DE;
+ if (this.StubHeader.Signature == 0xC0DEC0DE)
+ return true;
+
+ // Try again using the Tls callback (if any) as the OEP instead..
+ if (this.File.TlsCallbacks.Count == 0)
+ return false;
+
+ // Obtain the DRM header data..
+ fileOffset = this.File.GetRvaFromVa(this.File.TlsCallbacks[0]);
+ fileOffset = this.File.GetFileOffsetFromRva(fileOffset);
+ headerData = new byte[headerSize];
+ Array.Copy(this.File.FileData, (int)(fileOffset - headerSize), headerData, 0, headerSize);
+
+ // Xor decode the header data..
+ this.XorKey = SteamStubHelpers.SteamXor(ref headerData, headerSize);
+ this.StubHeader = Pe32Helpers.GetStructure(headerData);
+
+ // Validate the structure signature..
+ if (this.StubHeader.Signature == 0xC0DEC0DE)
+ return true;
+
+ // Tls was valid for the real oep..
+ this.TlsAsOep = true;
+ this.TlsOepRva = fileOffset;
+ return true;
}
///
@@ -209,7 +250,7 @@ namespace Steamless.Unpacker.Variant30.x86
private bool Step2()
{
// Obtain the payload address and size..
- var payloadAddr = this.File.GetFileOffsetFromRva(this.File.NtHeaders.OptionalHeader.AddressOfEntryPoint - this.StubHeader.BindSectionOffset);
+ var payloadAddr = this.File.GetFileOffsetFromRva(this.TlsAsOep ? this.TlsOepRva : this.File.NtHeaders.OptionalHeader.AddressOfEntryPoint - this.StubHeader.BindSectionOffset);
var payloadSize = (this.StubHeader.PayloadSize + 0x0F) & 0xFFFFFFF0;
// Do nothing if there is no payload..
@@ -259,7 +300,7 @@ namespace Steamless.Unpacker.Variant30.x86
try
{
// Obtain the SteamDRMP.dll file address and data..
- var drmpAddr = this.File.GetFileOffsetFromRva(this.File.NtHeaders.OptionalHeader.AddressOfEntryPoint - this.StubHeader.BindSectionOffset + this.StubHeader.DRMPDllOffset);
+ var drmpAddr = this.File.GetFileOffsetFromRva(this.TlsAsOep ? this.TlsOepRva : this.File.NtHeaders.OptionalHeader.AddressOfEntryPoint - this.StubHeader.BindSectionOffset + this.StubHeader.DRMPDllOffset);
var drmpData = new byte[this.StubHeader.DRMPDllSize];
Array.Copy(this.File.FileData, drmpAddr, drmpData, 0, drmpData.Length);
@@ -463,6 +504,16 @@ namespace Steamless.Unpacker.Variant30.x86
}
}
+ ///
+ /// Gets or sets if the Tls callback is being used as the Oep.
+ ///
+ private bool TlsAsOep { get; set; }
+
+ ///
+ /// Gets or sets the Tls Oep Rva if it is being used as the Oep.
+ ///
+ private uint TlsOepRva { get; set; }
+
///
/// Gets or sets the Steamless options this file was requested to process with.
///
diff --git a/Steamless.Unpacker.Variant31.x64/Classes/SteamStubDrmFlags.cs b/Steamless.Unpacker.Variant31.x64/Classes/SteamStubDrmFlags.cs
new file mode 100644
index 0000000..47fa7c3
--- /dev/null
+++ b/Steamless.Unpacker.Variant31.x64/Classes/SteamStubDrmFlags.cs
@@ -0,0 +1,39 @@
+/**
+ * Steamless - Copyright (c) 2015 - 2017 atom0s [atom0s@live.com]
+ *
+ * This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.
+ * To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-nd/4.0/ or send a letter to
+ * Creative Commons, PO Box 1866, Mountain View, CA 94042, USA.
+ *
+ * By using Steamless, you agree to the above license and its terms.
+ *
+ * Attribution - You must give appropriate credit, provide a link to the license and indicate if changes were
+ * made. You must do so in any reasonable manner, but not in any way that suggests the licensor
+ * endorses you or your use.
+ *
+ * Non-Commercial - You may not use the material (Steamless) for commercial purposes.
+ *
+ * No-Derivatives - If you remix, transform, or build upon the material (Steamless), you may not distribute the
+ * modified material. You are, however, allowed to submit the modified works back to the original
+ * Steamless project in attempt to have it added to the original project.
+ *
+ * You may not apply legal terms or technological measures that legally restrict others
+ * from doing anything the license permits.
+ *
+ * No warranties are given.
+ */
+
+namespace Steamless.Unpacker.Variant31.x64.Classes
+{
+ ///
+ /// Steam Stub Variant 3.1 DRM Flags
+ ///
+ public enum SteamStubDrmFlags
+ {
+ NoModuleVerification = 0x02,
+ NoEncryption = 0x04,
+ NoOwnershipCheck = 0x10,
+ NoDebuggerCheck = 0x20,
+ NoErrorDialog = 0x40
+ }
+}
\ No newline at end of file
diff --git a/Steamless.Unpacker.Variant31.x64/Classes/SteamStubHeader.cs b/Steamless.Unpacker.Variant31.x64/Classes/SteamStubHeader.cs
new file mode 100644
index 0000000..59d9a33
--- /dev/null
+++ b/Steamless.Unpacker.Variant31.x64/Classes/SteamStubHeader.cs
@@ -0,0 +1,75 @@
+/**
+ * Steamless - Copyright (c) 2015 - 2017 atom0s [atom0s@live.com]
+ *
+ * This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.
+ * To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-nd/4.0/ or send a letter to
+ * Creative Commons, PO Box 1866, Mountain View, CA 94042, USA.
+ *
+ * By using Steamless, you agree to the above license and its terms.
+ *
+ * Attribution - You must give appropriate credit, provide a link to the license and indicate if changes were
+ * made. You must do so in any reasonable manner, but not in any way that suggests the licensor
+ * endorses you or your use.
+ *
+ * Non-Commercial - You may not use the material (Steamless) for commercial purposes.
+ *
+ * No-Derivatives - If you remix, transform, or build upon the material (Steamless), you may not distribute the
+ * modified material. You are, however, allowed to submit the modified works back to the original
+ * Steamless project in attempt to have it added to the original project.
+ *
+ * You may not apply legal terms or technological measures that legally restrict others
+ * from doing anything the license permits.
+ *
+ * No warranties are given.
+ */
+
+namespace Steamless.Unpacker.Variant31.x64.Classes
+{
+ using System.Runtime.InteropServices;
+
+ ///
+ /// SteamStub DRM Variant 3.1 x64 Header
+ ///
+ [StructLayout(LayoutKind.Sequential)]
+ public struct SteamStub64Var31Header
+ {
+ public uint XorKey; // The base xor key, if defined, to unpack the file with.
+ public uint Signature; // The signature to ensure the xor decoding was successful.
+ public ulong ImageBase; // The base of the image that was protected.
+ public ulong AddressOfEntryPoint; // The entry point that is set from the DRM.
+ public uint BindSectionOffset; // The starting offset to the .bind section data. RVA(AddressOfEntryPoint - BindSectionOffset)
+ public uint Unknown0000; // [Cyanic: This field is most likely the .bind code size.]
+ public ulong OriginalEntryPoint; // The original entry point of the binary before it was protected.
+ public uint Unknown0001; // [Cyanic: This field is most likely an offset to a string table.]
+ public uint PayloadSize; // The size of the payload data.
+ public uint DRMPDllOffset; // The offset to the SteamDrmp.dll file.
+ public uint DRMPDllSize; // The size of the SteamDrmp.dll file.
+ public uint SteamAppId; // The Steam application id of this program.
+ public uint Flags; // The DRM flags used while protecting this program.
+ public uint BindSectionVirtualSize; // The .bind section virtual size.
+ public uint Unknown0002; // [Cyanic: This field is most likely a hash of some sort.]
+ public ulong CodeSectionVirtualAddress; // The code section virtual address.
+ public ulong CodeSectionRawSize; // The code section raw size.
+
+ [MarshalAs(UnmanagedType.ByValArray, SizeConst = 0x20)]
+ public byte[] AES_Key; // The AES encryption key.
+
+ [MarshalAs(UnmanagedType.ByValArray, SizeConst = 0x10)]
+ public byte[] AES_IV; // The AES encryption IV.
+
+ [MarshalAs(UnmanagedType.ByValArray, SizeConst = 0x10)]
+ public byte[] CodeSectionStolenData; // The first 16 bytes of the code section stolen.
+
+ [MarshalAs(UnmanagedType.ByValArray, SizeConst = 0x04)]
+ public uint[] EncryptionKeys; // Encryption keys used to decrypt the SteamDrmp.dll file.
+
+ [MarshalAs(UnmanagedType.ByValArray, SizeConst = 0x08)]
+ public uint[] Unknown0003; // Unknown unused data.
+
+ public ulong GetModuleHandleA_Rva; // The rva to GetModuleHandleA.
+ public ulong GetModuleHandleW_Rva; // The rva to GetModuleHandleW.
+ public ulong LoadLibraryA_Rva; // The rva to LoadLibraryA.
+ public ulong LoadLibraryW_Rva; // The rva to LoadLibraryW.
+ public ulong GetProcAddress_Rva; // The rva to GetProcAddress.
+ }
+}
\ No newline at end of file
diff --git a/Steamless.Unpacker.Variant31.x64/Classes/SteamStubHelpers.cs b/Steamless.Unpacker.Variant31.x64/Classes/SteamStubHelpers.cs
new file mode 100644
index 0000000..edea8ce
--- /dev/null
+++ b/Steamless.Unpacker.Variant31.x64/Classes/SteamStubHelpers.cs
@@ -0,0 +1,122 @@
+/**
+ * Steamless - Copyright (c) 2015 - 2017 atom0s [atom0s@live.com]
+ *
+ * This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.
+ * To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-nd/4.0/ or send a letter to
+ * Creative Commons, PO Box 1866, Mountain View, CA 94042, USA.
+ *
+ * By using Steamless, you agree to the above license and its terms.
+ *
+ * Attribution - You must give appropriate credit, provide a link to the license and indicate if changes were
+ * made. You must do so in any reasonable manner, but not in any way that suggests the licensor
+ * endorses you or your use.
+ *
+ * Non-Commercial - You may not use the material (Steamless) for commercial purposes.
+ *
+ * No-Derivatives - If you remix, transform, or build upon the material (Steamless), you may not distribute the
+ * modified material. You are, however, allowed to submit the modified works back to the original
+ * Steamless project in attempt to have it added to the original project.
+ *
+ * You may not apply legal terms or technological measures that legally restrict others
+ * from doing anything the license permits.
+ *
+ * No warranties are given.
+ */
+
+namespace Steamless.Unpacker.Variant31.x64.Classes
+{
+ using System;
+
+ public static class SteamStubHelpers
+ {
+ ///
+ /// Xor decrypts the given data starting with the given key, if any.
+ ///
+ /// @note If no key is given (0) then the first key is read from the first
+ /// 4 bytes inside of the data given.
+ ///
+ /// The data to xor decode.
+ /// The size of the data to decode.
+ /// The starting xor key to decode with.
+ ///
+ public static uint SteamXor(ref byte[] data, uint size, uint key = 0)
+ {
+ var offset = (uint)0;
+
+ // Read the first key as the base xor key if we had none given..
+ if (key == 0)
+ {
+ offset += 4;
+ key = BitConverter.ToUInt32(data, 0);
+ }
+
+ // Decode the data..
+ for (var x = offset; x < size; x += 4)
+ {
+ var val = BitConverter.ToUInt32(data, (int)x);
+ Array.Copy(BitConverter.GetBytes(val ^ key), 0, data, x, 4);
+
+ key = val;
+ }
+
+ return key;
+ }
+
+ ///
+ /// The second pass of decryption for the SteamDRMP.dll file.
+ ///
+ /// @note The encryption method here is known as XTEA.
+ ///
+ /// The result value buffer to write our returns to.
+ /// The keys used for the decryption.
+ /// The first value to decrypt from.
+ /// The second value to decrypt from.
+ /// The number of passes to crypt the data with.
+ public static void SteamDrmpDecryptPass2(ref uint[] res, uint[] keys, uint v1, uint v2, uint n = 32)
+ {
+ const uint delta = 0x9E3779B9;
+ const uint mask = 0xFFFFFFFF;
+ var sum = (delta * n) & mask;
+
+ for (var x = 0; x < n; x++)
+ {
+ v2 = (v2 - (((v1 << 4 ^ v1 >> 5) + v1) ^ (sum + keys[sum >> 11 & 3]))) & mask;
+ sum = (sum - delta) & mask;
+ v1 = (v1 - (((v2 << 4 ^ v2 >> 5) + v2) ^ (sum + keys[sum & 3]))) & mask;
+ }
+
+ res[0] = v1;
+ res[1] = v2;
+ }
+
+ ///
+ /// The first pass of the decryption for the SteamDRMP.dll file.
+ ///
+ /// @note The encryption method here is known as XTEA. It is modded to include
+ /// some basic xor'ing.
+ ///
+ /// The data to decrypt.
+ /// The size of the data to decrypt.
+ /// The keys used for the decryption.
+ public static void SteamDrmpDecryptPass1(ref byte[] data, uint size, uint[] keys)
+ {
+ var v1 = (uint)0x55555555;
+ var v2 = (uint)0x55555555;
+
+ for (var x = 0; x < size; x += 8)
+ {
+ var d1 = BitConverter.ToUInt32(data, x + 0);
+ var d2 = BitConverter.ToUInt32(data, x + 4);
+
+ var res = new uint[2];
+ SteamDrmpDecryptPass2(ref res, keys, d1, d2);
+
+ Array.Copy(BitConverter.GetBytes(res[0] ^ v1), 0, data, x + 0, 4);
+ Array.Copy(BitConverter.GetBytes(res[1] ^ v2), 0, data, x + 4, 4);
+
+ v1 = d1;
+ v2 = d2;
+ }
+ }
+ }
+}
\ No newline at end of file
diff --git a/Steamless.Unpacker.Variant31.x64/Main.cs b/Steamless.Unpacker.Variant31.x64/Main.cs
new file mode 100644
index 0000000..6ea4ae9
--- /dev/null
+++ b/Steamless.Unpacker.Variant31.x64/Main.cs
@@ -0,0 +1,531 @@
+/**
+ * Steamless - Copyright (c) 2015 - 2017 atom0s [atom0s@live.com]
+ *
+ * This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.
+ * To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-nd/4.0/ or send a letter to
+ * Creative Commons, PO Box 1866, Mountain View, CA 94042, USA.
+ *
+ * By using Steamless, you agree to the above license and its terms.
+ *
+ * Attribution - You must give appropriate credit, provide a link to the license and indicate if changes were
+ * made. You must do so in any reasonable manner, but not in any way that suggests the licensor
+ * endorses you or your use.
+ *
+ * Non-Commercial - You may not use the material (Steamless) for commercial purposes.
+ *
+ * No-Derivatives - If you remix, transform, or build upon the material (Steamless), you may not distribute the
+ * modified material. You are, however, allowed to submit the modified works back to the original
+ * Steamless project in attempt to have it added to the original project.
+ *
+ * You may not apply legal terms or technological measures that legally restrict others
+ * from doing anything the license permits.
+ *
+ * No warranties are given.
+ */
+
+namespace Steamless.Unpacker.Variant31.x64
+{
+ using API;
+ using API.Crypto;
+ using API.Events;
+ using API.Extensions;
+ using API.Model;
+ using API.PE64;
+ using API.Services;
+ using Classes;
+ using System;
+ using System.IO;
+ using System.Security.Cryptography;
+
+ [SteamlessApiVersion(1, 0)]
+ public class Main : SteamlessPlugin
+ {
+ ///
+ /// Internal logging service instance.
+ ///
+ private LoggingService m_LoggingService;
+
+ ///
+ /// Gets the author of this plugin.
+ ///
+ public override string Author => "atom0s";
+
+ ///
+ /// Gets the name of this plugin.
+ ///
+ public override string Name => "SteamStub Variant 3.1 Unpacker (x64)";
+
+ ///
+ /// Gets the description of this plugin.
+ ///
+ public override string Description => "Unpacker for the 64bit SteamStub variant 3.1.";
+
+ ///
+ /// Gets the version of this plugin.
+ ///
+ public override Version Version => new Version(1, 0, 0, 0);
+
+ ///
+ /// Internal wrapper to log a message.
+ ///
+ ///
+ ///
+ private void Log(string msg, LogMessageType type)
+ {
+ this.m_LoggingService.OnAddLogMessage(this, new LogMessageEventArgs(msg, type));
+ }
+
+ ///
+ /// Initialize function called when this plugin is first loaded.
+ ///
+ ///
+ ///
+ public override bool Initialize(LoggingService logService)
+ {
+ this.m_LoggingService = logService;
+ return true;
+ }
+
+ ///
+ /// Processing function called when a file is being unpacked. Allows plugins to check the file
+ /// and see if it can handle the file for its intended purpose.
+ ///
+ ///
+ ///
+ public override bool CanProcessFile(string file)
+ {
+ try
+ {
+ // Load the file..
+ var f = new Pe64File(file);
+ if (!f.Parse() || !f.IsFile64Bit() || !f.HasSection(".bind"))
+ return false;
+
+ // Obtain the bind section data..
+ var bind = f.GetSectionData(".bind");
+
+ // Attempt to locate the known v3.x signature..
+ var varient = Pe64Helpers.FindPattern(bind, "E8 00 00 00 00 50 53 51 52 56 57 55 41 50");
+ if (varient == 0) return false;
+
+ // Attempt to determine the varient version..
+ var offset = Pe64Helpers.FindPattern(bind, "48 8D 91 ?? ?? ?? ?? 48"); // 3.0
+ if (offset == 0)
+ offset = Pe64Helpers.FindPattern(bind, "48 8D 91 ?? ?? ?? ?? 41"); // 3.1
+
+ // Ensure a pattern was found..
+ if (offset == 0)
+ return false;
+
+ // Read the header size.. (The header size is only 32bit!)
+ var headerSize = Math.Abs(BitConverter.ToInt32(bind, (int)offset + 3));
+
+ // Check for the known 3.1 header size..
+ return headerSize == 0xF0;
+ }
+ catch
+ {
+ return false;
+ }
+ }
+
+ ///
+ /// Processing function called to allow the plugin to process the file.
+ ///
+ ///
+ ///
+ ///
+ public override bool ProcessFile(string file, SteamlessOptions options)
+ {
+ // Initialize the class members..
+ this.TlsAsOep = false;
+ this.TlsOepRva = 0;
+ this.Options = options;
+ this.CodeSectionData = null;
+ this.CodeSectionIndex = -1;
+ this.XorKey = 0;
+
+ // Parse the file..
+ this.File = new Pe64File(file);
+ if (!this.File.Parse())
+ return false;
+
+ // Announce we are being unpacked with this packer..
+ this.Log("File is packed with SteamStub Variant 3.1 (x64)!", LogMessageType.Information);
+
+ this.Log("Step 1 - Read, decode and validate the SteamStub DRM header.", LogMessageType.Information);
+ if (!this.Step1())
+ return false;
+
+ this.Log("Step 2 - Read, decode and process the payload data.", LogMessageType.Information);
+ if (!this.Step2())
+ return false;
+
+ this.Log("Step 3 - Read, decode and dump the SteamDRMP.dll file.", LogMessageType.Information);
+ if (!this.Step3())
+ return false;
+
+ this.Log("Step 4 - Handle .bind section. Find code section.", LogMessageType.Information);
+ if (!this.Step4())
+ return false;
+
+ this.Log("Step 5 - Read, decrypt and process code section.", LogMessageType.Information);
+ if (!this.Step5())
+ return false;
+
+ this.Log("Step 6 - Rebuild and save the unpacked file.", LogMessageType.Information);
+ if (!this.Step6())
+ return false;
+
+ return true;
+ }
+
+ ///
+ /// Step #1
+ ///
+ /// Read, decode and validate the SteamStub DRM header.
+ ///
+ ///
+ private bool Step1()
+ {
+ // Obtain the DRM header data..
+ var fileOffset = this.File.GetFileOffsetFromRva(this.File.NtHeaders.OptionalHeader.AddressOfEntryPoint);
+ var headerData = new byte[0xF0];
+ Array.Copy(this.File.FileData, (long)(fileOffset - 0xF0), headerData, 0, 0xF0);
+
+ // Xor decode the header data..
+ this.XorKey = SteamStubHelpers.SteamXor(ref headerData, 0xF0);
+ this.StubHeader = Pe64Helpers.GetStructure(headerData);
+
+ // Validate the header signature..
+ if (this.StubHeader.Signature == 0xC0DEC0DF)
+ return true;
+
+ // Try again using the Tls callback (if any) as the OEP instead..
+ if (this.File.TlsCallbacks.Count == 0)
+ return false;
+
+ // Obtain the DRM header data..
+ fileOffset = this.File.GetRvaFromVa(this.File.TlsCallbacks[0]);
+ fileOffset = this.File.GetFileOffsetFromRva(fileOffset);
+ headerData = new byte[0xF0];
+ Array.Copy(this.File.FileData, (long)(fileOffset - 0xF0), headerData, 0, 0xF0);
+
+ // Xor decode the header data..
+ this.XorKey = SteamStubHelpers.SteamXor(ref headerData, 0xF0);
+ this.StubHeader = Pe64Helpers.GetStructure(headerData);
+
+ // Validate the header signature..
+ if (this.StubHeader.Signature != 0xC0DEC0DF)
+ return false;
+
+ // Tls was valid for the real oep..
+ this.TlsAsOep = true;
+ this.TlsOepRva = fileOffset;
+ return true;
+ }
+
+ ///
+ /// Step #2
+ ///
+ /// Read, decode and process the payload data.
+ ///
+ ///
+ private bool Step2()
+ {
+ // Obtain the payload address and size..
+ var payloadAddr = this.File.GetFileOffsetFromRva(this.TlsAsOep ? this.TlsOepRva : this.File.NtHeaders.OptionalHeader.AddressOfEntryPoint - this.StubHeader.BindSectionOffset);
+ var payloadSize = (this.StubHeader.PayloadSize + 0x0F) & 0xFFFFFFF0;
+
+ // Do nothing if there is no payload..
+ if (payloadSize == 0)
+ return true;
+
+ this.Log(" --> File has payload data!", LogMessageType.Debug);
+
+ // Obtain and decode the payload..
+ var payload = new byte[payloadSize];
+ Array.Copy(this.File.FileData, (long)payloadAddr, payload, 0, payloadSize);
+ this.XorKey = SteamStubHelpers.SteamXor(ref payload, payloadSize, this.XorKey);
+
+ try
+ {
+ if (this.Options.DumpPayloadToDisk)
+ {
+ System.IO.File.WriteAllBytes(this.File.FilePath + ".payload", payload);
+ this.Log(" --> Saved payload to disk!", LogMessageType.Debug);
+ }
+ }
+ catch
+ {
+ // Do nothing here since it doesn't matter if this fails..
+ }
+
+ return true;
+ }
+
+ ///
+ /// Step #3
+ ///
+ /// Read, decode and dump the SteamDRMP.dll file.
+ ///
+ ///
+ private bool Step3()
+ {
+ // Ensure there is a dll to process..
+ if (this.StubHeader.DRMPDllSize == 0)
+ {
+ this.Log(" --> File does not contain a SteamDRMP.dll file.", LogMessageType.Debug);
+ return true;
+ }
+
+ this.Log(" --> File has SteamDRMP.dll file!", LogMessageType.Debug);
+
+ try
+ {
+ // Obtain the SteamDRMP.dll file address and data..
+ var drmpAddr = this.File.GetFileOffsetFromRva(this.TlsAsOep ? this.TlsOepRva : this.File.NtHeaders.OptionalHeader.AddressOfEntryPoint - this.StubHeader.BindSectionOffset + this.StubHeader.DRMPDllOffset);
+ var drmpData = new byte[this.StubHeader.DRMPDllSize];
+ Array.Copy(this.File.FileData, (long)drmpAddr, drmpData, 0, drmpData.Length);
+
+ // Decrypt the data (xtea decryption)..
+ SteamStubHelpers.SteamDrmpDecryptPass1(ref drmpData, this.StubHeader.DRMPDllSize, this.StubHeader.EncryptionKeys);
+
+ try
+ {
+ if (this.Options.DumpSteamDrmpToDisk)
+ {
+ var basePath = Path.GetDirectoryName(this.File.FilePath) ?? string.Empty;
+ System.IO.File.WriteAllBytes(Path.Combine(basePath, "SteamDRMP.dll"), drmpData);
+ this.Log(" --> Saved SteamDRMP.dll to disk!", LogMessageType.Debug);
+ }
+ }
+ catch
+ {
+ // Do nothing here since it doesn't matter if this fails..
+ }
+
+ return true;
+ }
+ catch
+ {
+ this.Log(" --> Error trying to decrypt the files SteamDRMP.dll data!", LogMessageType.Error);
+ return false;
+ }
+ }
+
+ ///
+ /// Step #4
+ ///
+ /// Remove the bind section if requested.
+ /// Find the code section.
+ ///
+ ///
+ private bool Step4()
+ {
+ // Remove the bind section if its not requested to be saved..
+ if (!this.Options.KeepBindSection)
+ {
+ // Obtain the .bind section..
+ var bindSection = this.File.GetSection(".bind");
+ if (!bindSection.IsValid)
+ return false;
+
+ // Remove the section..
+ this.File.RemoveSection(bindSection);
+
+ // Decrease the header section count..
+ var ntHeaders = this.File.NtHeaders;
+ ntHeaders.FileHeader.NumberOfSections--;
+ this.File.NtHeaders = ntHeaders;
+
+ this.Log(" --> .bind section was removed from the file.", LogMessageType.Debug);
+ }
+ else
+ this.Log(" --> .bind section was kept in the file.", LogMessageType.Debug);
+
+ // Skip finding the code section if the file is not encrypted..
+ if ((this.StubHeader.Flags & (uint)SteamStubDrmFlags.NoEncryption) == (uint)SteamStubDrmFlags.NoEncryption)
+ return true;
+
+ // Find the code section..
+ var codeSection = this.File.GetOwnerSection(this.StubHeader.CodeSectionVirtualAddress);
+ if (codeSection.PointerToRawData == 0 || codeSection.SizeOfRawData == 0)
+ return false;
+
+ // Store the code sections index..
+ this.CodeSectionIndex = this.File.GetSectionIndex(codeSection);
+
+ return true;
+ }
+
+ ///
+ /// Step #5
+ ///
+ /// Read, decrypt and process the code section.
+ ///
+ ///
+ private bool Step5()
+ {
+ // Skip decryption if the code section is not encrypted..
+ if ((this.StubHeader.Flags & (uint)SteamStubDrmFlags.NoEncryption) == (uint)SteamStubDrmFlags.NoEncryption)
+ {
+ this.Log(" --> Code section is not encrypted.", LogMessageType.Debug);
+ return true;
+ }
+
+ try
+ {
+ // Obtain the code section..
+ var codeSection = this.File.Sections[this.CodeSectionIndex];
+ this.Log($" --> {codeSection.SectionName} linked as main code section.", LogMessageType.Debug);
+ this.Log($" --> {codeSection.SectionName} section is encrypted.", LogMessageType.Debug);
+
+ // Obtain the code section data..
+ var codeSectionData = new byte[codeSection.SizeOfRawData + this.StubHeader.CodeSectionStolenData.Length];
+ Array.Copy(this.StubHeader.CodeSectionStolenData, (long)0, codeSectionData, 0, this.StubHeader.CodeSectionStolenData.Length);
+ Array.Copy(this.File.FileData, (long)this.File.GetFileOffsetFromRva(codeSection.VirtualAddress), codeSectionData, this.StubHeader.CodeSectionStolenData.Length, codeSection.SizeOfRawData);
+
+ // Create the AES decryption helper..
+ var aes = new AesHelper(this.StubHeader.AES_Key, this.StubHeader.AES_IV);
+ aes.RebuildIv(this.StubHeader.AES_IV);
+
+ // Decrypt the code section data..
+ var data = aes.Decrypt(codeSectionData, CipherMode.CBC, PaddingMode.None);
+ if (data == null)
+ return false;
+
+ // Set the code section override data..
+ this.CodeSectionData = data;
+
+ return true;
+ }
+ catch
+ {
+ this.Log(" --> Error trying to decrypt the files code section data!", LogMessageType.Error);
+ return false;
+ }
+ }
+
+ ///
+ /// Step #6
+ ///
+ /// Rebuild and save the unpacked file.
+ ///
+ ///
+ private bool Step6()
+ {
+ FileStream fStream = null;
+
+ try
+ {
+ // Rebuild the file sections..
+ this.File.RebuildSections();
+
+ // Open the unpacked file for writing..
+ var unpackedPath = this.File.FilePath + ".unpacked.exe";
+ fStream = new FileStream(unpackedPath, FileMode.Create, FileAccess.ReadWrite);
+
+ // Write the DOS header to the file..
+ fStream.WriteBytes(Pe64Helpers.GetStructureBytes(this.File.DosHeader));
+
+ // Write the DOS stub to the file..
+ if (this.File.DosStubSize > 0)
+ fStream.WriteBytes(this.File.DosStubData);
+
+ // Update the entry point of the file..
+ var ntHeaders = this.File.NtHeaders;
+ ntHeaders.OptionalHeader.AddressOfEntryPoint = (uint)this.StubHeader.OriginalEntryPoint;
+ this.File.NtHeaders = ntHeaders;
+
+ // Write the NT headers to the file..
+ fStream.WriteBytes(Pe64Helpers.GetStructureBytes(ntHeaders));
+
+ // Write the sections to the file..
+ for (var x = 0; x < this.File.Sections.Count; x++)
+ {
+ var section = this.File.Sections[x];
+ var sectionData = this.File.SectionData[x];
+
+ // Write the section header to the file..
+ fStream.WriteBytes(Pe64Helpers.GetStructureBytes(section));
+
+ // Set the file pointer to the sections raw data..
+ var sectionOffset = fStream.Position;
+ fStream.Position = section.PointerToRawData;
+
+ // Write the sections raw data..
+ var sectionIndex = this.File.Sections.IndexOf(section);
+ if (sectionIndex == this.CodeSectionIndex)
+ fStream.WriteBytes(this.CodeSectionData ?? sectionData);
+ else
+ fStream.WriteBytes(sectionData);
+
+ // Reset the file offset..
+ fStream.Position = sectionOffset;
+ }
+
+ // Set the stream to the end of the file..
+ fStream.Position = fStream.Length;
+
+ // Write the overlay data if it exists..
+ if (this.File.OverlayData != null)
+ fStream.WriteBytes(this.File.OverlayData);
+
+ this.Log(" --> Unpacked file saved to disk!", LogMessageType.Success);
+ this.Log($" --> File Saved As: {unpackedPath}", LogMessageType.Success);
+
+ return true;
+ }
+ catch
+ {
+ this.Log(" --> Error trying to save unpacked file!", LogMessageType.Error);
+ return false;
+ }
+ finally
+ {
+ fStream?.Dispose();
+ }
+ }
+
+ ///
+ /// Gets or sets if the Tls callback is being used as the Oep.
+ ///
+ private bool TlsAsOep { get; set; }
+
+ ///
+ /// Gets or sets the Tls Oep Rva if it is being used as the Oep.
+ ///
+ private ulong TlsOepRva { get; set; }
+
+ ///
+ /// Gets or sets the Steamless options this file was requested to process with.
+ ///
+ private SteamlessOptions Options { get; set; }
+
+ ///
+ /// Gets or sets the file being processed.
+ ///
+ private Pe64File File { get; set; }
+
+ ///
+ /// Gets or sets the current xor key being used against the file data.
+ ///
+ private uint XorKey { get; set; }
+
+ ///
+ /// Gets or sets the DRM stub header.
+ ///
+ private SteamStub64Var31Header StubHeader { get; set; }
+
+ ///
+ /// Gets or sets the index of the code section.
+ ///
+ private int CodeSectionIndex { get; set; }
+
+ ///
+ /// Gets or sets the decrypted code section data.
+ ///
+ private byte[] CodeSectionData { get; set; }
+ }
+}
\ No newline at end of file
diff --git a/Steamless.Unpacker.Variant31.x64/Properties/AssemblyInfo.cs b/Steamless.Unpacker.Variant31.x64/Properties/AssemblyInfo.cs
new file mode 100644
index 0000000..259edd1
--- /dev/null
+++ b/Steamless.Unpacker.Variant31.x64/Properties/AssemblyInfo.cs
@@ -0,0 +1,40 @@
+/**
+ * Steamless - Copyright (c) 2015 - 2017 atom0s [atom0s@live.com]
+ *
+ * This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.
+ * To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-nd/4.0/ or send a letter to
+ * Creative Commons, PO Box 1866, Mountain View, CA 94042, USA.
+ *
+ * By using Steamless, you agree to the above license and its terms.
+ *
+ * Attribution - You must give appropriate credit, provide a link to the license and indicate if changes were
+ * made. You must do so in any reasonable manner, but not in any way that suggests the licensor
+ * endorses you or your use.
+ *
+ * Non-Commercial - You may not use the material (Steamless) for commercial purposes.
+ *
+ * No-Derivatives - If you remix, transform, or build upon the material (Steamless), you may not distribute the
+ * modified material. You are, however, allowed to submit the modified works back to the original
+ * Steamless project in attempt to have it added to the original project.
+ *
+ * You may not apply legal terms or technological measures that legally restrict others
+ * from doing anything the license permits.
+ *
+ * No warranties are given.
+ */
+
+using System.Reflection;
+using System.Runtime.InteropServices;
+
+[assembly: AssemblyTitle("Steamless.Unpacker.Variant31.x64")]
+[assembly: AssemblyDescription("Steamless SteamStub Variant v3.1 (x64) Unpacker")]
+[assembly: AssemblyConfiguration("Release")]
+[assembly: AssemblyCompany("atom0s")]
+[assembly: AssemblyProduct("Steamless.Unpacker.Variant31.x64")]
+[assembly: AssemblyCopyright("Copyright © atom0s 2015 - 2017")]
+[assembly: AssemblyTrademark("")]
+[assembly: AssemblyCulture("")]
+[assembly: ComVisible(false)]
+[assembly: Guid("05f540fb-d14b-4966-8de2-591b76361cf0")]
+[assembly: AssemblyVersion("1.0.0.0")]
+[assembly: AssemblyFileVersion("1.0.0.0")]
\ No newline at end of file
diff --git a/Steamless.Unpacker.Variant31.x64/Steamless.Unpacker.Variant31.x64.csproj b/Steamless.Unpacker.Variant31.x64/Steamless.Unpacker.Variant31.x64.csproj
new file mode 100644
index 0000000..9e1f04c
--- /dev/null
+++ b/Steamless.Unpacker.Variant31.x64/Steamless.Unpacker.Variant31.x64.csproj
@@ -0,0 +1,56 @@
+
+
+
+
+ Debug
+ AnyCPU
+ {05F540FB-D14B-4966-8DE2-591B76361CF0}
+ Library
+ Properties
+ Steamless.Unpacker.Variant31.x64
+ Steamless.Unpacker.Variant31.x64
+ v4.5.2
+ 512
+
+
+ x86
+ ..\Steamless\bin\x86\Debug\Plugins\
+ TRACE;DEBUG
+
+
+ x86
+ ..\Steamless\bin\x86\Release\Plugins\
+ true
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ {56c95629-3b34-47fe-b988-04274409294f}
+ Steamless.API
+
+
+
+
+
\ No newline at end of file
diff --git a/Steamless.Unpacker.Variant31.x86/Properties/AssemblyInfo.cs b/Steamless.Unpacker.Variant31.x86/Properties/AssemblyInfo.cs
index 173a2ed..1fa83a7 100644
--- a/Steamless.Unpacker.Variant31.x86/Properties/AssemblyInfo.cs
+++ b/Steamless.Unpacker.Variant31.x86/Properties/AssemblyInfo.cs
@@ -36,5 +36,5 @@ using System.Runtime.InteropServices;
[assembly: AssemblyCulture("")]
[assembly: ComVisible(false)]
[assembly: Guid("0f2fae37-f898-4392-b4f6-711954beeb4f")]
-[assembly: AssemblyVersion("1.0.0.1")]
-[assembly: AssemblyFileVersion("1.0.0.1")]
\ No newline at end of file
+[assembly: AssemblyVersion("1.0.0.0")]
+[assembly: AssemblyFileVersion("1.0.0.0")]
\ No newline at end of file
diff --git a/Steamless.sln b/Steamless.sln
index 40b2964..45eac49 100644
--- a/Steamless.sln
+++ b/Steamless.sln
@@ -15,6 +15,10 @@ Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Steamless.Unpacker.Variant3
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Steamless.Unpacker.Variant20.x86", "Steamless.Unpacker.Variant20.x86\Steamless.Unpacker.Variant20.x86.csproj", "{A40154CD-A0FD-4371-8099-CE277E0989AF}"
EndProject
+Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Steamless.Unpacker.Variant31.x64", "Steamless.Unpacker.Variant31.x64\Steamless.Unpacker.Variant31.x64.csproj", "{05F540FB-D14B-4966-8DE2-591B76361CF0}"
+EndProject
+Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Steamless.Unpacker.Variant30.x64", "Steamless.Unpacker.Variant30.x64\Steamless.Unpacker.Variant30.x64.csproj", "{03621EAD-77A7-4208-AFDF-4B8292230A71}"
+EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|x86 = Debug|x86
@@ -45,6 +49,14 @@ Global
{A40154CD-A0FD-4371-8099-CE277E0989AF}.Debug|x86.Build.0 = Debug|x86
{A40154CD-A0FD-4371-8099-CE277E0989AF}.Release|x86.ActiveCfg = Release|x86
{A40154CD-A0FD-4371-8099-CE277E0989AF}.Release|x86.Build.0 = Release|x86
+ {05F540FB-D14B-4966-8DE2-591B76361CF0}.Debug|x86.ActiveCfg = Debug|x86
+ {05F540FB-D14B-4966-8DE2-591B76361CF0}.Debug|x86.Build.0 = Debug|x86
+ {05F540FB-D14B-4966-8DE2-591B76361CF0}.Release|x86.ActiveCfg = Release|x86
+ {05F540FB-D14B-4966-8DE2-591B76361CF0}.Release|x86.Build.0 = Release|x86
+ {03621EAD-77A7-4208-AFDF-4B8292230A71}.Debug|x86.ActiveCfg = Debug|x86
+ {03621EAD-77A7-4208-AFDF-4B8292230A71}.Debug|x86.Build.0 = Debug|x86
+ {03621EAD-77A7-4208-AFDF-4B8292230A71}.Release|x86.ActiveCfg = Release|x86
+ {03621EAD-77A7-4208-AFDF-4B8292230A71}.Release|x86.Build.0 = Release|x86
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE