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CLI: Fix issues where Steamless.API.dll was required to be in the same folder as the CLI executable.
CLI: Fix Steamless.API.dll reference being copied to main output folder.
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parent
0a38c2476c
commit
c2719b776d
2 changed files with 72 additions and 35 deletions
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@ -28,6 +28,7 @@ namespace Steamless.CLI
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using Steamless.API;
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using Steamless.API.Events;
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using Steamless.API.Model;
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using Steamless.API.Services;
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using System;
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using System.Collections.Generic;
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using System.IO;
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@ -43,11 +44,6 @@ namespace Steamless.CLI
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/// </summary>
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private static readonly Version SteamlessApiVersion = new Version(1, 0);
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/// <summary>
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/// Steamless logging service.
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/// </summary>
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private static readonly API.Services.LoggingService LoggingService = new API.Services.LoggingService();
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/// <summary>
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/// Prints the Steamless header information.
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/// </summary>
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@ -90,7 +86,7 @@ namespace Steamless.CLI
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/// Obtains a list of available Steamless plugins.
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/// </summary>
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/// <returns></returns>
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static List<SteamlessPlugin> GetSteamlessPlugins()
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static List<SteamlessPlugin> GetSteamlessPlugins(LoggingService logService)
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{
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try
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{
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@ -129,7 +125,7 @@ namespace Steamless.CLI
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// Create an instance of the plugin..
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var plugin = (SteamlessPlugin)Activator.CreateInstance(baseClass);
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if (!plugin.Initialize(LoggingService))
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if (!plugin.Initialize(logService))
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continue;
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plugins.Add(plugin);
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@ -154,11 +150,71 @@ namespace Steamless.CLI
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/// <param name="args"></param>
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static int Main(string[] args)
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{
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PrintHeader();
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// AssemblyResolve override to load modules from the Plugins folder..
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AppDomain.CurrentDomain.AssemblyResolve += (sender, e) =>
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{
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// Obtain the name of the assembly being loaded..
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var name = e.Name.Contains(",") ? e.Name.Substring(0, e.Name.IndexOf(",", StringComparison.InvariantCultureIgnoreCase)) : e.Name.Replace(".dll", "");
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// Ignore resource assembly loading..
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if (name.ToLower().EndsWith(".resources"))
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return null;
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// Build a full path to the possible embedded file..
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var fullName = $"{Assembly.GetExecutingAssembly().EntryPoint.DeclaringType?.Namespace}.Embedded.{new AssemblyName(e.Name).Name}.dll";
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using (var stream = Assembly.GetExecutingAssembly().GetManifestResourceStream(fullName))
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{
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// If not embedded try to load from the plugin folder..
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if (stream == null)
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{
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var f = Path.Combine(AppDomain.CurrentDomain.BaseDirectory, "Plugins", name + ".dll");
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return File.Exists(f) ? Assembly.Load(File.ReadAllBytes(f)) : null;
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}
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// Read and load the embedded resource..
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var data = new byte[stream.Length];
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stream.Read(data, 0, (int)stream.Length);
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return Assembly.Load(data);
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}
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};
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return Program.Run(args);
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}
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/// <summary>
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/// Runs the Steamless command line operations.
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/// </summary>
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/// <param name="args"></param>
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/// <returns></returns>
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static int Run(string[] args)
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{
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var logService = new LoggingService();
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var opts = new SteamlessOptions();
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var file = string.Empty;
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// Prepare the logging service..
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logService.AddLogMessage += (sender, e) =>
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{
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if (!opts.VerboseOutput && e.MessageType == LogMessageType.Debug)
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return;
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try
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{
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if (sender != null)
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e.Message = $"[{sender.GetType().Assembly.GetName().Name}] {e.Message}";
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else
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e.Message = $"[Steamless] {e.Message}";
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}
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catch
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{
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}
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Console.WriteLine(e.Message);
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};
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// Print the program header..
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Program.PrintHeader();
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// Process command line arguments for the various Steamless options..
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foreach (var arg in args)
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{
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@ -182,48 +238,28 @@ namespace Steamless.CLI
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file = arg;
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}
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// Prepare the logging service..
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LoggingService.AddLogMessage += (sender, e) =>
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{
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if (!opts.VerboseOutput && e.MessageType == LogMessageType.Debug)
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return;
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try
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{
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if (sender != null)
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e.Message = $"[{sender.GetType().Assembly.GetName().Name}] {e.Message}";
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else
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e.Message = $"[Steamless] {e.Message}";
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}
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catch
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{
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}
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Console.WriteLine(e.Message);
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};
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// Ensure an input file was given..
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if (string.IsNullOrEmpty(file))
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{
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PrintHelp();
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Program.PrintHelp();
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return 1;
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}
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// Ensure the input file exists..
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if (!File.Exists(file))
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{
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LoggingService.OnAddLogMessage(null, new LogMessageEventArgs("Invalid input file given; cannot continue.", LogMessageType.Error));
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logService.OnAddLogMessage(null, new LogMessageEventArgs("Invalid input file given; cannot continue.", LogMessageType.Error));
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return 1;
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}
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// Collect the list of available plugins..
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var plugins = GetSteamlessPlugins();
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plugins.ForEach(p => LoggingService.OnAddLogMessage(null, new LogMessageEventArgs($"Loaded plugin: {p.Name} - by {p.Author} (v.{p.Version})", LogMessageType.Success)));
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var plugins = GetSteamlessPlugins(logService);
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plugins.ForEach(p => logService.OnAddLogMessage(null, new LogMessageEventArgs($"Loaded plugin: {p.Name} - by {p.Author} (v.{p.Version})", LogMessageType.Success)));
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// Ensure plugins were found and loaded..
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if (plugins.Count == 0)
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{
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LoggingService.OnAddLogMessage(null, new LogMessageEventArgs("No plugins were loaded; be sure to fully extract Steamless before running!", LogMessageType.Error));
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logService.OnAddLogMessage(null, new LogMessageEventArgs("No plugins were loaded; be sure to fully extract Steamless before running!", LogMessageType.Error));
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return 1;
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}
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@ -235,7 +271,7 @@ namespace Steamless.CLI
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{
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var ret = p.ProcessFile(file, opts);
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LoggingService.OnAddLogMessage(null, !ret
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logService.OnAddLogMessage(null, !ret
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? new LogMessageEventArgs("Failed to unpack file.", LogMessageType.Error)
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: new LogMessageEventArgs("Successfully unpacked file!", LogMessageType.Success));
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@ -243,7 +279,7 @@ namespace Steamless.CLI
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}
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}
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LoggingService.OnAddLogMessage(null, new LogMessageEventArgs("All unpackers failed to unpack file.", LogMessageType.Error));
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logService.OnAddLogMessage(null, new LogMessageEventArgs("All unpackers failed to unpack file.", LogMessageType.Error));
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return 1;
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}
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}
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@ -56,6 +56,7 @@
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<ProjectReference Include="..\Steamless.API\Steamless.API.csproj">
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<Project>{56c95629-3b34-47fe-b988-04274409294f}</Project>
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<Name>Steamless.API</Name>
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<Private>False</Private>
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</ProjectReference>
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</ItemGroup>
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<ItemGroup>
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