/** * Steamless - Copyright (c) 2015 - 2017 atom0s [atom0s@live.com] * * This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License. * To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-nd/4.0/ or send a letter to * Creative Commons, PO Box 1866, Mountain View, CA 94042, USA. * * By using Steamless, you agree to the above license and its terms. * * Attribution - You must give appropriate credit, provide a link to the license and indicate if changes were * made. You must do so in any reasonable manner, but not in any way that suggests the licensor * endorses you or your use. * * Non-Commercial - You may not use the material (Steamless) for commercial purposes. * * No-Derivatives - If you remix, transform, or build upon the material (Steamless), you may not distribute the * modified material. You are, however, allowed to submit the modified works back to the original * Steamless project in attempt to have it added to the original project. * * You may not apply legal terms or technological measures that legally restrict others * from doing anything the license permits. * * No warranties are given. */ namespace Steamless.Unpacker.Variant30.x64.Classes { using System; public static class SteamStubHelpers { /// /// Xor decrypts the given data starting with the given key, if any. /// /// @note If no key is given (0) then the first key is read from the first /// 4 bytes inside of the data given. /// /// The data to xor decode. /// The size of the data to decode. /// The starting xor key to decode with. /// public static uint SteamXor(ref byte[] data, uint size, uint key = 0) { var offset = (uint)0; // Read the first key as the base xor key if we had none given.. if (key == 0) { offset += 4; key = BitConverter.ToUInt32(data, 0); } // Decode the data.. for (var x = offset; x < size; x += 4) { var val = BitConverter.ToUInt32(data, (int)x); Array.Copy(BitConverter.GetBytes(val ^ key), 0, data, x, 4); key = val; } return key; } /// /// The second pass of decryption for the SteamDRMP.dll file. /// /// @note The encryption method here is known as XTEA. /// /// The result value buffer to write our returns to. /// The keys used for the decryption. /// The first value to decrypt from. /// The second value to decrypt from. /// The number of passes to crypt the data with. public static void SteamDrmpDecryptPass2(ref uint[] res, uint[] keys, uint v1, uint v2, uint n = 32) { const uint delta = 0x9E3779B9; const uint mask = 0xFFFFFFFF; var sum = (delta * n) & mask; for (var x = 0; x < n; x++) { v2 = (v2 - (((v1 << 4 ^ v1 >> 5) + v1) ^ (sum + keys[sum >> 11 & 3]))) & mask; sum = (sum - delta) & mask; v1 = (v1 - (((v2 << 4 ^ v2 >> 5) + v2) ^ (sum + keys[sum & 3]))) & mask; } res[0] = v1; res[1] = v2; } /// /// The first pass of the decryption for the SteamDRMP.dll file. /// /// @note The encryption method here is known as XTEA. It is modded to include /// some basic xor'ing. /// /// The data to decrypt. /// The size of the data to decrypt. /// The keys used for the decryption. public static void SteamDrmpDecryptPass1(ref byte[] data, uint size, uint[] keys) { var v1 = (uint)0x55555555; var v2 = (uint)0x55555555; for (var x = 0; x < size; x += 8) { var d1 = BitConverter.ToUInt32(data, x + 0); var d2 = BitConverter.ToUInt32(data, x + 4); var res = new uint[2]; SteamDrmpDecryptPass2(ref res, keys, d1, d2); Array.Copy(BitConverter.GetBytes(res[0] ^ v1), 0, data, x + 0, 4); Array.Copy(BitConverter.GetBytes(res[1] ^ v2), 0, data, x + 4, 4); v1 = d1; v2 = d2; } } } }