/** * Steamless - Copyright (c) 2015 - 2022 atom0s [atom0s@live.com] * * This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License. * To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-nd/4.0/ or send a letter to * Creative Commons, PO Box 1866, Mountain View, CA 94042, USA. * * By using Steamless, you agree to the above license and its terms. * * Attribution - You must give appropriate credit, provide a link to the license and indicate if changes were * made. You must do so in any reasonable manner, but not in any way that suggests the licensor * endorses you or your use. * * Non-Commercial - You may not use the material (Steamless) for commercial purposes. * * No-Derivatives - If you remix, transform, or build upon the material (Steamless), you may not distribute the * modified material. You are, however, allowed to submit the modified works back to the original * Steamless project in attempt to have it added to the original project. * * You may not apply legal terms or technological measures that legally restrict others * from doing anything the license permits. * * No warranties are given. */ namespace Steamless.Unpacker.Variant20.x86.Classes { using System; using System.Runtime.InteropServices; /// /// SteamStub DRM Variant 2.0 Header /// /// Size: 856 bytes /// [StructLayout(LayoutKind.Sequential)] public struct SteamStub32Var20_856_Header { public uint XorKey1; // Xor key used to encode the header data. public uint XorKey2; // Xor key used to encode the header data. public uint GetModuleHandleA_idata; // The address of GetModuleHandleA inside of the .idata section. public uint GetProcAddress_idata; // The address of GetProcAddress inside of the .idata section. public uint GetModuleHandleW_idata; // The address of GetModuleHandleW inside of the .idata section. public uint Flags; // Protection flags used with the file. public uint Unknown0000; // Unknown (Used as part of a hash check when (Flags & 0x10) is set.) public uint BindSectionVirtualAddress; // The virtual address to the .bind section. public uint BindSectionCodeSize; // The size of the code stub inside of the .bind section. public uint BindSectionHash; // Hash that is calculated based on the .bind code section and .bind stub header data. (Only used if (Flags & 1) is set.) public uint OEP; // The original file OEP to be invoked after the stub has finished. public uint CodeSectionVirtualAddress; // The virtual address to the code section. (.text) public uint CodeSectionSize; // The size of the code section. public uint CodeSectionXorKey; // The starting key to xor decode against. (Only used if (Flags & 4) is set.) public uint SteamAppId; // The steam application id of the packed file. [MarshalAs(UnmanagedType.ByValArray, SizeConst = 0x08)] public byte[] SteamAppIDString; // The SteamAppID of the packed file, in string format. [MarshalAs(UnmanagedType.ByValArray, SizeConst = 0x314)] public byte[] StubData; // Misc stub data, such as strings, error messages, etc. } /// /// SteamStub DRM Variant 2.0 Header /// /// Size: 952 bytes /// [StructLayout(LayoutKind.Sequential)] public struct SteamStub32Var20_952_Header { public uint XorKey1; // Xor key used to encode the header data. public uint XorKey2; // Xor key used to encode the header data. public uint GetModuleHandleA_idata; // The address of GetModuleHandleA inside of the .idata section. public uint GetProcAddress_idata; // The address of GetProcAddress inside of the .idata section. public uint GetModuleHandleW_idata; // The address of GetModuleHandleW inside of the .idata section. public uint GetProcAddress_bind; // The address of the .bind sections custom GetProcAddress instance. public uint Flags; // Protection flags used with the file. public uint Unknown0000; // Unknown (Used as part of a hash check when (Flags & 0x10) is set.) public uint BindSectionVirtualAddress; // The virtual address to the .bind section. public uint BindSectionCodeSize; // The size of the code stub inside of the .bind section. public uint BindSectionHash; // Hash that is calculated based on the .bind code section and .bind stub header data. (Only used if (Flags & 1) is set.) public uint OEP; // The original file OEP to be invoked after the stub has finished. public uint CodeSectionVirtualAddress; // The virtual address to the code section. (.text) (Was 0x0401000 when testing. Possibly original OEP?) public uint CodeSectionSize; // The size of the code section. public uint CodeSectionXorKey; // The starting key to xor decode against. (Only used if (Flags & 4) is set.) public uint SteamAppID; // The steam application id of the packed file. [MarshalAs(UnmanagedType.ByValArray, SizeConst = 0x0C)] public byte[] SteamAppIDString; // The SteamAppID of the packed file, in string format. [MarshalAs(UnmanagedType.ByValArray, SizeConst = 0x36C)] public byte[] StubData; // Misc stub data, such as strings, error messages, etc. } }