/** * Steamless - Copyright (c) 2015 - 2022 atom0s [atom0s@live.com] * * This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License. * To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-nd/4.0/ or send a letter to * Creative Commons, PO Box 1866, Mountain View, CA 94042, USA. * * By using Steamless, you agree to the above license and its terms. * * Attribution - You must give appropriate credit, provide a link to the license and indicate if changes were * made. You must do so in any reasonable manner, but not in any way that suggests the licensor * endorses you or your use. * * Non-Commercial - You may not use the material (Steamless) for commercial purposes. * * No-Derivatives - If you remix, transform, or build upon the material (Steamless), you may not distribute the * modified material. You are, however, allowed to submit the modified works back to the original * Steamless project in attempt to have it added to the original project. * * You may not apply legal terms or technological measures that legally restrict others * from doing anything the license permits. * * No warranties are given. */ namespace Steamless.Unpacker.Variant20.x86.Classes { /// /// Steam Stub Variant 2.0 DRM Flags /// public enum DrmFlags { /// /// None. /// None = 0x00, /// /// Flag that states that the stub will hash check the stub code and header data. /// UseValidation = 0x01, /// /// Flag that states that the stub will validate the file via WinVerifyTrust if able. /// UseWinVerifyTrustValidation = 0x02, /// /// Flag that states that the stub will decode/decrypt the code section. /// UseEncodedCodeSection = 0x04, /// /// Flag that states that the stub will check for active thread count of the current process during the stubs processing /// to check for any injected threads. (If the count is not 1, the check fails.) /// UseThreadCheckValidation = 0x08, /// /// Flag that states that the stub will create and check some data against a mapped memory view of the modded startup information. /// /// This uses the SteamAppID and Unknown0000 of the header. /// UseMemoryMappedValidation = 0x10 } }