/** * Steamless - Copyright (c) 2015 - 2019 atom0s [atom0s@live.com] * * This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License. * To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-nd/4.0/ or send a letter to * Creative Commons, PO Box 1866, Mountain View, CA 94042, USA. * * By using Steamless, you agree to the above license and its terms. * * Attribution - You must give appropriate credit, provide a link to the license and indicate if changes were * made. You must do so in any reasonable manner, but not in any way that suggests the licensor * endorses you or your use. * * Non-Commercial - You may not use the material (Steamless) for commercial purposes. * * No-Derivatives - If you remix, transform, or build upon the material (Steamless), you may not distribute the * modified material. You are, however, allowed to submit the modified works back to the original * Steamless project in attempt to have it added to the original project. * * You may not apply legal terms or technological measures that legally restrict others * from doing anything the license permits. * * No warranties are given. */ namespace Steamless.Unpacker.Variant30.x64.Classes { using System.Runtime.InteropServices; /// /// SteamStub DRM Variant 3.0 x64 Header /// [StructLayout(LayoutKind.Sequential)] public struct SteamStub64Var30Header { public uint XorKey; // The base XOR key, if defined, to unpack the file with. public uint Signature; // 0xC0DEC0DE signature to validate this header is proper. public ulong ImageBase; // The base of the image that is protected. public uint AddressOfEntryPoint; // The entry point that is set from the DRM. public uint BindSectionOffset; // The starting offset to the bind section data. RVA(AddressOfEntryPoint - BindSectionOffset) public uint Unknown0000; // [Cyanic: This field is most likely the .bind code size.] public uint OriginalEntryPoint; // The original entry point of the binary before it was protected. public uint Unknown0001; // [Cyanic: This field is most likely an offset to a string table.] public uint PayloadSize; // The size of the payload data. public uint DRMPDllOffset; // The offset to the SteamDRMP.dll file. public uint DRMPDllSize; // The size of the SteamDRMP.dll file. public uint SteamAppId; // The Steam Application ID of this game. public uint Flags; // The DRM flags used while creating the protected executable. public uint BindSectionVirtualSize; // The bind section virtual size. public uint Unknown0002; // [Cyanic: This field is most likely a hash of some sort.] public uint CodeSectionVirtualAddress; // The cpde section virtual address. public uint CodeSectionRawSize; // The raw size of the code section. [MarshalAs(UnmanagedType.ByValArray, SizeConst = 0x20)] public byte[] AES_Key; // The AES encryption key. [MarshalAs(UnmanagedType.ByValArray, SizeConst = 0x10)] public byte[] AES_IV; // The AES encryption IV. [MarshalAs(UnmanagedType.ByValArray, SizeConst = 0x10)] public byte[] CodeSectionStolenData; // The first 16 bytes of the code section stolen. [MarshalAs(UnmanagedType.ByValArray, SizeConst = 0x04)] public uint[] EncryptionKeys; // Encryption keys used for decrypting SteamDRMP.dll file. public uint Unknown0003; // [Cyanic: This field is most likely used to flag if the file has Tls data or not.] public uint Unknown0004; public uint Unknown0005; public uint Unknown0006; public uint Unknown0007; public uint Unknown0008; public uint GetModuleHandleA_RVA; // The RVA to GetModuleHandleA. public uint GetModuleHandleW_RVA; // The RVA to GetModuleHandleW. public uint LoadLibraryA_RVA; // The RVA to LoadLibraryA. public uint LoadLibraryW_RVA; // The RVA to LoadLibraryW. public uint GetProcAddress_RVA; // The RVA to GetProcAddress. public uint Unknown0009; public uint Unknown0010; public uint Unknown0011; } }