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Steamless/Steamless.CLI/Program.cs

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12 KiB
C#

/**
* Steamless - Copyright (c) 2015 - 2024 atom0s [atom0s@live.com]
*
* This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.
* To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-nd/4.0/ or send a letter to
* Creative Commons, PO Box 1866, Mountain View, CA 94042, USA.
*
* By using Steamless, you agree to the above license and its terms.
*
* Attribution - You must give appropriate credit, provide a link to the license and indicate if changes were
* made. You must do so in any reasonable manner, but not in any way that suggests the licensor
* endorses you or your use.
*
* Non-Commercial - You may not use the material (Steamless) for commercial purposes.
*
* No-Derivatives - If you remix, transform, or build upon the material (Steamless), you may not distribute the
* modified material. You are, however, allowed to submit the modified works back to the original
* Steamless project in attempt to have it added to the original project.
*
* You may not apply legal terms or technological measures that legally restrict others
* from doing anything the license permits.
*
* No warranties are given.
*/
namespace Steamless.CLI
{
using Steamless.API;
using Steamless.API.Events;
using Steamless.API.Model;
using Steamless.API.Services;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Reflection;
internal class Program
{
/// <summary>
/// Steamless API Version
///
/// Main define for this is within DataService.cs and should match that value.
/// </summary>
private static readonly Version SteamlessApiVersion = new Version(1, 0);
/// <summary>
/// Prints the Steamless header information.
/// </summary>
static void PrintHeader()
{
Console.WriteLine(" _________ __ .__ ");
Console.WriteLine(" / _____// |_ ____ _____ _____ | | ____ ______ ______");
Console.WriteLine(" \\_____ \\\\ __\\/ __ \\\\__ \\ / \\| | _/ __ \\ / ___// ___/");
Console.WriteLine(" / \\| | \\ ___/ / __ \\| Y Y \\ |_\\ ___/ \\___ \\ \\___ \\ ");
Console.WriteLine("/_______ /|__| \\___ >____ /__|_| /____/\\___ >____ >____ >");
Console.WriteLine(" \\/ \\/ \\/ \\/ \\/ \\/ \\/ \n");
Console.WriteLine("Steamless - SteamStub DRM Remover");
Console.WriteLine("by atom0s\n");
Console.WriteLine("GitHub : https://github.com/atom0s/Steamless");
Console.WriteLine("Homepage : https://atom0s.com");
Console.WriteLine("Donations : https://paypal.me/atom0s");
Console.WriteLine("Donations : https://github.com/sponsors/atom0s");
Console.WriteLine("Donations : https://patreon.com/atom0s\n");
}
/// <summary>
/// Prints the Steamless command line help information.
/// </summary>
static void PrintHelp()
{
Console.WriteLine("Usage:");
Console.WriteLine(" Steamless.CLI.exe [options] [file]\n\n");
Console.WriteLine("Options:");
Console.WriteLine(" --quiet - Disables output of debug log messages.");
Console.WriteLine(" --keepbind - Keeps the .bind section in the unpacked file.");
Console.WriteLine(" --keepstub - Keeps the DOS stub in the unpacked file.");
Console.WriteLine(" --dumppayload - Dumps the stub payload to disk.");
Console.WriteLine(" --dumpdrmp - Dumps the SteamDRMP.dll to disk.");
Console.WriteLine(" --realign - Realigns the unpacked file sections.");
Console.WriteLine(" --recalcchecksum - Recalculates the unpacked file checksum.");
Console.WriteLine(" --exp - Use experimental features.");
}
/// <summary>
/// Obtains a list of available Steamless plugins.
/// </summary>
/// <returns></returns>
static List<SteamlessPlugin> GetSteamlessPlugins(LoggingService logService)
{
try
{
// The list of valid plugins..
var plugins = new List<SteamlessPlugin>();
// Build a path to the plugins folder..
var path = Path.Combine(AppDomain.CurrentDomain.BaseDirectory, "Plugins");
// Loop the DLL files and attempt to load them..
foreach (var dll in Directory.GetFiles(path, "*.dll"))
{
// Skip the Steamless.API.dll file..
if (dll.ToLower().Contains("steamless.api.dll"))
continue;
try
{
// Load the assembly..
var asm = Assembly.Load(File.ReadAllBytes(dll));
// Locate the class inheriting the plugin base..
var baseClass = asm.GetTypes().SingleOrDefault(t => t.BaseType == typeof(SteamlessPlugin));
if (baseClass == null)
continue;
// Locate the SteamlessApiVersion attribute on the base class..
var baseAttr = baseClass.GetCustomAttributes(typeof(SteamlessApiVersionAttribute), false);
if (baseAttr.Length == 0)
continue;
// Validate the interface version..
var apiVersion = (SteamlessApiVersionAttribute)baseAttr[0];
if (apiVersion.Version != SteamlessApiVersion)
continue;
// Create an instance of the plugin..
var plugin = (SteamlessPlugin)Activator.CreateInstance(baseClass);
if (!plugin.Initialize(logService))
continue;
plugins.Add(plugin);
}
catch
{
}
}
// Order the plugins by their name..
return plugins.OrderBy(p => p.Name).ToList();
}
catch
{
return new List<SteamlessPlugin>();
}
}
/// <summary>
/// Application entry point.
/// </summary>
/// <param name="args"></param>
static int Main(string[] args)
{
// AssemblyResolve override to load modules from the Plugins folder..
AppDomain.CurrentDomain.AssemblyResolve += (sender, e) =>
{
// Obtain the name of the assembly being loaded..
var name = e.Name.Contains(",") ? e.Name.Substring(0, e.Name.IndexOf(",", StringComparison.InvariantCultureIgnoreCase)) : e.Name.Replace(".dll", "");
// Ignore resource assembly loading..
if (name.ToLower().EndsWith(".resources"))
return null;
// Build a full path to the possible embedded file..
var fullName = $"{Assembly.GetExecutingAssembly().EntryPoint.DeclaringType?.Namespace}.Embedded.{new AssemblyName(e.Name).Name}.dll";
using (var stream = Assembly.GetExecutingAssembly().GetManifestResourceStream(fullName))
{
// If not embedded try to load from the plugin folder..
if (stream == null)
{
var f = Path.Combine(AppDomain.CurrentDomain.BaseDirectory, "Plugins", name + ".dll");
return File.Exists(f) ? Assembly.Load(File.ReadAllBytes(f)) : null;
}
// Read and load the embedded resource..
var data = new byte[stream.Length];
stream.Read(data, 0, (int)stream.Length);
return Assembly.Load(data);
}
};
return Program.Run(args);
}
/// <summary>
/// Runs the Steamless command line operations.
/// </summary>
/// <param name="args"></param>
/// <returns></returns>
static int Run(string[] args)
{
var logService = new LoggingService();
var opts = new SteamlessOptions();
var file = string.Empty;
// Prepare the logging service..
logService.AddLogMessage += (sender, e) =>
{
if (!opts.VerboseOutput && e.MessageType == LogMessageType.Debug)
return;
try
{
if (sender != null)
e.Message = $"[{sender.GetType().Assembly.GetName().Name}] {e.Message}";
else
e.Message = $"[Steamless] {e.Message}";
}
catch
{
}
Console.WriteLine(e.Message);
};
// Print the program header..
Program.PrintHeader();
// Process command line arguments for the various Steamless options..
foreach (var arg in args)
{
if (arg.ToLower() == "--quiet")
opts.VerboseOutput = false;
if (arg.ToLower() == "--keepbind")
opts.KeepBindSection = true;
if (arg.ToLower() == "--keepstub")
opts.ZeroDosStubData = false;
if (arg.ToLower() == "--dumppayload")
opts.DumpPayloadToDisk = true;
if (arg.ToLower() == "--dumpdrmp")
opts.DumpSteamDrmpToDisk = true;
if (arg.ToLower() == "--realign")
opts.DontRealignSections = false;
if (arg.ToLower() == "--recalcchecksum")
opts.RecalculateFileChecksum = true;
if (arg.ToLower() == "--exp")
opts.UseExperimentalFeatures = true;
if (!arg.StartsWith("--"))
file = arg;
}
// Ensure an input file was given..
if (string.IsNullOrEmpty(file))
{
Program.PrintHelp();
return 1;
}
// Ensure the input file exists..
if (!File.Exists(file))
{
logService.OnAddLogMessage(null, new LogMessageEventArgs("Invalid input file given; cannot continue.", LogMessageType.Error));
return 1;
}
// Collect the list of available plugins..
var plugins = GetSteamlessPlugins(logService);
plugins.ForEach(p => logService.OnAddLogMessage(null, new LogMessageEventArgs($"Loaded plugin: {p.Name} - by {p.Author} (v.{p.Version})", LogMessageType.Success)));
// Ensure plugins were found and loaded..
if (plugins.Count == 0)
{
logService.OnAddLogMessage(null, new LogMessageEventArgs("No plugins were loaded; be sure to fully extract Steamless before running!", LogMessageType.Error));
return 1;
}
// Loop through the plugins and try to unpack the file..
foreach (var p in plugins)
{
// Check if the plugin can process the file..
if (p.CanProcessFile(file))
{
var ret = p.ProcessFile(file, opts);
logService.OnAddLogMessage(null, !ret
? new LogMessageEventArgs("Failed to unpack file.", LogMessageType.Error)
: new LogMessageEventArgs("Successfully unpacked file!", LogMessageType.Success));
if (ret) return 0;
}
}
logService.OnAddLogMessage(null, new LogMessageEventArgs("All unpackers failed to unpack file.", LogMessageType.Error));
return 1;
}
}
}