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Steamless/Steamless.Unpacker.Variant10.x86/Main.cs

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C#

/**
* Steamless - Copyright (c) 2015 - 2024 atom0s [atom0s@live.com]
*
* This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.
* To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-nd/4.0/ or send a letter to
* Creative Commons, PO Box 1866, Mountain View, CA 94042, USA.
*
* By using Steamless, you agree to the above license and its terms.
*
* Attribution - You must give appropriate credit, provide a link to the license and indicate if changes were
* made. You must do so in any reasonable manner, but not in any way that suggests the licensor
* endorses you or your use.
*
* Non-Commercial - You may not use the material (Steamless) for commercial purposes.
*
* No-Derivatives - If you remix, transform, or build upon the material (Steamless), you may not distribute the
* modified material. You are, however, allowed to submit the modified works back to the original
* Steamless project in attempt to have it added to the original project.
*
* You may not apply legal terms or technological measures that legally restrict others
* from doing anything the license permits.
*
* No warranties are given.
*/
namespace Steamless.Unpacker.Variant10.x86
{
using API;
using API.Events;
using API.Extensions;
using API.Model;
using API.PE32;
using API.Services;
using Classes;
using System;
using System.IO;
using System.Linq;
using System.Reflection;
[SteamlessApiVersion(1, 0)]
public class Main : SteamlessPlugin
{
/// <summary>
/// Internal logging service instance.
/// </summary>
private LoggingService m_LoggingService;
/// <summary>
/// Gets the author of this plugin.
/// </summary>
public override string Author => "atom0s";
/// <summary>
/// Gets the name of this plugin.
/// </summary>
public override string Name => "SteamStub Variant 1.0 Unpacker (x86)";
/// <summary>
/// Gets the description of this plugin.
/// </summary>
public override string Description => "Unpacker for the 32bit SteamStub variant 1.0.";
/// <summary>
/// Gets the version of this plugin.
/// </summary>
public override Version Version => Assembly.GetExecutingAssembly().GetName().Version;
/// <summary>
/// Internal wrapper to log a message.
/// </summary>
/// <param name="msg"></param>
/// <param name="type"></param>
private void Log(string msg, LogMessageType type)
{
this.m_LoggingService.OnAddLogMessage(this, new LogMessageEventArgs(msg, type));
}
/// <summary>
/// Initialize function called when this plugin is first loaded.
/// </summary>
/// <param name="logService"></param>
/// <returns></returns>
public override bool Initialize(LoggingService logService)
{
this.m_LoggingService = logService;
return true;
}
/// <summary>
/// Processing function called when a file is being unpacked. Allows plugins to check the file
/// and see if it can handle the file for its intended purpose.
/// </summary>
/// <param name="file"></param>
/// <returns></returns>
public override bool CanProcessFile(string file)
{
try
{
// Load the file..
var f = new Pe32File(file);
if (!f.Parse() || f.IsFile64Bit() || !f.HasSection(".bind"))
return false;
// Obtain the bind section data..
var bind = f.GetSectionData(".bind");
// Attempt to locate the known v1.x signature..
var variant = Pe32Helpers.FindPattern(bind, "60 81 EC 00 10 00 00 BE ?? ?? ?? ?? B9 6A");
if (variant == -1)
return false;
return true;
}
catch
{
return false;
}
}
/// <summary>
/// Processing function called to allow the plugin to process the file.
/// </summary>
/// <param name="file"></param>
/// <param name="options"></param>
/// <returns></returns>
public override bool ProcessFile(string file, SteamlessOptions options)
{
// Initialize the class members..
this.Options = options;
this.OriginalEntryPoint = 0;
// Parse the file..
this.File = new Pe32File(file);
if (!this.File.Parse())
return false;
// Announce we are being unpacked with this packer..
this.Log("File is packed with SteamStub Variant 1.0!", LogMessageType.Information);
this.Log("Step 1 - Read, decode and validate the SteamStub DRM header.", LogMessageType.Information);
if (!this.Step1())
return false;
this.Log("Step 2 - Handle .bind section.", LogMessageType.Information);
if (!this.Step2())
return false;
this.Log("Step 3 - Rebuild and save the unpacked file.", LogMessageType.Information);
if (!this.Step3())
return false;
if (this.Options.RecalculateFileChecksum)
{
this.Log("Step 4 - Rebuild unpacked file checksum.", LogMessageType.Information);
if (!this.Step4())
return false;
}
return true;
}
/// <summary>
/// Step #1
///
/// Read, decode and validate the SteamStub DRM header.
/// </summary>
/// <returns></returns>
private bool Step1()
{
// Obtain the bind section..
var section = this.File.GetSection(".bind");
if (!section.IsValid)
return false;
// Find the header information from the unpacker call..
var bind = this.File.GetSectionData(".bind");
var offset = Pe32Helpers.FindPattern(bind, "60 81 EC 00 10 00 00 BE ?? ?? ?? ?? B9 6A");
if (offset == -1)
return false;
// Read the needed header information..
var headerPointer = BitConverter.ToUInt32(bind, (int)offset + 8);
var headerSize = BitConverter.ToUInt32(bind, (int)offset + 13) * 4;
// Calculate the file offset from the pointer..
var fileOffset = this.File.GetFileOffsetFromRva(headerPointer - this.File.NtHeaders.OptionalHeader.ImageBase);
// Read the header data..
var headerData = new byte[headerSize];
Array.Copy(this.File.FileData, fileOffset, headerData, 0, headerSize);
// Decrypt the header data..
for (var x = 0; x < headerSize; x++)
headerData[x] ^= (byte)(x * x);
// Store the header and validate it..
this.StubHeader = Pe32Helpers.GetStructure<SteamStub32Var10Header>(headerData);
// Validate the header via the unpacker function matching the file entry point..
if (this.StubHeader.BindFunction - this.File.NtHeaders.OptionalHeader.ImageBase != this.File.NtHeaders.OptionalHeader.AddressOfEntryPoint)
return false;
// Find the OEP from the unpacker function..
offset = Pe32Helpers.FindPattern(bind, "61 B8 ?? ?? ?? ?? FF E0");
if (offset == -1)
return false;
// Read and store the real OEP..
this.OriginalEntryPoint = BitConverter.ToUInt32(bind, (int)offset + 2) - this.File.NtHeaders.OptionalHeader.ImageBase;
return true;
}
/// <summary>
/// Step #2
///
/// Remove the bind section if requested.
/// Find the code section.
/// </summary>
/// <returns></returns>
private bool Step2()
{
// Remove the bind section if its not requested to be saved..
if (!this.Options.KeepBindSection)
{
// Obtain the .bind section..
var bindSection = this.File.GetSection(".bind");
if (!bindSection.IsValid)
return false;
// Remove the section..
this.File.RemoveSection(bindSection);
// Decrease the header section count..
var ntHeaders = this.File.NtHeaders;
ntHeaders.FileHeader.NumberOfSections--;
this.File.NtHeaders = ntHeaders;
this.Log(" --> .bind section was removed from the file.", LogMessageType.Debug);
}
else
this.Log(" --> .bind section was kept in the file.", LogMessageType.Debug);
return true;
}
/// <summary>
/// Step #3
///
/// Rebuild and save the unpacked file.
/// </summary>
/// <returns></returns>
private bool Step3()
{
FileStream fStream = null;
try
{
// Zero the DosStubData if desired..
if (this.Options.ZeroDosStubData && this.File.DosStubSize > 0)
this.File.DosStubData = Enumerable.Repeat((byte)0, (int)this.File.DosStubSize).ToArray();
// Rebuild the file sections..
this.File.RebuildSections(this.Options.DontRealignSections == false);
// Open the unpacked file for writing..
var unpackedPath = this.File.FilePath + ".unpacked.exe";
fStream = new FileStream(unpackedPath, FileMode.Create, FileAccess.ReadWrite);
// Write the DOS header to the file..
fStream.WriteBytes(Pe32Helpers.GetStructureBytes(this.File.DosHeader));
// Write the DOS stub to the file..
if (this.File.DosStubSize > 0)
fStream.WriteBytes(this.File.DosStubData);
// Update the NT headers..
var ntHeaders = this.File.NtHeaders;
ntHeaders.OptionalHeader.AddressOfEntryPoint = this.OriginalEntryPoint;
ntHeaders.OptionalHeader.CheckSum = 0;
this.File.NtHeaders = ntHeaders;
// Write the NT headers to the file..
fStream.WriteBytes(Pe32Helpers.GetStructureBytes(ntHeaders));
// Write the sections to the file..
for (var x = 0; x < this.File.Sections.Count; x++)
{
var section = this.File.Sections[x];
var sectionData = this.File.SectionData[x];
// Write the section header to the file..
fStream.WriteBytes(Pe32Helpers.GetStructureBytes(section));
// Set the file pointer to the sections raw data..
var sectionOffset = fStream.Position;
fStream.Position = section.PointerToRawData;
// Write the sections raw data..
fStream.WriteBytes(sectionData);
// Reset the file offset..
fStream.Position = sectionOffset;
}
// Set the stream to the end of the file..
fStream.Position = fStream.Length;
// Write the overlay data if it exists..
if (this.File.OverlayData != null)
fStream.WriteBytes(this.File.OverlayData);
this.Log(" --> Unpacked file saved to disk!", LogMessageType.Success);
this.Log($" --> File Saved As: {unpackedPath}", LogMessageType.Success);
return true;
}
catch
{
this.Log(" --> Error trying to save unpacked file!", LogMessageType.Error);
return false;
}
finally
{
fStream?.Dispose();
}
}
/// <summary>
/// Step #4
///
/// Recalculate the file checksum.
/// </summary>
/// <returns></returns>
private bool Step4()
{
var unpackedPath = this.File.FilePath + ".unpacked.exe";
if (!Pe32Helpers.UpdateFileChecksum(unpackedPath))
{
this.Log(" --> Error trying to recalculate unpacked file checksum!", LogMessageType.Error);
return false;
}
this.Log(" --> Unpacked file updated with new checksum!", LogMessageType.Success);
return true;
}
/// <summary>
/// Gets or sets the Steamless options this file was requested to process with.
/// </summary>
private SteamlessOptions Options { get; set; }
/// <summary>
/// Gets or sets the file being processed.
/// </summary>
private Pe32File File { get; set; }
/// <summary>
/// Gets or sets the DRM stub header.
/// </summary>
private SteamStub32Var10Header StubHeader { get; set; }
/// <summary>
/// Gets or sets the true entry point take from the bind unpacker function.
/// </summary>
private uint OriginalEntryPoint { get; set; }
}
}