mirror of
https://github.com/atom0s/Steamless.git
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578 lines
No EOL
22 KiB
C#
578 lines
No EOL
22 KiB
C#
/**
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* Steamless - Copyright (c) 2015 - 2024 atom0s [atom0s@live.com]
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*
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* This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.
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* To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-nd/4.0/ or send a letter to
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* Creative Commons, PO Box 1866, Mountain View, CA 94042, USA.
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*
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* By using Steamless, you agree to the above license and its terms.
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*
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* Attribution - You must give appropriate credit, provide a link to the license and indicate if changes were
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* made. You must do so in any reasonable manner, but not in any way that suggests the licensor
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* endorses you or your use.
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*
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* Non-Commercial - You may not use the material (Steamless) for commercial purposes.
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*
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* No-Derivatives - If you remix, transform, or build upon the material (Steamless), you may not distribute the
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* modified material. You are, however, allowed to submit the modified works back to the original
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* Steamless project in attempt to have it added to the original project.
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*
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* You may not apply legal terms or technological measures that legally restrict others
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* from doing anything the license permits.
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*
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* No warranties are given.
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*/
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namespace Steamless.Unpacker.Variant31.x64
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{
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using API;
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using API.Crypto;
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using API.Events;
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using API.Extensions;
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using API.Model;
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using API.PE64;
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using API.Services;
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using Classes;
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using System;
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using System.IO;
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using System.Linq;
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using System.Reflection;
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using System.Security.Cryptography;
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[SteamlessApiVersion(1, 0)]
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public class Main : SteamlessPlugin
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{
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/// <summary>
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/// Internal logging service instance.
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/// </summary>
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private LoggingService m_LoggingService;
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/// <summary>
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/// Gets the author of this plugin.
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/// </summary>
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public override string Author => "atom0s";
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/// <summary>
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/// Gets the name of this plugin.
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/// </summary>
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public override string Name => "SteamStub Variant 3.1.x Unpacker (x64)";
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/// <summary>
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/// Gets the description of this plugin.
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/// </summary>
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public override string Description => "Unpacker for the 64bit SteamStub variant 3.1.x.";
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/// <summary>
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/// Gets the version of this plugin.
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/// </summary>
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public override Version Version => Assembly.GetExecutingAssembly().GetName().Version;
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/// <summary>
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/// Internal wrapper to log a message.
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/// </summary>
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/// <param name="msg"></param>
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/// <param name="type"></param>
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private void Log(string msg, LogMessageType type)
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{
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this.m_LoggingService.OnAddLogMessage(this, new LogMessageEventArgs(msg, type));
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}
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/// <summary>
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/// Initialize function called when this plugin is first loaded.
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/// </summary>
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/// <param name="logService"></param>
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/// <returns></returns>
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public override bool Initialize(LoggingService logService)
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{
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this.m_LoggingService = logService;
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return true;
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}
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/// <summary>
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/// Processing function called when a file is being unpacked. Allows plugins to check the file
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/// and see if it can handle the file for its intended purpose.
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/// </summary>
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/// <param name="file"></param>
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/// <returns></returns>
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public override bool CanProcessFile(string file)
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{
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try
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{
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// Load the file..
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var f = new Pe64File(file);
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if (!f.Parse() || !f.IsFile64Bit() || !f.HasSection(".bind"))
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return false;
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// Obtain the bind section data..
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var bind = f.GetSectionData(".bind").Take(0x3000).ToArray();
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// Attempt to locate the known v3.x signature..
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var variant = Pe64Helpers.FindPattern(bind, "E8 00 00 00 00 50 53 51 52 56 57 55 41 50");
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if (variant == -1)
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return false;
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// Attempt to determine the variant version..
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var offset = Pe64Helpers.FindPattern(bind, "48 8D 91 ?? ?? ?? ?? 48"); // 3.0
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if (offset == -1)
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offset = Pe64Helpers.FindPattern(bind, "48 8D 91 ?? ?? ?? ?? 41"); // 3.1
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if (offset == -1)
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{
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offset = Pe64Helpers.FindPattern(bind, "48 C7 84 24 ?? ?? ?? ?? ?? ?? ?? ?? 48"); // 3.1.2
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if (offset > 0)
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offset += 5;
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}
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// Ensure a pattern was found..
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if (offset == -1)
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return false;
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// Read the header size.. (The header size is only 32bit!)
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var headerSize = Math.Abs(BitConverter.ToInt32(bind, (int)offset + 3));
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// Check for the known 3.1 header size..
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return headerSize == 0xF0;
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}
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catch
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{
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return false;
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}
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}
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/// <summary>
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/// Processing function called to allow the plugin to process the file.
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/// </summary>
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/// <param name="file"></param>
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/// <param name="options"></param>
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/// <returns></returns>
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public override bool ProcessFile(string file, SteamlessOptions options)
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{
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// Initialize the class members..
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this.TlsAsOep = false;
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this.TlsOepRva = 0;
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this.Options = options;
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this.CodeSectionData = null;
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this.CodeSectionIndex = -1;
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this.XorKey = 0;
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// Parse the file..
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this.File = new Pe64File(file);
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if (!this.File.Parse())
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return false;
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// Announce we are being unpacked with this packer..
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this.Log("File is packed with SteamStub Variant 3.1 (x64)!", LogMessageType.Information);
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this.Log("Step 1 - Read, decode and validate the SteamStub DRM header.", LogMessageType.Information);
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if (!this.Step1())
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return false;
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this.Log("Step 2 - Read, decode and process the payload data.", LogMessageType.Information);
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if (!this.Step2())
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return false;
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this.Log("Step 3 - Read, decode and dump the SteamDRMP.dll file.", LogMessageType.Information);
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if (!this.Step3())
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return false;
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this.Log("Step 4 - Handle .bind section. Find code section.", LogMessageType.Information);
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if (!this.Step4())
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return false;
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this.Log("Step 5 - Read, decrypt and process code section.", LogMessageType.Information);
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if (!this.Step5())
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return false;
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this.Log("Step 6 - Rebuild and save the unpacked file.", LogMessageType.Information);
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if (!this.Step6())
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return false;
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if (this.Options.RecalculateFileChecksum)
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{
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this.Log("Step 7 - Rebuild unpacked file checksum.", LogMessageType.Information);
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if (!this.Step7())
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return false;
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}
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return true;
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}
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/// <summary>
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/// Step #1
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///
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/// Read, decode and validate the SteamStub DRM header.
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/// </summary>
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/// <returns></returns>
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private bool Step1()
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{
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// Obtain the DRM header data..
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var fileOffset = this.File.GetFileOffsetFromRva(this.File.NtHeaders.OptionalHeader.AddressOfEntryPoint);
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var headerData = new byte[0xF0];
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Array.Copy(this.File.FileData, (long)(fileOffset - 0xF0), headerData, 0, 0xF0);
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// Xor decode the header data..
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this.XorKey = SteamStubHelpers.SteamXor(ref headerData, 0xF0);
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this.StubHeader = Pe64Helpers.GetStructure<SteamStub64Var31Header>(headerData);
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// Validate the header signature..
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if (this.StubHeader.Signature == 0xC0DEC0DF)
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return true;
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// Try again using the Tls callback (if any) as the OEP instead..
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if (this.File.TlsCallbacks.Count == 0)
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return false;
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// Obtain the DRM header data..
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fileOffset = this.File.GetRvaFromVa(this.File.TlsCallbacks[0]);
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fileOffset = this.File.GetFileOffsetFromRva(fileOffset);
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headerData = new byte[0xF0];
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Array.Copy(this.File.FileData, (long)(fileOffset - 0xF0), headerData, 0, 0xF0);
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// Xor decode the header data..
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this.XorKey = SteamStubHelpers.SteamXor(ref headerData, 0xF0);
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this.StubHeader = Pe64Helpers.GetStructure<SteamStub64Var31Header>(headerData);
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// Validate the header signature..
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if (this.StubHeader.Signature != 0xC0DEC0DF)
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return false;
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// Tls was valid for the real oep..
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this.TlsAsOep = true;
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this.TlsOepRva = this.File.GetRvaFromVa(this.File.TlsCallbacks[0]);
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return true;
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}
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/// <summary>
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/// Step #2
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///
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/// Read, decode and process the payload data.
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/// </summary>
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/// <returns></returns>
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private bool Step2()
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{
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// Obtain the payload address and size..
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var payloadAddr = this.File.GetFileOffsetFromRva(this.TlsAsOep ? this.TlsOepRva - this.StubHeader.BindSectionOffset : this.File.NtHeaders.OptionalHeader.AddressOfEntryPoint - this.StubHeader.BindSectionOffset);
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var payloadSize = (this.StubHeader.PayloadSize + 0x0F) & 0xFFFFFFF0;
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// Do nothing if there is no payload..
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if (payloadSize == 0)
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return true;
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this.Log(" --> File has payload data!", LogMessageType.Debug);
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// Obtain and decode the payload..
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var payload = new byte[payloadSize];
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Array.Copy(this.File.FileData, (long)payloadAddr, payload, 0, payloadSize);
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this.XorKey = SteamStubHelpers.SteamXor(ref payload, payloadSize, this.XorKey);
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try
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{
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if (this.Options.DumpPayloadToDisk)
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{
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System.IO.File.WriteAllBytes(this.File.FilePath + ".payload", payload);
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this.Log(" --> Saved payload to disk!", LogMessageType.Debug);
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}
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}
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catch
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{
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// Do nothing here since it doesn't matter if this fails..
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}
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return true;
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}
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/// <summary>
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/// Step #3
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///
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/// Read, decode and dump the SteamDRMP.dll file.
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/// </summary>
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/// <returns></returns>
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private bool Step3()
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{
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// Ensure there is a dll to process..
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if (this.StubHeader.DRMPDllSize == 0)
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{
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this.Log(" --> File does not contain a SteamDRMP.dll file.", LogMessageType.Debug);
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return true;
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}
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this.Log(" --> File has SteamDRMP.dll file!", LogMessageType.Debug);
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try
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{
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// Obtain the SteamDRMP.dll file address and data..
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var drmpAddr = this.File.GetFileOffsetFromRva(this.TlsAsOep ? this.TlsOepRva - this.StubHeader.BindSectionOffset + this.StubHeader.DRMPDllOffset : this.File.NtHeaders.OptionalHeader.AddressOfEntryPoint - this.StubHeader.BindSectionOffset + this.StubHeader.DRMPDllOffset);
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var drmpData = new byte[this.StubHeader.DRMPDllSize];
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Array.Copy(this.File.FileData, (long)drmpAddr, drmpData, 0, drmpData.Length);
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// Decrypt the data (xtea decryption)..
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SteamStubHelpers.SteamDrmpDecryptPass1(ref drmpData, this.StubHeader.DRMPDllSize, this.StubHeader.EncryptionKeys);
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try
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{
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if (this.Options.DumpSteamDrmpToDisk)
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{
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var basePath = Path.GetDirectoryName(this.File.FilePath) ?? string.Empty;
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System.IO.File.WriteAllBytes(Path.Combine(basePath, "SteamDRMP.dll"), drmpData);
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this.Log(" --> Saved SteamDRMP.dll to disk!", LogMessageType.Debug);
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}
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}
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catch
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{
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// Do nothing here since it doesn't matter if this fails..
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}
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return true;
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}
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catch
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{
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this.Log(" --> Error trying to decrypt the files SteamDRMP.dll data!", LogMessageType.Error);
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return false;
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}
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}
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/// <summary>
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/// Step #4
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///
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/// Remove the bind section if requested.
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/// Find the code section.
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/// </summary>
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/// <returns></returns>
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private bool Step4()
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{
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// Remove the bind section if its not requested to be saved..
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if (!this.Options.KeepBindSection)
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{
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// Obtain the .bind section..
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var bindSection = this.File.GetSection(".bind");
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if (!bindSection.IsValid)
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return false;
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// Remove the section..
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this.File.RemoveSection(bindSection);
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// Decrease the header section count..
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var ntHeaders = this.File.NtHeaders;
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ntHeaders.FileHeader.NumberOfSections--;
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this.File.NtHeaders = ntHeaders;
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this.Log(" --> .bind section was removed from the file.", LogMessageType.Debug);
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}
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else
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this.Log(" --> .bind section was kept in the file.", LogMessageType.Debug);
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// Skip finding the code section if the file is not encrypted..
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if ((this.StubHeader.Flags & (uint)SteamStubDrmFlags.NoEncryption) == (uint)SteamStubDrmFlags.NoEncryption)
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return true;
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// Find the code section..
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var codeSection = this.File.GetOwnerSection(this.StubHeader.CodeSectionVirtualAddress);
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// Store the code sections index..
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this.CodeSectionIndex = this.File.GetSectionIndex(codeSection);
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return true;
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}
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/// <summary>
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/// Step #5
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///
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/// Read, decrypt and process the code section.
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/// </summary>
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/// <returns></returns>
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private bool Step5()
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{
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// Skip decryption if the code section is not encrypted..
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if ((this.StubHeader.Flags & (uint)SteamStubDrmFlags.NoEncryption) == (uint)SteamStubDrmFlags.NoEncryption)
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{
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this.Log(" --> Code section is not encrypted.", LogMessageType.Debug);
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return true;
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}
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try
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{
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// Obtain the code section..
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var codeSection = this.File.Sections[this.CodeSectionIndex];
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this.Log($" --> {codeSection.SectionName} linked as main code section.", LogMessageType.Debug);
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this.Log($" --> {codeSection.SectionName} section is encrypted.", LogMessageType.Debug);
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if (codeSection.SizeOfRawData == 0)
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{
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this.Log($" --> {codeSection.SectionName} section is empty; skipping decryption.", LogMessageType.Debug);
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this.CodeSectionData = new byte[] { };
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return true;
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}
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// Obtain the code section data..
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var codeSectionData = new byte[codeSection.SizeOfRawData + this.StubHeader.CodeSectionStolenData.Length];
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Array.Copy(this.StubHeader.CodeSectionStolenData, (long)0, codeSectionData, 0, this.StubHeader.CodeSectionStolenData.Length);
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Array.Copy(this.File.FileData, (long)this.File.GetFileOffsetFromRva(codeSection.VirtualAddress), codeSectionData, this.StubHeader.CodeSectionStolenData.Length, codeSection.SizeOfRawData);
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// Create the AES decryption helper..
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var aes = new AesHelper(this.StubHeader.AES_Key, this.StubHeader.AES_IV);
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aes.RebuildIv(this.StubHeader.AES_IV);
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// Decrypt the code section data..
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var data = aes.Decrypt(codeSectionData, CipherMode.CBC, PaddingMode.None);
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if (data == null)
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return false;
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// Set the code section override data..
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this.CodeSectionData = data;
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return true;
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}
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catch
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{
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this.Log(" --> Error trying to decrypt the files code section data!", LogMessageType.Error);
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return false;
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}
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}
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/// <summary>
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/// Step #6
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///
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/// Rebuild and save the unpacked file.
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/// </summary>
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/// <returns></returns>
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private bool Step6()
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{
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FileStream fStream = null;
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try
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{
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// Zero the DosStubData if desired..
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if (this.Options.ZeroDosStubData && this.File.DosStubSize > 0)
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this.File.DosStubData = Enumerable.Repeat((byte)0, (int)this.File.DosStubSize).ToArray();
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// Rebuild the file sections..
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this.File.RebuildSections(this.Options.DontRealignSections == false);
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// Open the unpacked file for writing..
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var unpackedPath = this.File.FilePath + ".unpacked.exe";
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fStream = new FileStream(unpackedPath, FileMode.Create, FileAccess.ReadWrite);
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// Write the DOS header to the file..
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fStream.WriteBytes(Pe64Helpers.GetStructureBytes(this.File.DosHeader));
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// Write the DOS stub to the file..
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if (this.File.DosStubSize > 0)
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fStream.WriteBytes(this.File.DosStubData);
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// Update the NT headers..
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var ntHeaders = this.File.NtHeaders;
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ntHeaders.OptionalHeader.AddressOfEntryPoint = (uint)this.StubHeader.OriginalEntryPoint;
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ntHeaders.OptionalHeader.CheckSum = 0;
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this.File.NtHeaders = ntHeaders;
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// Write the NT headers to the file..
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fStream.WriteBytes(Pe64Helpers.GetStructureBytes(ntHeaders));
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// Write the sections to the file..
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for (var x = 0; x < this.File.Sections.Count; x++)
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{
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var section = this.File.Sections[x];
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var sectionData = this.File.SectionData[x];
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// Write the section header to the file..
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fStream.WriteBytes(Pe64Helpers.GetStructureBytes(section));
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// Set the file pointer to the sections raw data..
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var sectionOffset = fStream.Position;
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fStream.Position = section.PointerToRawData;
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// Write the sections raw data..
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var sectionIndex = this.File.Sections.IndexOf(section);
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if (sectionIndex == this.CodeSectionIndex)
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fStream.WriteBytes(this.CodeSectionData ?? sectionData);
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else
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fStream.WriteBytes(sectionData);
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// Reset the file offset..
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fStream.Position = sectionOffset;
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}
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// Set the stream to the end of the file..
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fStream.Position = fStream.Length;
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// Write the overlay data if it exists..
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if (this.File.OverlayData != null)
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fStream.WriteBytes(this.File.OverlayData);
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this.Log(" --> Unpacked file saved to disk!", LogMessageType.Success);
|
|
this.Log($" --> File Saved As: {unpackedPath}", LogMessageType.Success);
|
|
|
|
return true;
|
|
}
|
|
catch
|
|
{
|
|
this.Log(" --> Error trying to save unpacked file!", LogMessageType.Error);
|
|
return false;
|
|
}
|
|
finally
|
|
{
|
|
fStream?.Dispose();
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Step #7
|
|
///
|
|
/// Recalculate the file checksum.
|
|
/// </summary>
|
|
/// <returns></returns>
|
|
private bool Step7()
|
|
{
|
|
var unpackedPath = this.File.FilePath + ".unpacked.exe";
|
|
if (!Pe64Helpers.UpdateFileChecksum(unpackedPath))
|
|
{
|
|
this.Log(" --> Error trying to recalculate unpacked file checksum!", LogMessageType.Error);
|
|
return false;
|
|
}
|
|
|
|
this.Log(" --> Unpacked file updated with new checksum!", LogMessageType.Success);
|
|
return true;
|
|
|
|
}
|
|
|
|
/// <summary>
|
|
/// Gets or sets if the Tls callback is being used as the Oep.
|
|
/// </summary>
|
|
private bool TlsAsOep { get; set; }
|
|
|
|
/// <summary>
|
|
/// Gets or sets the Tls Oep Rva if it is being used as the Oep.
|
|
/// </summary>
|
|
private ulong TlsOepRva { get; set; }
|
|
|
|
/// <summary>
|
|
/// Gets or sets the Steamless options this file was requested to process with.
|
|
/// </summary>
|
|
private SteamlessOptions Options { get; set; }
|
|
|
|
/// <summary>
|
|
/// Gets or sets the file being processed.
|
|
/// </summary>
|
|
private Pe64File File { get; set; }
|
|
|
|
/// <summary>
|
|
/// Gets or sets the current xor key being used against the file data.
|
|
/// </summary>
|
|
private uint XorKey { get; set; }
|
|
|
|
/// <summary>
|
|
/// Gets or sets the DRM stub header.
|
|
/// </summary>
|
|
private SteamStub64Var31Header StubHeader { get; set; }
|
|
|
|
/// <summary>
|
|
/// Gets or sets the index of the code section.
|
|
/// </summary>
|
|
private int CodeSectionIndex { get; set; }
|
|
|
|
/// <summary>
|
|
/// Gets or sets the decrypted code section data.
|
|
/// </summary>
|
|
private byte[] CodeSectionData { get; set; }
|
|
}
|
|
} |