mirror of
https://github.com/atom0s/Steamless.git
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118 lines
No EOL
3.9 KiB
C#
118 lines
No EOL
3.9 KiB
C#
/**
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* Steamless - Copyright (c) 2015 - 2017 atom0s [atom0s@live.com]
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*
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* This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.
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* To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-nd/4.0/ or send a letter to
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* Creative Commons, PO Box 1866, Mountain View, CA 94042, USA.
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*
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* By using Steamless, you agree to the above license and its terms.
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*
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* Attribution - You must give appropriate credit, provide a link to the license and indicate if changes were
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* made. You must do so in any reasonable manner, but not in any way that suggests the licensor
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* endorses you or your use.
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*
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* Non-Commercial - You may not use the material (Steamless) for commercial purposes.
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*
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* No-Derivatives - If you remix, transform, or build upon the material (Steamless), you may not distribute the
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* modified material. You are, however, allowed to submit the modified works back to the original
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* Steamless project in attempt to have it added to the original project.
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*
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* You may not apply legal terms or technological measures that legally restrict others
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* from doing anything the license permits.
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*
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* No warranties are given.
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*/
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namespace Steamless.API.Model
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{
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using Services;
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using System;
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public abstract class SteamlessPlugin : IDisposable
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{
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/// <summary>
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/// Gets the author of this plugin.
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/// </summary>
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public virtual string Author => "Steamless Development Team";
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/// <summary>
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/// Gets the name of this plugin.
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/// </summary>
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public virtual string Name => "Steamless Plugin";
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/// <summary>
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/// Gets the description of this plugin.
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/// </summary>
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public virtual string Description => "The Steamless base plugin class.";
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/// <summary>
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/// Gets the version of this plugin.
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/// </summary>
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public virtual Version Version => new Version(1, 0, 0, 0);
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/// <summary>
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/// Deconstructor
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/// </summary>
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~SteamlessPlugin()
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{
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this.Dispose(false);
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}
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/// <summary>
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/// IDisposable implementation.
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/// </summary>
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public void Dispose()
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{
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this.Dispose(true);
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GC.SuppressFinalize(this);
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}
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/// <summary>
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/// IDisposable implementation.
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/// </summary>
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/// <param name="disposing"></param>
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protected virtual void Dispose(bool disposing)
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{
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}
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/// <summary>
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/// Initialize function called when this plugin is first loaded.
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/// </summary>
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/// <param name="logService"></param>
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/// <returns></returns>
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public virtual bool Initialize(LoggingService logService)
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{
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return false;
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}
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/// <summary>
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/// Processing function called when a file is being unpacked. Allows plugins to check the file
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/// and see if it can handle the file for its intended purpose.
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/// </summary>
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/// <param name="file"></param>
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/// <returns></returns>
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public virtual bool CanProcessFile(string file)
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{
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return false;
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}
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/// <summary>
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/// Processing function called to allow the plugin to process the file.
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/// </summary>
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/// <param name="file"></param>
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/// <param name="options"></param>
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/// <returns></returns>
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public virtual bool ProcessFile(string file, SteamlessOptions options)
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{
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return false;
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}
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/// <summary>
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/// Returns a string that represents the current object.
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/// </summary>
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/// <returns>
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/// A string that represents the current object.
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/// </returns>
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public string DisplayName => this.Name + " - " + this.Description;
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}
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} |