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Steamless/Steamless.Unpacker.Variant20.x86/Classes/SteamStubHeader.cs
atom0s 676c863b08 Updated copyright date ranges.
Fixed issue with memory errors due to incorrect structure mapping handling.
2020-08-17 01:52:21 -07:00

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5.6 KiB
C#

/**
* Steamless - Copyright (c) 2015 - 2020 atom0s [atom0s@live.com]
*
* This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.
* To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-nd/4.0/ or send a letter to
* Creative Commons, PO Box 1866, Mountain View, CA 94042, USA.
*
* By using Steamless, you agree to the above license and its terms.
*
* Attribution - You must give appropriate credit, provide a link to the license and indicate if changes were
* made. You must do so in any reasonable manner, but not in any way that suggests the licensor
* endorses you or your use.
*
* Non-Commercial - You may not use the material (Steamless) for commercial purposes.
*
* No-Derivatives - If you remix, transform, or build upon the material (Steamless), you may not distribute the
* modified material. You are, however, allowed to submit the modified works back to the original
* Steamless project in attempt to have it added to the original project.
*
* You may not apply legal terms or technological measures that legally restrict others
* from doing anything the license permits.
*
* No warranties are given.
*/
namespace Steamless.Unpacker.Variant20.x86.Classes
{
using System.Runtime.InteropServices;
/// <summary>
/// SteamStub DRM Variant 2.0 Header
/// </summary>
[StructLayout(LayoutKind.Sequential)]
public struct SteamStub32Var20Header
{
public uint XorKey; // The base XOR key, if defined, to unpack the file with.
public uint GetModuleHandleA_idata; // The address of GetModuleHandleA inside of the .idata section.
public uint GetModuleHandleW_idata; // The address of GetModuleHandleW inside of the .idata section.
public uint GetProcAddress_idata; // The address of GetProcAddress inside of the .idata section.
public uint LoadLibraryA_idata; // The address of LoadLibraryA inside of the .idata section.
public uint Unknown0000; // Unknown (Was 0 when testing. Possibly LoadLibraryW.)
public uint BindSectionVirtualAddress; // The virtual address to the .bind section.
public uint BindStartFunctionSize; // The size of the start function from the .bind section.
public uint PayloadKeyMatch; // The key inside of the SteamDRMP.dll file that is matched to this structures data. (This matches the first 4 bytes of the payload data.)
public uint PayloadDataVirtualAddress; // The virtual address to the payload data.
public uint PayloadDataSize; // The size of the payload data.
public uint SteamAppID; // The steam application id of the packed file.
public uint Unknown0001; // Unknown
[MarshalAs(UnmanagedType.ByValArray, SizeConst = 0x08)]
public byte[] SteamAppIDString; // The SteamAppID of the packed file, in string format.
public uint SteamDRMPDllVirtualAddress; // The offset inside of the payload data holding the virtual address to the SteamDRMP.dll file data.
public uint SteamDRMPDllSize; // The offset inside of the payload data holding the size of the SteamDRMP.dll file data.
public uint XTeaKeys; // The offset inside of the payload data holding the address to the Xtea keys to decrypt the SteamDRMP.dll file.
[MarshalAs(UnmanagedType.ByValArray, SizeConst = 0x31C)]
public byte[] StubData; // Misc stub data, such as strings, error messages, etc.
}
/// <summary>
/// SteamStub DRM Variant 2.0 Header (Header Size: 0xD0 Variant)
/// </summary>
[StructLayout(LayoutKind.Sequential)]
public struct SteamStub32Var20Header_D0Variant
{
public uint XorKey; // The base XOR key, if defined, to unpack the file with.
public uint GetModuleHandleA_idata; // The address of GetModuleHandleA inside of the .idata section.
public uint GetModuleHandleW_idata; // The address of GetModuleHandleW inside of the .idata section.
public uint GetProcAddress_idata; // The address of GetProcAddress inside of the .idata section.
public uint LoadLibraryA_idata; // The address of LoadLibraryA inside of the .idata section.
public uint BindSectionVirtualAddress; // The virtual address to the .bind section.
public uint BindStartFunctionSize; // The size of the start function from the .bind section.
public uint PayloadKeyMatch; // The key inside of the SteamDRMP.dll file that is matched to this structures data. (This matches the first 4 bytes of the payload data.)
public uint PayloadDataVirtualAddress; // The virtual address to the payload data.
public uint PayloadDataSize; // The size of the payload data.
public uint SteamAppID; // The steam application id of the packed file.
public uint Unknown0000; // Unknown
[MarshalAs(UnmanagedType.ByValArray, SizeConst = 0x08)]
public byte[] SteamAppIDString; // The SteamAppID of the packed file, in string format.
public uint SteamDRMPDllVirtualAddress; // The offset inside of the payload data holding the virtual address to the SteamDRMP.dll file data.
public uint SteamDRMPDllSize; // The offset inside of the payload data holding the size of the SteamDRMP.dll file data.
public uint XTeaKeys; // The offset inside of the payload data holding the address to the Xtea keys to decrypt the SteamDRMP.dll file.
[MarshalAs(UnmanagedType.ByValArray, SizeConst = 0x31C)]
public byte[] StubData; // Misc stub data, such as strings, error messages, etc.
}
}