mirror of
https://github.com/atom0s/Steamless.git
synced 2024-12-19 23:07:41 +01:00
168c75dc58
Updated all copyrights to include 2018.
122 lines
No EOL
4.8 KiB
C#
122 lines
No EOL
4.8 KiB
C#
/**
|
|
* Steamless - Copyright (c) 2015 - 2018 atom0s [atom0s@live.com]
|
|
*
|
|
* This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.
|
|
* To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-nd/4.0/ or send a letter to
|
|
* Creative Commons, PO Box 1866, Mountain View, CA 94042, USA.
|
|
*
|
|
* By using Steamless, you agree to the above license and its terms.
|
|
*
|
|
* Attribution - You must give appropriate credit, provide a link to the license and indicate if changes were
|
|
* made. You must do so in any reasonable manner, but not in any way that suggests the licensor
|
|
* endorses you or your use.
|
|
*
|
|
* Non-Commercial - You may not use the material (Steamless) for commercial purposes.
|
|
*
|
|
* No-Derivatives - If you remix, transform, or build upon the material (Steamless), you may not distribute the
|
|
* modified material. You are, however, allowed to submit the modified works back to the original
|
|
* Steamless project in attempt to have it added to the original project.
|
|
*
|
|
* You may not apply legal terms or technological measures that legally restrict others
|
|
* from doing anything the license permits.
|
|
*
|
|
* No warranties are given.
|
|
*/
|
|
|
|
namespace Steamless.Unpacker.Variant20.x86.Classes
|
|
{
|
|
using System;
|
|
|
|
public static class SteamStubHelpers
|
|
{
|
|
/// <summary>
|
|
/// Xor decrypts the given data starting with the given key, if any.
|
|
///
|
|
/// @note If no key is given (0) then the first key is read from the first
|
|
/// 4 bytes inside of the data given.
|
|
/// </summary>
|
|
/// <param name="data">The data to xor decode.</param>
|
|
/// <param name="size">The size of the data to decode.</param>
|
|
/// <param name="key">The starting xor key to decode with.</param>
|
|
/// <returns></returns>
|
|
public static uint SteamXor(ref byte[] data, uint size, uint key = 0)
|
|
{
|
|
var offset = (uint)0;
|
|
|
|
// Read the first key as the base xor key if we had none given..
|
|
if (key == 0)
|
|
{
|
|
offset += 4;
|
|
key = BitConverter.ToUInt32(data, 0);
|
|
}
|
|
|
|
// Decode the data..
|
|
for (var x = offset; x < size; x += 4)
|
|
{
|
|
var val = BitConverter.ToUInt32(data, (int)x);
|
|
Array.Copy(BitConverter.GetBytes(val ^ key), 0, data, x, 4);
|
|
|
|
key = val;
|
|
}
|
|
|
|
return key;
|
|
}
|
|
|
|
/// <summary>
|
|
/// The second pass of decryption for the SteamDRMP.dll file.
|
|
///
|
|
/// @note The encryption method here is known as XTEA.
|
|
/// </summary>
|
|
/// <param name="res">The result value buffer to write our returns to.</param>
|
|
/// <param name="keys">The keys used for the decryption.</param>
|
|
/// <param name="v1">The first value to decrypt from.</param>
|
|
/// <param name="v2">The second value to decrypt from.</param>
|
|
/// <param name="n">The number of passes to crypt the data with.</param>
|
|
public static void SteamDrmpDecryptPass2(ref uint[] res, uint[] keys, uint v1, uint v2, uint n = 32)
|
|
{
|
|
const uint delta = 0x9E3779B9;
|
|
const uint mask = 0xFFFFFFFF;
|
|
var sum = (delta * n) & mask;
|
|
|
|
for (var x = 0; x < n; x++)
|
|
{
|
|
v2 = (v2 - (((v1 << 4 ^ v1 >> 5) + v1) ^ (sum + keys[sum >> 11 & 3]))) & mask;
|
|
sum = (sum - delta) & mask;
|
|
v1 = (v1 - (((v2 << 4 ^ v2 >> 5) + v2) ^ (sum + keys[sum & 3]))) & mask;
|
|
}
|
|
|
|
res[0] = v1;
|
|
res[1] = v2;
|
|
}
|
|
|
|
/// <summary>
|
|
/// The first pass of the decryption for the SteamDRMP.dll file.
|
|
///
|
|
/// @note The encryption method here is known as XTEA. It is modded to include
|
|
/// some basic xor'ing.
|
|
/// </summary>
|
|
/// <param name="data">The data to decrypt.</param>
|
|
/// <param name="size">The size of the data to decrypt.</param>
|
|
/// <param name="keys">The keys used for the decryption.</param>
|
|
public static void SteamDrmpDecryptPass1(ref byte[] data, uint size, uint[] keys)
|
|
{
|
|
var v1 = (uint)0x55555555;
|
|
var v2 = (uint)0x55555555;
|
|
|
|
for (var x = 0; x < size; x += 8)
|
|
{
|
|
var d1 = BitConverter.ToUInt32(data, x + 0);
|
|
var d2 = BitConverter.ToUInt32(data, x + 4);
|
|
|
|
var res = new uint[2];
|
|
SteamDrmpDecryptPass2(ref res, keys, d1, d2);
|
|
|
|
Array.Copy(BitConverter.GetBytes(res[0] ^ v1), 0, data, x + 0, 4);
|
|
Array.Copy(BitConverter.GetBytes(res[1] ^ v2), 0, data, x + 4, 4);
|
|
|
|
v1 = d1;
|
|
v2 = d2;
|
|
}
|
|
}
|
|
}
|
|
} |