mirror of
https://github.com/atom0s/Steamless.git
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168c75dc58
Updated all copyrights to include 2018.
122 lines
No EOL
4.8 KiB
C#
122 lines
No EOL
4.8 KiB
C#
/**
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* Steamless - Copyright (c) 2015 - 2018 atom0s [atom0s@live.com]
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*
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* This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.
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* To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-nd/4.0/ or send a letter to
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* Creative Commons, PO Box 1866, Mountain View, CA 94042, USA.
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*
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* By using Steamless, you agree to the above license and its terms.
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*
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* Attribution - You must give appropriate credit, provide a link to the license and indicate if changes were
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* made. You must do so in any reasonable manner, but not in any way that suggests the licensor
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* endorses you or your use.
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*
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* Non-Commercial - You may not use the material (Steamless) for commercial purposes.
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*
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* No-Derivatives - If you remix, transform, or build upon the material (Steamless), you may not distribute the
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* modified material. You are, however, allowed to submit the modified works back to the original
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* Steamless project in attempt to have it added to the original project.
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*
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* You may not apply legal terms or technological measures that legally restrict others
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* from doing anything the license permits.
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*
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* No warranties are given.
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*/
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namespace Steamless.Unpacker.Variant30.x86.Classes
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{
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using System;
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public static class SteamStubHelpers
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{
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/// <summary>
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/// Xor decrypts the given data starting with the given key, if any.
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///
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/// @note If no key is given (0) then the first key is read from the first
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/// 4 bytes inside of the data given.
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/// </summary>
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/// <param name="data">The data to xor decode.</param>
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/// <param name="size">The size of the data to decode.</param>
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/// <param name="key">The starting xor key to decode with.</param>
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/// <returns></returns>
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public static uint SteamXor(ref byte[] data, uint size, uint key = 0)
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{
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var offset = (uint)0;
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// Read the first key as the base xor key if we had none given..
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if (key == 0)
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{
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offset += 4;
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key = BitConverter.ToUInt32(data, 0);
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}
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// Decode the data..
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for (var x = offset; x < size; x += 4)
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{
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var val = BitConverter.ToUInt32(data, (int)x);
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Array.Copy(BitConverter.GetBytes(val ^ key), 0, data, x, 4);
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key = val;
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}
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return key;
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}
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/// <summary>
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/// The second pass of decryption for the SteamDRMP.dll file.
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///
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/// @note The encryption method here is known as XTEA.
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/// </summary>
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/// <param name="res">The result value buffer to write our returns to.</param>
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/// <param name="keys">The keys used for the decryption.</param>
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/// <param name="v1">The first value to decrypt from.</param>
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/// <param name="v2">The second value to decrypt from.</param>
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/// <param name="n">The number of passes to crypt the data with.</param>
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public static void SteamDrmpDecryptPass2(ref uint[] res, uint[] keys, uint v1, uint v2, uint n = 32)
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{
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const uint delta = 0x9E3779B9;
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const uint mask = 0xFFFFFFFF;
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var sum = (delta * n) & mask;
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for (var x = 0; x < n; x++)
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{
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v2 = (v2 - (((v1 << 4 ^ v1 >> 5) + v1) ^ (sum + keys[sum >> 11 & 3]))) & mask;
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sum = (sum - delta) & mask;
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v1 = (v1 - (((v2 << 4 ^ v2 >> 5) + v2) ^ (sum + keys[sum & 3]))) & mask;
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}
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res[0] = v1;
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res[1] = v2;
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}
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/// <summary>
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/// The first pass of the decryption for the SteamDRMP.dll file.
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///
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/// @note The encryption method here is known as XTEA. It is modded to include
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/// some basic xor'ing.
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/// </summary>
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/// <param name="data">The data to decrypt.</param>
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/// <param name="size">The size of the data to decrypt.</param>
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/// <param name="keys">The keys used for the decryption.</param>
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public static void SteamDrmpDecryptPass1(ref byte[] data, uint size, uint[] keys)
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{
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var v1 = (uint)0x55555555;
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var v2 = (uint)0x55555555;
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for (var x = 0; x < size; x += 8)
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{
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var d1 = BitConverter.ToUInt32(data, x + 0);
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var d2 = BitConverter.ToUInt32(data, x + 4);
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var res = new uint[2];
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SteamDrmpDecryptPass2(ref res, keys, d1, d2);
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Array.Copy(BitConverter.GetBytes(res[0] ^ v1), 0, data, x + 0, 4);
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Array.Copy(BitConverter.GetBytes(res[1] ^ v2), 0, data, x + 4, 4);
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v1 = d1;
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v2 = d2;
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}
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}
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}
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} |