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d3423cde0e
Unpacker: v31.x64 - Adjust size of data searched when determining the variant version. Fixes #56 Misc: Update project copyrights. Misc: Remove some unused/dead code from the UI.
81 lines
No EOL
4.3 KiB
C#
81 lines
No EOL
4.3 KiB
C#
/**
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* Steamless - Copyright (c) 2015 - 2022 atom0s [atom0s@live.com]
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*
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* This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.
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* To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-nd/4.0/ or send a letter to
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* Creative Commons, PO Box 1866, Mountain View, CA 94042, USA.
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*
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* By using Steamless, you agree to the above license and its terms.
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*
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* Attribution - You must give appropriate credit, provide a link to the license and indicate if changes were
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* made. You must do so in any reasonable manner, but not in any way that suggests the licensor
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* endorses you or your use.
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*
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* Non-Commercial - You may not use the material (Steamless) for commercial purposes.
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*
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* No-Derivatives - If you remix, transform, or build upon the material (Steamless), you may not distribute the
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* modified material. You are, however, allowed to submit the modified works back to the original
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* Steamless project in attempt to have it added to the original project.
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*
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* You may not apply legal terms or technological measures that legally restrict others
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* from doing anything the license permits.
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*
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* No warranties are given.
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*/
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namespace Steamless.Unpacker.Variant30.x86.Classes
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{
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using System.Runtime.InteropServices;
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/// <summary>
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/// SteamStub DRM Variant 3.0 Header
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/// </summary>
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[StructLayout(LayoutKind.Sequential)]
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public struct SteamStub32Var30Header
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{
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public uint XorKey; // The base XOR key, if defined, to unpack the file with.
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public uint Signature; // 0xC0DEC0DE signature to validate this header is proper.
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public ulong ImageBase; // The base of the image that is protected.
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public uint AddressOfEntryPoint; // The entry point that is set from the DRM.
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public uint BindSectionOffset; // The starting offset to the bind section data. RVA(AddressOfEntryPoint - BindSectionOffset)
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public uint Unknown0000; // [Cyanic: This field is most likely the .bind code size.]
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public uint OriginalEntryPoint; // The original entry point of the binary before it was protected.
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public uint Unknown0001; // [Cyanic: This field is most likely an offset to a string table.]
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public uint PayloadSize; // The size of the payload data.
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public uint DRMPDllOffset; // The offset to the SteamDRMP.dll file.
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public uint DRMPDllSize; // The size of the SteamDRMP.dll file.
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public uint SteamAppId; // The Steam Application ID of this game.
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public uint Flags; // The DRM flags used while creating the protected executable.
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public uint BindSectionVirtualSize; // The bind section virtual size.
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public uint Unknown0002; // [Cyanic: This field is most likely a hash of some sort.]
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public uint CodeSectionVirtualAddress; // The cpde section virtual address.
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public uint CodeSectionRawSize; // The raw size of the code section.
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[MarshalAs(UnmanagedType.ByValArray, SizeConst = 0x20)]
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public byte[] AES_Key; // The AES encryption key.
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[MarshalAs(UnmanagedType.ByValArray, SizeConst = 0x10)]
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public byte[] AES_IV; // The AES encryption IV.
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[MarshalAs(UnmanagedType.ByValArray, SizeConst = 0x10)]
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public byte[] CodeSectionStolenData; // The first 16 bytes of the code section stolen.
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[MarshalAs(UnmanagedType.ByValArray, SizeConst = 0x04)]
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public uint[] EncryptionKeys; // Encryption keys used for decrypting SteamDRMP.dll file.
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public uint Unknown0003; // [Cyanic: This field is most likely used to flag if the file has Tls data or not.]
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public uint Unknown0004;
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public uint Unknown0005;
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public uint Unknown0006;
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public uint Unknown0007;
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public uint Unknown0008;
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public uint GetModuleHandleA_RVA; // The RVA to GetModuleHandleA.
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public uint GetModuleHandleW_RVA; // The RVA to GetModuleHandleW.
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public uint LoadLibraryA_RVA; // The RVA to LoadLibraryA.
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public uint LoadLibraryW_RVA; // The RVA to LoadLibraryW.
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public uint GetProcAddress_RVA; // The RVA to GetProcAddress.
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public uint Unknown0009;
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public uint Unknown0010;
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public uint Unknown0011;
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}
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} |