mirror of
https://github.com/atom0s/Steamless.git
synced 2024-12-19 23:07:41 +01:00
12c312b4db
Core: Add UI option to enable/disable the new zero DOS stub data option. Unpackers: Add support for new zero DOS stub data option. API: `DontRealignSections` and `ZeroDosStubData` are now default enabled as this is the general 'correct' way to handle most files. (Some files do require the section alignment to happen and some files may use the DOS stub for self-validation and such. Adjust accordingly when using Steamless.)
550 lines
No EOL
21 KiB
C#
550 lines
No EOL
21 KiB
C#
/**
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* Steamless - Copyright (c) 2015 - 2022 atom0s [atom0s@live.com]
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*
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* This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.
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* To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-nd/4.0/ or send a letter to
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* Creative Commons, PO Box 1866, Mountain View, CA 94042, USA.
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*
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* By using Steamless, you agree to the above license and its terms.
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*
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* Attribution - You must give appropriate credit, provide a link to the license and indicate if changes were
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* made. You must do so in any reasonable manner, but not in any way that suggests the licensor
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* endorses you or your use.
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*
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* Non-Commercial - You may not use the material (Steamless) for commercial purposes.
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*
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* No-Derivatives - If you remix, transform, or build upon the material (Steamless), you may not distribute the
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* modified material. You are, however, allowed to submit the modified works back to the original
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* Steamless project in attempt to have it added to the original project.
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*
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* You may not apply legal terms or technological measures that legally restrict others
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* from doing anything the license permits.
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*
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* No warranties are given.
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*/
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namespace Steamless.Unpacker.Variant31.x64
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{
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using API;
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using API.Crypto;
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using API.Events;
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using API.Extensions;
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using API.Model;
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using API.PE64;
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using API.Services;
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using Classes;
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using System;
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using System.IO;
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using System.Linq;
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using System.Reflection;
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using System.Security.Cryptography;
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[SteamlessApiVersion(1, 0)]
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public class Main : SteamlessPlugin
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{
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/// <summary>
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/// Internal logging service instance.
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/// </summary>
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private LoggingService m_LoggingService;
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/// <summary>
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/// Gets the author of this plugin.
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/// </summary>
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public override string Author => "atom0s";
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/// <summary>
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/// Gets the name of this plugin.
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/// </summary>
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public override string Name => "SteamStub Variant 3.1.x Unpacker (x64)";
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/// <summary>
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/// Gets the description of this plugin.
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/// </summary>
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public override string Description => "Unpacker for the 64bit SteamStub variant 3.1.x.";
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/// <summary>
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/// Gets the version of this plugin.
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/// </summary>
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public override Version Version => Assembly.GetExecutingAssembly().GetName().Version;
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/// <summary>
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/// Internal wrapper to log a message.
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/// </summary>
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/// <param name="msg"></param>
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/// <param name="type"></param>
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private void Log(string msg, LogMessageType type)
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{
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this.m_LoggingService.OnAddLogMessage(this, new LogMessageEventArgs(msg, type));
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}
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/// <summary>
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/// Initialize function called when this plugin is first loaded.
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/// </summary>
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/// <param name="logService"></param>
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/// <returns></returns>
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public override bool Initialize(LoggingService logService)
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{
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this.m_LoggingService = logService;
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return true;
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}
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/// <summary>
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/// Processing function called when a file is being unpacked. Allows plugins to check the file
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/// and see if it can handle the file for its intended purpose.
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/// </summary>
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/// <param name="file"></param>
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/// <returns></returns>
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public override bool CanProcessFile(string file)
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{
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try
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{
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// Load the file..
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var f = new Pe64File(file);
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if (!f.Parse() || !f.IsFile64Bit() || !f.HasSection(".bind"))
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return false;
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// Obtain the bind section data..
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var bind = f.GetSectionData(".bind").Take(0x3000).ToArray();
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// Attempt to locate the known v3.x signature..
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var variant = Pe64Helpers.FindPattern(bind, "E8 00 00 00 00 50 53 51 52 56 57 55 41 50");
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if (variant == -1)
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return false;
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// Attempt to determine the variant version..
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var offset = Pe64Helpers.FindPattern(bind, "48 8D 91 ?? ?? ?? ?? 48"); // 3.0
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if (offset == -1)
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offset = Pe64Helpers.FindPattern(bind, "48 8D 91 ?? ?? ?? ?? 41"); // 3.1
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if (offset == -1)
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{
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offset = Pe64Helpers.FindPattern(bind, "48 C7 84 24 ?? ?? ?? ?? ?? ?? ?? ?? 48"); // 3.1.2
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if (offset > 0)
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offset += 5;
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}
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// Ensure a pattern was found..
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if (offset == -1)
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return false;
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// Read the header size.. (The header size is only 32bit!)
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var headerSize = Math.Abs(BitConverter.ToInt32(bind, (int)offset + 3));
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// Check for the known 3.1 header size..
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return headerSize == 0xF0;
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}
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catch
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{
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return false;
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}
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}
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/// <summary>
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/// Processing function called to allow the plugin to process the file.
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/// </summary>
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/// <param name="file"></param>
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/// <param name="options"></param>
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/// <returns></returns>
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public override bool ProcessFile(string file, SteamlessOptions options)
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{
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// Initialize the class members..
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this.TlsAsOep = false;
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this.TlsOepRva = 0;
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this.Options = options;
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this.CodeSectionData = null;
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this.CodeSectionIndex = -1;
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this.XorKey = 0;
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// Parse the file..
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this.File = new Pe64File(file);
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if (!this.File.Parse())
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return false;
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// Announce we are being unpacked with this packer..
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this.Log("File is packed with SteamStub Variant 3.1 (x64)!", LogMessageType.Information);
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this.Log("Step 1 - Read, decode and validate the SteamStub DRM header.", LogMessageType.Information);
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if (!this.Step1())
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return false;
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this.Log("Step 2 - Read, decode and process the payload data.", LogMessageType.Information);
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if (!this.Step2())
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return false;
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this.Log("Step 3 - Read, decode and dump the SteamDRMP.dll file.", LogMessageType.Information);
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if (!this.Step3())
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return false;
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this.Log("Step 4 - Handle .bind section. Find code section.", LogMessageType.Information);
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if (!this.Step4())
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return false;
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this.Log("Step 5 - Read, decrypt and process code section.", LogMessageType.Information);
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if (!this.Step5())
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return false;
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this.Log("Step 6 - Rebuild and save the unpacked file.", LogMessageType.Information);
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if (!this.Step6())
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return false;
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return true;
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}
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/// <summary>
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/// Step #1
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///
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/// Read, decode and validate the SteamStub DRM header.
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/// </summary>
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/// <returns></returns>
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private bool Step1()
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{
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// Obtain the DRM header data..
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var fileOffset = this.File.GetFileOffsetFromRva(this.File.NtHeaders.OptionalHeader.AddressOfEntryPoint);
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var headerData = new byte[0xF0];
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Array.Copy(this.File.FileData, (long)(fileOffset - 0xF0), headerData, 0, 0xF0);
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// Xor decode the header data..
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this.XorKey = SteamStubHelpers.SteamXor(ref headerData, 0xF0);
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this.StubHeader = Pe64Helpers.GetStructure<SteamStub64Var31Header>(headerData);
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// Validate the header signature..
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if (this.StubHeader.Signature == 0xC0DEC0DF)
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return true;
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// Try again using the Tls callback (if any) as the OEP instead..
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if (this.File.TlsCallbacks.Count == 0)
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return false;
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// Obtain the DRM header data..
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fileOffset = this.File.GetRvaFromVa(this.File.TlsCallbacks[0]);
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fileOffset = this.File.GetFileOffsetFromRva(fileOffset);
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headerData = new byte[0xF0];
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Array.Copy(this.File.FileData, (long)(fileOffset - 0xF0), headerData, 0, 0xF0);
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// Xor decode the header data..
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this.XorKey = SteamStubHelpers.SteamXor(ref headerData, 0xF0);
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this.StubHeader = Pe64Helpers.GetStructure<SteamStub64Var31Header>(headerData);
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// Validate the header signature..
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if (this.StubHeader.Signature != 0xC0DEC0DF)
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return false;
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// Tls was valid for the real oep..
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this.TlsAsOep = true;
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this.TlsOepRva = this.File.GetRvaFromVa(this.File.TlsCallbacks[0]);
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return true;
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}
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/// <summary>
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/// Step #2
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///
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/// Read, decode and process the payload data.
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/// </summary>
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/// <returns></returns>
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private bool Step2()
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{
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// Obtain the payload address and size..
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var payloadAddr = this.File.GetFileOffsetFromRva(this.TlsAsOep ? this.TlsOepRva - this.StubHeader.BindSectionOffset : this.File.NtHeaders.OptionalHeader.AddressOfEntryPoint - this.StubHeader.BindSectionOffset);
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var payloadSize = (this.StubHeader.PayloadSize + 0x0F) & 0xFFFFFFF0;
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// Do nothing if there is no payload..
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if (payloadSize == 0)
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return true;
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this.Log(" --> File has payload data!", LogMessageType.Debug);
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// Obtain and decode the payload..
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var payload = new byte[payloadSize];
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Array.Copy(this.File.FileData, (long)payloadAddr, payload, 0, payloadSize);
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this.XorKey = SteamStubHelpers.SteamXor(ref payload, payloadSize, this.XorKey);
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try
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{
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if (this.Options.DumpPayloadToDisk)
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{
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System.IO.File.WriteAllBytes(this.File.FilePath + ".payload", payload);
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this.Log(" --> Saved payload to disk!", LogMessageType.Debug);
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}
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}
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catch
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{
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// Do nothing here since it doesn't matter if this fails..
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}
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return true;
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}
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/// <summary>
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/// Step #3
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///
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/// Read, decode and dump the SteamDRMP.dll file.
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/// </summary>
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/// <returns></returns>
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private bool Step3()
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{
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// Ensure there is a dll to process..
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if (this.StubHeader.DRMPDllSize == 0)
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{
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this.Log(" --> File does not contain a SteamDRMP.dll file.", LogMessageType.Debug);
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return true;
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}
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this.Log(" --> File has SteamDRMP.dll file!", LogMessageType.Debug);
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try
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{
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// Obtain the SteamDRMP.dll file address and data..
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var drmpAddr = this.File.GetFileOffsetFromRva(this.TlsAsOep ? this.TlsOepRva - this.StubHeader.BindSectionOffset + this.StubHeader.DRMPDllOffset : this.File.NtHeaders.OptionalHeader.AddressOfEntryPoint - this.StubHeader.BindSectionOffset + this.StubHeader.DRMPDllOffset);
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var drmpData = new byte[this.StubHeader.DRMPDllSize];
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Array.Copy(this.File.FileData, (long)drmpAddr, drmpData, 0, drmpData.Length);
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// Decrypt the data (xtea decryption)..
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SteamStubHelpers.SteamDrmpDecryptPass1(ref drmpData, this.StubHeader.DRMPDllSize, this.StubHeader.EncryptionKeys);
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try
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{
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if (this.Options.DumpSteamDrmpToDisk)
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{
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var basePath = Path.GetDirectoryName(this.File.FilePath) ?? string.Empty;
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System.IO.File.WriteAllBytes(Path.Combine(basePath, "SteamDRMP.dll"), drmpData);
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this.Log(" --> Saved SteamDRMP.dll to disk!", LogMessageType.Debug);
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}
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}
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catch
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{
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// Do nothing here since it doesn't matter if this fails..
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}
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return true;
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}
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catch
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{
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this.Log(" --> Error trying to decrypt the files SteamDRMP.dll data!", LogMessageType.Error);
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return false;
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}
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}
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/// <summary>
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/// Step #4
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///
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/// Remove the bind section if requested.
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/// Find the code section.
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/// </summary>
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/// <returns></returns>
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private bool Step4()
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{
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// Remove the bind section if its not requested to be saved..
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if (!this.Options.KeepBindSection)
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{
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// Obtain the .bind section..
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var bindSection = this.File.GetSection(".bind");
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if (!bindSection.IsValid)
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return false;
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// Remove the section..
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this.File.RemoveSection(bindSection);
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// Decrease the header section count..
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var ntHeaders = this.File.NtHeaders;
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ntHeaders.FileHeader.NumberOfSections--;
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this.File.NtHeaders = ntHeaders;
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this.Log(" --> .bind section was removed from the file.", LogMessageType.Debug);
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}
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else
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this.Log(" --> .bind section was kept in the file.", LogMessageType.Debug);
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// Skip finding the code section if the file is not encrypted..
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if ((this.StubHeader.Flags & (uint)SteamStubDrmFlags.NoEncryption) == (uint)SteamStubDrmFlags.NoEncryption)
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return true;
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// Find the code section..
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var codeSection = this.File.GetOwnerSection(this.StubHeader.CodeSectionVirtualAddress);
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// Store the code sections index..
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this.CodeSectionIndex = this.File.GetSectionIndex(codeSection);
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return true;
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}
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/// <summary>
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/// Step #5
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///
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/// Read, decrypt and process the code section.
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/// </summary>
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/// <returns></returns>
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private bool Step5()
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{
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// Skip decryption if the code section is not encrypted..
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if ((this.StubHeader.Flags & (uint)SteamStubDrmFlags.NoEncryption) == (uint)SteamStubDrmFlags.NoEncryption)
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{
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this.Log(" --> Code section is not encrypted.", LogMessageType.Debug);
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return true;
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}
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try
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{
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// Obtain the code section..
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var codeSection = this.File.Sections[this.CodeSectionIndex];
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this.Log($" --> {codeSection.SectionName} linked as main code section.", LogMessageType.Debug);
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this.Log($" --> {codeSection.SectionName} section is encrypted.", LogMessageType.Debug);
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if (codeSection.SizeOfRawData == 0)
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{
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this.Log($" --> {codeSection.SectionName} section is empty; skipping decryption.", LogMessageType.Debug);
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this.CodeSectionData = new byte[] { };
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return true;
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}
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// Obtain the code section data..
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var codeSectionData = new byte[codeSection.SizeOfRawData + this.StubHeader.CodeSectionStolenData.Length];
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Array.Copy(this.StubHeader.CodeSectionStolenData, (long)0, codeSectionData, 0, this.StubHeader.CodeSectionStolenData.Length);
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Array.Copy(this.File.FileData, (long)this.File.GetFileOffsetFromRva(codeSection.VirtualAddress), codeSectionData, this.StubHeader.CodeSectionStolenData.Length, codeSection.SizeOfRawData);
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// Create the AES decryption helper..
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var aes = new AesHelper(this.StubHeader.AES_Key, this.StubHeader.AES_IV);
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aes.RebuildIv(this.StubHeader.AES_IV);
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// Decrypt the code section data..
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var data = aes.Decrypt(codeSectionData, CipherMode.CBC, PaddingMode.None);
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if (data == null)
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return false;
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// Set the code section override data..
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this.CodeSectionData = data;
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return true;
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}
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catch
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{
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this.Log(" --> Error trying to decrypt the files code section data!", LogMessageType.Error);
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return false;
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}
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}
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/// <summary>
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/// Step #6
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///
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/// Rebuild and save the unpacked file.
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/// </summary>
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/// <returns></returns>
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private bool Step6()
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{
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FileStream fStream = null;
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try
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{
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// Zero the DosStubData if desired..
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if (this.Options.ZeroDosStubData && this.File.DosStubSize > 0)
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this.File.DosStubData = Enumerable.Repeat((byte)0, (int)this.File.DosStubSize).ToArray();
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// Rebuild the file sections..
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this.File.RebuildSections(this.Options.DontRealignSections == false);
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// Open the unpacked file for writing..
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var unpackedPath = this.File.FilePath + ".unpacked.exe";
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fStream = new FileStream(unpackedPath, FileMode.Create, FileAccess.ReadWrite);
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// Write the DOS header to the file..
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fStream.WriteBytes(Pe64Helpers.GetStructureBytes(this.File.DosHeader));
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// Write the DOS stub to the file..
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if (this.File.DosStubSize > 0)
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fStream.WriteBytes(this.File.DosStubData);
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// Update the entry point of the file..
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var ntHeaders = this.File.NtHeaders;
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ntHeaders.OptionalHeader.AddressOfEntryPoint = (uint)this.StubHeader.OriginalEntryPoint;
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this.File.NtHeaders = ntHeaders;
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// Write the NT headers to the file..
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fStream.WriteBytes(Pe64Helpers.GetStructureBytes(ntHeaders));
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// Write the sections to the file..
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for (var x = 0; x < this.File.Sections.Count; x++)
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{
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var section = this.File.Sections[x];
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var sectionData = this.File.SectionData[x];
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// Write the section header to the file..
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fStream.WriteBytes(Pe64Helpers.GetStructureBytes(section));
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// Set the file pointer to the sections raw data..
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var sectionOffset = fStream.Position;
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fStream.Position = section.PointerToRawData;
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// Write the sections raw data..
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var sectionIndex = this.File.Sections.IndexOf(section);
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if (sectionIndex == this.CodeSectionIndex)
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fStream.WriteBytes(this.CodeSectionData ?? sectionData);
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else
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fStream.WriteBytes(sectionData);
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// Reset the file offset..
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fStream.Position = sectionOffset;
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}
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// Set the stream to the end of the file..
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fStream.Position = fStream.Length;
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// Write the overlay data if it exists..
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if (this.File.OverlayData != null)
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fStream.WriteBytes(this.File.OverlayData);
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this.Log(" --> Unpacked file saved to disk!", LogMessageType.Success);
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this.Log($" --> File Saved As: {unpackedPath}", LogMessageType.Success);
|
|
|
|
return true;
|
|
}
|
|
catch
|
|
{
|
|
this.Log(" --> Error trying to save unpacked file!", LogMessageType.Error);
|
|
return false;
|
|
}
|
|
finally
|
|
{
|
|
fStream?.Dispose();
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Gets or sets if the Tls callback is being used as the Oep.
|
|
/// </summary>
|
|
private bool TlsAsOep { get; set; }
|
|
|
|
/// <summary>
|
|
/// Gets or sets the Tls Oep Rva if it is being used as the Oep.
|
|
/// </summary>
|
|
private ulong TlsOepRva { get; set; }
|
|
|
|
/// <summary>
|
|
/// Gets or sets the Steamless options this file was requested to process with.
|
|
/// </summary>
|
|
private SteamlessOptions Options { get; set; }
|
|
|
|
/// <summary>
|
|
/// Gets or sets the file being processed.
|
|
/// </summary>
|
|
private Pe64File File { get; set; }
|
|
|
|
/// <summary>
|
|
/// Gets or sets the current xor key being used against the file data.
|
|
/// </summary>
|
|
private uint XorKey { get; set; }
|
|
|
|
/// <summary>
|
|
/// Gets or sets the DRM stub header.
|
|
/// </summary>
|
|
private SteamStub64Var31Header StubHeader { get; set; }
|
|
|
|
/// <summary>
|
|
/// Gets or sets the index of the code section.
|
|
/// </summary>
|
|
private int CodeSectionIndex { get; set; }
|
|
|
|
/// <summary>
|
|
/// Gets or sets the decrypted code section data.
|
|
/// </summary>
|
|
private byte[] CodeSectionData { get; set; }
|
|
}
|
|
} |