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Steamless/Steamless.Unpacker.Variant20.x86/Classes/SteamStubHelpers.cs

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2.5 KiB
C#

/**
* Steamless - Copyright (c) 2015 - 2020 atom0s [atom0s@live.com]
*
* This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.
* To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-nd/4.0/ or send a letter to
* Creative Commons, PO Box 1866, Mountain View, CA 94042, USA.
*
* By using Steamless, you agree to the above license and its terms.
*
* Attribution - You must give appropriate credit, provide a link to the license and indicate if changes were
* made. You must do so in any reasonable manner, but not in any way that suggests the licensor
* endorses you or your use.
*
* Non-Commercial - You may not use the material (Steamless) for commercial purposes.
*
* No-Derivatives - If you remix, transform, or build upon the material (Steamless), you may not distribute the
* modified material. You are, however, allowed to submit the modified works back to the original
* Steamless project in attempt to have it added to the original project.
*
* You may not apply legal terms or technological measures that legally restrict others
* from doing anything the license permits.
*
* No warranties are given.
*/
namespace Steamless.Unpacker.Variant20.x86.Classes
{
using System;
public static class SteamStubHelpers
{
/// <summary>
/// Xor decrypts the given data starting with the given key, if any.
///
/// @note If no key is given (0) then the first key is read from the first
/// 4 bytes inside of the data given.
/// </summary>
/// <param name="data">The data to xor decode.</param>
/// <param name="size">The size of the data to decode.</param>
/// <param name="key">The starting xor key to decode with.</param>
/// <returns></returns>
public static uint SteamXor(ref byte[] data, uint size, uint key = 0)
{
var offset = (uint)0;
// Read the first key as the base xor key if we had none given..
if (key == 0)
{
offset += 4;
key = BitConverter.ToUInt32(data, 0);
}
// Decode the data..
for (var x = offset; x < size; x += 4)
{
var val = BitConverter.ToUInt32(data, (int)x);
Array.Copy(BitConverter.GetBytes(val ^ key), 0, data, x, 4);
key = val;
}
return key;
}
}
}