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Steamless/Steamless.Unpacker.Variant20.x86/Classes/SteamStubHeader.cs
atom0s e54c95bea3 Updated copyright date ranges to include 2019 across the project.
Added new UseExperimentalFeatures option.
Added new dynamic offset reader for v2 stub parser to better support more files. (experimental feature)
General code cleanup.
2019-03-30 01:23:48 -07:00

90 lines
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5.6 KiB
C#

/**
* Steamless - Copyright (c) 2015 - 2019 atom0s [atom0s@live.com]
*
* This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.
* To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-nd/4.0/ or send a letter to
* Creative Commons, PO Box 1866, Mountain View, CA 94042, USA.
*
* By using Steamless, you agree to the above license and its terms.
*
* Attribution - You must give appropriate credit, provide a link to the license and indicate if changes were
* made. You must do so in any reasonable manner, but not in any way that suggests the licensor
* endorses you or your use.
*
* Non-Commercial - You may not use the material (Steamless) for commercial purposes.
*
* No-Derivatives - If you remix, transform, or build upon the material (Steamless), you may not distribute the
* modified material. You are, however, allowed to submit the modified works back to the original
* Steamless project in attempt to have it added to the original project.
*
* You may not apply legal terms or technological measures that legally restrict others
* from doing anything the license permits.
*
* No warranties are given.
*/
namespace Steamless.Unpacker.Variant20.x86.Classes
{
using System.Runtime.InteropServices;
/// <summary>
/// SteamStub DRM Variant 2.0 Header
/// </summary>
[StructLayout(LayoutKind.Sequential)]
public struct SteamStub32Var20Header
{
public uint XorKey; // The base XOR key, if defined, to unpack the file with.
public uint GetModuleHandleA_idata; // The address of GetModuleHandleA inside of the .idata section.
public uint GetModuleHandleW_idata; // The address of GetModuleHandleW inside of the .idata section.
public uint GetProcAddress_idata; // The address of GetProcAddress inside of the .idata section.
public uint LoadLibraryA_idata; // The address of LoadLibraryA inside of the .idata section.
public uint Unknown0000; // Unknown (Was 0 when testing. Possibly LoadLibraryW.)
public uint BindSectionVirtualAddress; // The virtual address to the .bind section.
public uint BindStartFunctionSize; // The size of the start function from the .bind section.
public uint PayloadKeyMatch; // The key inside of the SteamDRMP.dll file that is matched to this structures data. (This matches the first 4 bytes of the payload data.)
public uint PayloadDataVirtualAddress; // The virtual address to the payload data.
public uint PayloadDataSize; // The size of the payload data.
public uint SteamAppID; // The steam application id of the packed file.
public uint Unknown0001; // Unknown
[MarshalAs(UnmanagedType.ByValArray, SizeConst = 0x08)]
public byte[] SteamAppIDString; // The SteamAppID of the packed file, in string format.
public uint SteamDRMPDllVirtualAddress; // The offset inside of the payload data holding the virtual address to the SteamDRMP.dll file data.
public uint SteamDRMPDllSize; // The offset inside of the payload data holding the size of the SteamDRMP.dll file data.
public uint XTeaKeys; // The offset inside of the payload data holding the address to the Xtea keys to decrypt the SteamDRMP.dll file.
[MarshalAs(UnmanagedType.ByValArray, SizeConst = 0x31C)]
public byte[] StubData; // Misc stub data, such as strings, error messages, etc.
}
/// <summary>
/// SteamStub DRM Variant 2.0 Header (Header Size: 0xD0 Variant)
/// </summary>
[StructLayout(LayoutKind.Sequential)]
public struct SteamStub32Var20Header_D0Variant
{
public uint XorKey; // The base XOR key, if defined, to unpack the file with.
public uint GetModuleHandleA_idata; // The address of GetModuleHandleA inside of the .idata section.
public uint GetModuleHandleW_idata; // The address of GetModuleHandleW inside of the .idata section.
public uint GetProcAddress_idata; // The address of GetProcAddress inside of the .idata section.
public uint LoadLibraryA_idata; // The address of LoadLibraryA inside of the .idata section.
public uint BindSectionVirtualAddress; // The virtual address to the .bind section.
public uint BindStartFunctionSize; // The size of the start function from the .bind section.
public uint PayloadKeyMatch; // The key inside of the SteamDRMP.dll file that is matched to this structures data. (This matches the first 4 bytes of the payload data.)
public uint PayloadDataVirtualAddress; // The virtual address to the payload data.
public uint PayloadDataSize; // The size of the payload data.
public uint SteamAppID; // The steam application id of the packed file.
public uint Unknown0000; // Unknown
[MarshalAs(UnmanagedType.ByValArray, SizeConst = 0x08)]
public byte[] SteamAppIDString; // The SteamAppID of the packed file, in string format.
public uint SteamDRMPDllVirtualAddress; // The offset inside of the payload data holding the virtual address to the SteamDRMP.dll file data.
public uint SteamDRMPDllSize; // The offset inside of the payload data holding the size of the SteamDRMP.dll file data.
public uint XTeaKeys; // The offset inside of the payload data holding the address to the Xtea keys to decrypt the SteamDRMP.dll file.
[MarshalAs(UnmanagedType.ByValArray, SizeConst = 0x31C)]
public byte[] StubData; // Misc stub data, such as strings, error messages, etc.
}
}