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Steamless/Steamless.Unpacker.Variant20.x86/Main.cs
atom0s e54c95bea3 Updated copyright date ranges to include 2019 across the project.
Added new UseExperimentalFeatures option.
Added new dynamic offset reader for v2 stub parser to better support more files. (experimental feature)
General code cleanup.
2019-03-30 01:23:48 -07:00

759 lines
No EOL
30 KiB
C#

/**
* Steamless - Copyright (c) 2015 - 2019 atom0s [atom0s@live.com]
*
* This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.
* To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-nd/4.0/ or send a letter to
* Creative Commons, PO Box 1866, Mountain View, CA 94042, USA.
*
* By using Steamless, you agree to the above license and its terms.
*
* Attribution - You must give appropriate credit, provide a link to the license and indicate if changes were
* made. You must do so in any reasonable manner, but not in any way that suggests the licensor
* endorses you or your use.
*
* Non-Commercial - You may not use the material (Steamless) for commercial purposes.
*
* No-Derivatives - If you remix, transform, or build upon the material (Steamless), you may not distribute the
* modified material. You are, however, allowed to submit the modified works back to the original
* Steamless project in attempt to have it added to the original project.
*
* You may not apply legal terms or technological measures that legally restrict others
* from doing anything the license permits.
*
* No warranties are given.
*/
namespace Steamless.Unpacker.Variant20.x86
{
using API;
using API.Crypto;
using API.Events;
using API.Extensions;
using API.Model;
using API.PE32;
using API.Services;
using Classes;
using SharpDisasm;
using SharpDisasm.Udis86;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Runtime.InteropServices;
using System.Security.Cryptography;
[SteamlessApiVersion(1, 0)]
public class Main : SteamlessPlugin
{
/// <summary>
/// Internal logging service instance.
/// </summary>
private LoggingService m_LoggingService;
/// <summary>
/// Gets the author of this plugin.
/// </summary>
public override string Author => "atom0s";
/// <summary>
/// Gets the name of this plugin.
/// </summary>
public override string Name => "SteamStub Variant 2.0 Unpacker (x86)";
/// <summary>
/// Gets the description of this plugin.
/// </summary>
public override string Description => "Unpacker for the 32bit SteamStub variant 2.0.";
/// <summary>
/// Gets the version of this plugin.
/// </summary>
public override Version Version => Assembly.GetExecutingAssembly().GetName().Version;
/// <summary>
/// Internal wrapper to log a message.
/// </summary>
/// <param name="msg"></param>
/// <param name="type"></param>
private void Log(string msg, LogMessageType type)
{
this.m_LoggingService.OnAddLogMessage(this, new LogMessageEventArgs(msg, type));
}
/// <summary>
/// Initialize function called when this plugin is first loaded.
/// </summary>
/// <param name="logService"></param>
/// <returns></returns>
public override bool Initialize(LoggingService logService)
{
this.m_LoggingService = logService;
return true;
}
/// <summary>
/// Processing function called when a file is being unpacked. Allows plugins to check the file
/// and see if it can handle the file for its intended purpose.
/// </summary>
/// <param name="file"></param>
/// <returns></returns>
public override bool CanProcessFile(string file)
{
try
{
// Load the file..
var f = new Pe32File(file);
if (!f.Parse() || f.IsFile64Bit() || !f.HasSection(".bind"))
return false;
// Obtain the bind section data..
var bind = f.GetSectionData(".bind");
// Attempt to locate the known v2.x signature..
return Pe32Helpers.FindPattern(bind, "53 51 52 56 57 55 8B EC 81 EC 00 10 00 00 C7") > 0;
}
catch
{
return false;
}
}
/// <summary>
/// Processing function called to allow the plugin to process the file.
/// </summary>
/// <param name="file"></param>
/// <param name="options"></param>
/// <returns></returns>
public override bool ProcessFile(string file, SteamlessOptions options)
{
// Initialize the class members..
this.Options = options;
this.CodeSectionData = null;
this.CodeSectionIndex = -1;
this.PayloadData = null;
this.SteamDrmpData = null;
this.SteamDrmpOffsets = new List<int>();
this.UseFallbackDrmpOffsets = false;
this.XorKey = 0;
// Parse the file..
this.File = new Pe32File(file);
if (!this.File.Parse())
return false;
// Announce we are being unpacked with this packer..
this.Log("File is packed with SteamStub Variant 2.0!", LogMessageType.Information);
this.Log("Step 1 - Read, disassemble and decode the SteamStub DRM header.", LogMessageType.Information);
if (!this.Step1())
return false;
this.Log("Step 2 - Read, decode and process the payload data.", LogMessageType.Information);
if (!this.Step2())
return false;
this.Log("Step 3 - Read, decode and dump the SteamDRMP.dll file.", LogMessageType.Information);
if (!this.Step3())
return false;
this.Log("Step 4 - Scan, dump and pull needed offsets from within the SteamDRMP.dll file.", LogMessageType.Information);
if (!this.Step4())
return false;
this.Log("Step 5 - Read, decrypt and process the main code section.", LogMessageType.Information);
if (!this.Step5())
return false;
this.Log("Step 6 - Rebuild and save the unpacked file.", LogMessageType.Information);
if (!this.Step6())
return false;
return true;
}
/// <summary>
/// Step #1
///
/// Read, disassemble and decode the SteamStub DRM header.
/// </summary>
/// <returns></returns>
private bool Step1()
{
// Obtain the file entry offset..
var fileOffset = this.File.GetFileOffsetFromRva(this.File.NtHeaders.OptionalHeader.AddressOfEntryPoint);
// Validate the DRM header..
if (BitConverter.ToUInt32(this.File.FileData, (int)fileOffset - 4) != 0xC0DEC0DE)
return false;
uint structOffset;
uint structSize;
uint structXorKey;
// Disassemble the file to locate the needed DRM information..
if (!this.DisassembleFile(out structOffset, out structSize, out structXorKey))
return false;
// Obtain the DRM header data..
var headerData = new byte[structSize];
Array.Copy(this.File.FileData, this.File.GetFileOffsetFromRva((uint)structOffset), headerData, 0, structSize);
// Xor decode the header data..
this.XorKey = SteamStubHelpers.SteamXor(ref headerData, (uint)headerData.Length, (uint)structXorKey);
// Determine how to handle the header based on the size..
if ((structSize / 4) == 0xD0)
this.StubHeader = Pe32Helpers.GetStructure<SteamStub32Var20Header_D0Variant>(headerData);
else
this.StubHeader = Pe32Helpers.GetStructure<SteamStub32Var20Header>(headerData);
return true;
}
/// <summary>
/// Step #2
///
/// Read, decode and process the payload data.
/// </summary>
/// <returns></returns>
private bool Step2()
{
// Obtain the payload address and size..
var payloadAddr = this.File.GetFileOffsetFromRva(this.File.GetRvaFromVa(this.StubHeader.PayloadDataVirtualAddress));
var payloadData = new byte[this.StubHeader.PayloadDataSize];
Array.Copy(this.File.FileData, payloadAddr, payloadData, 0, this.StubHeader.PayloadDataSize);
// Decode the payload data..
this.XorKey = SteamStubHelpers.SteamXor(ref payloadData, this.StubHeader.PayloadDataSize, this.XorKey);
this.PayloadData = payloadData;
try
{
if (this.Options.DumpPayloadToDisk)
{
System.IO.File.WriteAllBytes(this.File.FilePath + ".payload", payloadData);
this.Log(" --> Saved payload to disk!", LogMessageType.Debug);
}
}
catch
{
// Do nothing here since it doesn't matter if this fails..
}
return true;
}
/// <summary>
/// Step #3
///
/// Read, decode and dump the SteamDRMP.dll file.
/// </summary>
/// <returns></returns>
private bool Step3()
{
this.Log(" --> File has SteamDRMP.dll file!", LogMessageType.Debug);
try
{
// Obtain the SteamDRMP.dll file address and data..
var drmpAddr = this.File.GetFileOffsetFromRva(this.File.GetRvaFromVa(BitConverter.ToUInt32(this.PayloadData, (int)this.StubHeader.SteamDRMPDllVirtualAddress)));
var drmpSize = BitConverter.ToUInt32(this.PayloadData, (int)this.StubHeader.SteamDRMPDllSize);
var drmpData = new byte[drmpSize];
Array.Copy(this.File.FileData, drmpAddr, drmpData, 0, drmpSize);
// Obtain the XTea encryption keys..
var xteyKeys = new uint[(this.PayloadData.Length - this.StubHeader.XTeaKeys) / 4];
for (var x = 0; x < (this.PayloadData.Length - this.StubHeader.XTeaKeys) / 4; x++)
xteyKeys[x] = BitConverter.ToUInt32(this.PayloadData, (int)this.StubHeader.XTeaKeys + (x * 4));
// Decrypt the file data..
SteamStubHelpers.SteamDrmpDecryptPass1(ref drmpData, drmpSize, xteyKeys);
this.SteamDrmpData = drmpData;
try
{
if (this.Options.DumpSteamDrmpToDisk)
{
var basePath = Path.GetDirectoryName(this.File.FilePath) ?? string.Empty;
System.IO.File.WriteAllBytes(Path.Combine(basePath, "SteamDRMP.dll"), drmpData);
this.Log(" --> Saved SteamDRMP.dll to disk!", LogMessageType.Debug);
}
}
catch
{
// Do nothing here since it doesn't matter if this fails..
}
return true;
}
catch
{
this.Log(" --> Error trying to decrypt the files SteamDRMP.dll data!", LogMessageType.Error);
return false;
}
}
/// <summary>
/// Step #4
///
/// Scan, dump and pull needed offsets from within the SteamDRMP.dll file.
/// </summary>
/// <returns></returns>
private bool Step4()
{
// Scan for the needed data by a known pattern for the block of offset data..
var drmpOffset = Pe32Helpers.FindPattern(this.SteamDrmpData, "8B ?? ?? ?? ?? ?? 89 ?? ?? ?? ?? ?? 8B ?? ?? ?? ?? ?? 89 ?? ?? ?? ?? ?? 8B ?? ?? ?? ?? ?? 89 ?? ?? ?? ?? ?? 8B ?? ?? ?? ?? ?? 89 ?? ?? ?? ?? ?? 8B ?? ?? ?? ?? ?? 89 ?? ?? ?? ?? ?? 8D ?? ?? ?? ?? ?? 05");
if (drmpOffset == 0)
{
// Fall-back pattern scan for certain files that fail with the above pattern..
drmpOffset = Pe32Helpers.FindPattern(this.SteamDrmpData, "8B ?? ?? ?? ?? ?? 89 ?? ?? ?? ?? ?? 8B ?? ?? ?? ?? ?? 89 ?? ?? ?? ?? ?? 8B ?? ?? ?? ?? ?? 89 ?? ?? ?? ?? ?? 8B ?? ?? ?? ?? ?? 89 ?? ?? ?? ?? ?? 8B");
if (drmpOffset == 0)
{
// Fall-back pattern (2).. (Seen in some v2 variants.)
drmpOffset = Pe32Helpers.FindPattern(this.SteamDrmpData, "8B ?? ?? ?? ?? ?? 89 ?? ?? ?? ?? ?? 8B ?? ?? ?? ?? ?? A3 ?? ?? ?? ?? 8B ?? ?? ?? ?? ?? A3 ?? ?? ?? ?? 8B ?? ?? ?? ?? ?? A3 ?? ?? ?? ?? 8B");
if (drmpOffset == 0)
return false;
// Use fallback offsets if this worked..
this.UseFallbackDrmpOffsets = true;
}
}
// Copy the block of data from the SteamDRMP.dll data..
var drmpOffsetData = new byte[1024];
Array.Copy(this.SteamDrmpData, drmpOffset, drmpOffsetData, 0, 1024);
// Obtain the offsets from the file data..
var drmpOffsets = (this.Options.UseExperimentalFeatures) ? this.GetSteamDrmpOffsetsDynamic(drmpOffsetData) : this.GetSteamDrmpOffsets(drmpOffsetData);
if (drmpOffsets.Count != 8)
return false;
// Store the offsets..
this.SteamDrmpOffsets = drmpOffsets;
return true;
}
/// <summary>
/// Step #5
///
/// Read, decrypt and process the main code section.
/// </summary>
/// <returns></returns>
private bool Step5()
{
// Remove the bind section if its not requested to be saved..
if (!this.Options.KeepBindSection)
{
// Obtain the .bind section..
var bindSection = this.File.GetSection(".bind");
if (!bindSection.IsValid)
return false;
// Remove the section..
this.File.RemoveSection(bindSection);
// Decrease the header section count..
var ntHeaders = this.File.NtHeaders;
ntHeaders.FileHeader.NumberOfSections--;
this.File.NtHeaders = ntHeaders;
this.Log(" --> .bind section was removed from the file.", LogMessageType.Debug);
}
else
this.Log(" --> .bind section was kept in the file.", LogMessageType.Debug);
byte[] codeSectionData;
// Obtain the main code section (typically .text)..
var mainSection = this.File.GetOwnerSection(this.File.GetRvaFromVa(BitConverter.ToUInt32(this.PayloadData.Skip(this.SteamDrmpOffsets[3]).Take(4).ToArray(), 0)));
if (this.SteamDrmpOffsets[3] != 0)
{
if (mainSection.PointerToRawData == 0 || mainSection.SizeOfRawData == 0)
return false;
}
this.Log($" --> {mainSection.SectionName} linked as main code section.", LogMessageType.Debug);
// Save the code section index for later use..
this.CodeSectionIndex = this.File.GetSectionIndex(mainSection);
// Determine if we are using encryption on the section..
var flags = BitConverter.ToUInt32(this.PayloadData.Skip(this.SteamDrmpOffsets[0]).Take(4).ToArray(), 0);
if ((flags & (uint)DrmFlags.NoEncryption) == (uint)DrmFlags.NoEncryption)
{
this.Log($" --> {mainSection.SectionName} section is not encrypted.", LogMessageType.Debug);
// No encryption was used, just read the original data..
codeSectionData = new byte[mainSection.SizeOfRawData];
Array.Copy(this.File.FileData, this.File.GetFileOffsetFromRva(mainSection.VirtualAddress), codeSectionData, 0, mainSection.SizeOfRawData);
}
else
{
this.Log($" --> {mainSection.SectionName} section is encrypted.", LogMessageType.Debug);
try
{
// Encryption was used, obtain the encryption information..
var aesKey = this.PayloadData.Skip(this.SteamDrmpOffsets[5]).Take(32).ToArray();
var aesIv = this.PayloadData.Skip(this.SteamDrmpOffsets[6]).Take(16).ToArray();
var codeStolen = this.PayloadData.Skip(this.SteamDrmpOffsets[7]).Take(16).ToArray();
// Restore the stolen data then read the rest of the section data..
codeSectionData = new byte[mainSection.SizeOfRawData + codeStolen.Length];
Array.Copy(codeStolen, 0, codeSectionData, 0, codeStolen.Length);
Array.Copy(this.File.FileData, this.File.GetFileOffsetFromRva(mainSection.VirtualAddress), codeSectionData, codeStolen.Length, mainSection.SizeOfRawData);
// Decrypt the code section..
var aes = new AesHelper(aesKey, aesIv);
aes.RebuildIv(aesIv);
codeSectionData = aes.Decrypt(codeSectionData, CipherMode.CBC, PaddingMode.None);
}
catch
{
this.Log(" --> Error trying to decrypt the files code section data!", LogMessageType.Error);
return false;
}
}
// Store the section data..
this.CodeSectionData = codeSectionData;
return true;
}
/// <summary>
/// Step #6
///
/// Rebuild and save the unpacked file.
/// </summary>
/// <returns></returns>
private bool Step6()
{
FileStream fStream = null;
try
{
// Rebuild the file sections..
this.File.RebuildSections();
// Open the unpacked file for writing..
var unpackedPath = this.File.FilePath + ".unpacked.exe";
fStream = new FileStream(unpackedPath, FileMode.Create, FileAccess.ReadWrite);
// Write the DOS header to the file..
fStream.WriteBytes(Pe32Helpers.GetStructureBytes(this.File.DosHeader));
// Write the DOS stub to the file..
if (this.File.DosStubSize > 0)
fStream.WriteBytes(this.File.DosStubData);
// Update the NT headers..
var ntHeaders = this.File.NtHeaders;
var lastSection = this.File.Sections[this.File.Sections.Count - 1];
var originalEntry = BitConverter.ToUInt32(this.PayloadData.Skip(this.SteamDrmpOffsets[2]).Take(4).ToArray(), 0);
ntHeaders.OptionalHeader.AddressOfEntryPoint = this.File.GetRvaFromVa(originalEntry);
ntHeaders.OptionalHeader.SizeOfImage = lastSection.VirtualAddress + lastSection.VirtualSize;
this.File.NtHeaders = ntHeaders;
// Write the NT headers to the file..
fStream.WriteBytes(Pe32Helpers.GetStructureBytes(ntHeaders));
// Write the sections to the file..
for (var x = 0; x < this.File.Sections.Count; x++)
{
var section = this.File.Sections[x];
var sectionData = this.File.SectionData[x];
// Write the section header to the file..
fStream.WriteBytes(Pe32Helpers.GetStructureBytes(section));
// Set the file pointer to the sections raw data..
var sectionOffset = fStream.Position;
fStream.Position = section.PointerToRawData;
// Write the sections raw data..
var sectionIndex = this.File.Sections.IndexOf(section);
if (sectionIndex == this.CodeSectionIndex)
fStream.WriteBytes(this.CodeSectionData ?? sectionData);
else
fStream.WriteBytes(sectionData);
// Reset the file offset..
fStream.Position = sectionOffset;
}
// Set the stream to the end of the file..
fStream.Position = fStream.Length;
// Write the overlay data if it exists..
if (this.File.OverlayData != null)
fStream.WriteBytes(this.File.OverlayData);
this.Log(" --> Unpacked file saved to disk!", LogMessageType.Success);
this.Log($" --> File Saved As: {unpackedPath}", LogMessageType.Success);
return true;
}
catch
{
this.Log(" --> Error trying to save unpacked file!", LogMessageType.Error);
return false;
}
finally
{
fStream?.Dispose();
}
}
/// <summary>
/// Disassembles the file to locate the needed DRM header information.
/// </summary>
/// <param name="offset"></param>
/// <param name="size"></param>
/// <param name="xorKey"></param>
/// <returns></returns>
private bool DisassembleFile(out uint offset, out uint size, out uint xorKey)
{
// Prepare our needed variables..
Disassembler disasm = null;
var dataPointer = IntPtr.Zero;
uint structOffset = 0;
uint structSize = 0;
uint structXorKey = 0;
// Determine the entry offset of the file..
var entryOffset = this.File.GetFileOffsetFromRva(this.File.NtHeaders.OptionalHeader.AddressOfEntryPoint);
try
{
// Copy the file data to memory for disassembling..
dataPointer = Marshal.AllocHGlobal(this.File.FileData.Length);
Marshal.Copy(this.File.FileData, 0, dataPointer, this.File.FileData.Length);
// Create an offset pointer to our .bind function start..
var startPointer = IntPtr.Add(dataPointer, (int)entryOffset);
// Create the disassembler..
Disassembler.Translator.IncludeAddress = true;
Disassembler.Translator.IncludeBinary = true;
disasm = new Disassembler(startPointer, 4096, ArchitectureMode.x86_32, entryOffset);
// Disassemble our function..
foreach (var inst in disasm.Disassemble().Where(inst => !inst.Error))
{
// If all values are found, return successfully..
if (structOffset > 0 && structSize > 0 && structXorKey > 0)
{
offset = structOffset;
size = structSize;
xorKey = structXorKey;
return true;
}
// Looks for: mov dword ptr [value], immediate
if (inst.Mnemonic == ud_mnemonic_code.UD_Imov && inst.Operands[0].Type == ud_type.UD_OP_MEM && inst.Operands[1].Type == ud_type.UD_OP_IMM)
{
if (structOffset == 0)
structOffset = (uint)(inst.Operands[1].LvalUDWord - this.File.NtHeaders.OptionalHeader.ImageBase);
else
structXorKey = (uint)inst.Operands[1].LvalUDWord;
}
// Looks for: mov reg, immediate
if (inst.Mnemonic == ud_mnemonic_code.UD_Imov && inst.Operands[0].Type == ud_type.UD_OP_REG && inst.Operands[1].Type == ud_type.UD_OP_IMM)
structSize = (uint)inst.Operands[1].LvalUDWord * 4;
}
offset = size = xorKey = 0;
return false;
}
catch
{
offset = size = xorKey = 0;
return false;
}
finally
{
disasm?.Dispose();
if (dataPointer != IntPtr.Zero)
Marshal.FreeHGlobal(dataPointer);
}
}
/// <summary>
/// Obtains the needed DRM offsets from the SteamDRMP.dll file.
/// </summary>
/// <param name="data"></param>
/// <returns></returns>
private List<int> GetSteamDrmpOffsets(byte[] data)
{
var offset0 = 2; // Flags
var offset1 = 14; // Steam App Id
var offset2 = this.UseFallbackDrmpOffsets ? 25 : 26; // OEP
var offset3 = this.UseFallbackDrmpOffsets ? 36 : 38; // Code Section Virtual Address
var offset4 = this.UseFallbackDrmpOffsets ? 47 : 50; // Code Section Virtual Size (Encrypted Size)
var offset5 = this.UseFallbackDrmpOffsets ? 61 : 62; // Code Section AES Key
var offset6 = this.UseFallbackDrmpOffsets ? 72 : 67; // Code Section AES Iv
var offsets = new List<int>
{
BitConverter.ToInt32(data, offset0), // ... 0 - Flags
BitConverter.ToInt32(data, offset1), // ... 1 - Steam App Id
BitConverter.ToInt32(data, offset2), // ... 2 - OEP
BitConverter.ToInt32(data, offset3), // ... 3 - Code Section Virtual Address
BitConverter.ToInt32(data, offset4), // ... 4 - Code Section Virtual Size (Encrypted Size)
BitConverter.ToInt32(data, offset5) // .... 5 - Code Section AES Key
};
var aesIvOffset = BitConverter.ToInt32(data, offset6);
offsets.Add(aesIvOffset); // ................. 6 - Code Section AES Iv
offsets.Add(aesIvOffset + 16); // ............ 7 - Code Section Stolen Bytes
return offsets;
}
/// <summary>
/// Obtains the needed DRM offsets from the SteamDRMP.dll file. (Dynamically via disassembling.)
/// </summary>
/// <param name="data"></param>
/// <returns></returns>
private List<int> GetSteamDrmpOffsetsDynamic(byte[] data)
{
Disassembler disasm = null;
var offsets = new List<int>();
var count = 0;
/**
* Assumed order of the offset values:
* - Flags (mov)
* - SteamAppId (mov)
* - OEP (mov)
* - Code Section VA (mov)
* - Code Section Size (mov)
* - Code Section AES Key (lea)
* - Code Section AES IV (offset from above lea)
* - Stolen Bytes (add)
*/
try
{
var skipMov = false;
// Disassemble the incoming block of data to look for the needed offsets dynamically..
disasm = new Disassembler(data, ArchitectureMode.x86_32, 0);
foreach (var inst in disasm.Disassemble().Where(inst => !inst.Error))
{
if (count >= 8)
break;
// ex: mov eax, [eax+1234]
if (!skipMov && inst.Mnemonic == ud_mnemonic_code.UD_Imov)
{
if (inst.Operands.Length >= 2
&& inst.Operands[0].Type == ud_type.UD_OP_REG
&& inst.Operands[1].Type == ud_type.UD_OP_MEM)
{
count++;
offsets.Add(inst.Operands[1].LvalSDWord);
}
}
// ex: lea eax, [eax+1234]
if (inst.Mnemonic == ud_mnemonic_code.UD_Ilea)
{
if (inst.Operands.Length >= 2
&& inst.Operands[0].Type == ud_type.UD_OP_REG
&& inst.Operands[1].Type == ud_type.UD_OP_MEM)
{
count += 2;
offsets.Add(inst.Operands[1].LvalSDWord);
offsets.Add(inst.Operands[1].LvalSDWord + 16);
/**
* Some v2 compiled files have the order of the last offset (add inst) after a mov which loads
* GetModuleHandleA's address into a register. In order to skip that from being read as an offset
* we need this small workaround..
*/
skipMov = true;
}
}
// ex: add eax, 1234
if (inst.Mnemonic == ud_mnemonic_code.UD_Iadd)
{
if (inst.Operands.Length >= 2
&& inst.Operands[0].Type == ud_type.UD_OP_REG
&& inst.Operands[1].Type == ud_type.UD_OP_IMM)
{
count++;
offsets.Add(inst.Operands[1].LvalSDWord);
}
}
}
return offsets;
}
catch
{
return new List<int>();
}
finally
{
disasm?.Dispose();
}
}
/// <summary>
/// Gets or sets the Steamless options this file was requested to process with.
/// </summary>
private SteamlessOptions Options { get; set; }
/// <summary>
/// Gets or sets the file being processed.
/// </summary>
private Pe32File File { get; set; }
/// <summary>
/// Gets or sets the current xor key being used against the file data.
/// </summary>
private uint XorKey { get; set; }
/// <summary>
/// Gets or sets the DRM stub header.
/// </summary>
private dynamic StubHeader { get; set; }
/// <summary>
/// Gets or sets the payload data.
/// </summary>
public byte[] PayloadData { get; set; }
/// <summary>
/// Gets or sets the SteamDRMP.dll data.
/// </summary>
public byte[] SteamDrmpData { get; set; }
/// <summary>
/// Gets or sets the list of SteamDRMP.dll offsets.
/// </summary>
public List<int> SteamDrmpOffsets { get; set; }
/// <summary>
/// Gets or sets if the offsets should be read using fallback values.
/// </summary>
private bool UseFallbackDrmpOffsets { get; set; }
/// <summary>
/// Gets or sets the index of the code section.
/// </summary>
private int CodeSectionIndex { get; set; }
/// <summary>
/// Gets or sets the decrypted code section data.
/// </summary>
private byte[] CodeSectionData { get; set; }
}
}