mirror of
https://github.com/atom0s/Steamless.git
synced 2024-12-19 23:07:41 +01:00
e54c95bea3
Added new UseExperimentalFeatures option. Added new dynamic offset reader for v2 stub parser to better support more files. (experimental feature) General code cleanup.
759 lines
No EOL
30 KiB
C#
759 lines
No EOL
30 KiB
C#
/**
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* Steamless - Copyright (c) 2015 - 2019 atom0s [atom0s@live.com]
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*
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* This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.
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* To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-nd/4.0/ or send a letter to
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* Creative Commons, PO Box 1866, Mountain View, CA 94042, USA.
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*
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* By using Steamless, you agree to the above license and its terms.
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*
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* Attribution - You must give appropriate credit, provide a link to the license and indicate if changes were
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* made. You must do so in any reasonable manner, but not in any way that suggests the licensor
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* endorses you or your use.
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*
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* Non-Commercial - You may not use the material (Steamless) for commercial purposes.
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*
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* No-Derivatives - If you remix, transform, or build upon the material (Steamless), you may not distribute the
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* modified material. You are, however, allowed to submit the modified works back to the original
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* Steamless project in attempt to have it added to the original project.
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*
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* You may not apply legal terms or technological measures that legally restrict others
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* from doing anything the license permits.
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*
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* No warranties are given.
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*/
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namespace Steamless.Unpacker.Variant20.x86
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{
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using API;
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using API.Crypto;
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using API.Events;
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using API.Extensions;
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using API.Model;
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using API.PE32;
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using API.Services;
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using Classes;
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using SharpDisasm;
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using SharpDisasm.Udis86;
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Reflection;
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using System.Runtime.InteropServices;
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using System.Security.Cryptography;
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[SteamlessApiVersion(1, 0)]
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public class Main : SteamlessPlugin
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{
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/// <summary>
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/// Internal logging service instance.
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/// </summary>
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private LoggingService m_LoggingService;
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/// <summary>
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/// Gets the author of this plugin.
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/// </summary>
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public override string Author => "atom0s";
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/// <summary>
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/// Gets the name of this plugin.
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/// </summary>
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public override string Name => "SteamStub Variant 2.0 Unpacker (x86)";
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/// <summary>
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/// Gets the description of this plugin.
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/// </summary>
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public override string Description => "Unpacker for the 32bit SteamStub variant 2.0.";
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/// <summary>
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/// Gets the version of this plugin.
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/// </summary>
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public override Version Version => Assembly.GetExecutingAssembly().GetName().Version;
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/// <summary>
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/// Internal wrapper to log a message.
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/// </summary>
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/// <param name="msg"></param>
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/// <param name="type"></param>
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private void Log(string msg, LogMessageType type)
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{
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this.m_LoggingService.OnAddLogMessage(this, new LogMessageEventArgs(msg, type));
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}
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/// <summary>
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/// Initialize function called when this plugin is first loaded.
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/// </summary>
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/// <param name="logService"></param>
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/// <returns></returns>
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public override bool Initialize(LoggingService logService)
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{
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this.m_LoggingService = logService;
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return true;
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}
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/// <summary>
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/// Processing function called when a file is being unpacked. Allows plugins to check the file
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/// and see if it can handle the file for its intended purpose.
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/// </summary>
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/// <param name="file"></param>
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/// <returns></returns>
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public override bool CanProcessFile(string file)
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{
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try
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{
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// Load the file..
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var f = new Pe32File(file);
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if (!f.Parse() || f.IsFile64Bit() || !f.HasSection(".bind"))
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return false;
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// Obtain the bind section data..
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var bind = f.GetSectionData(".bind");
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// Attempt to locate the known v2.x signature..
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return Pe32Helpers.FindPattern(bind, "53 51 52 56 57 55 8B EC 81 EC 00 10 00 00 C7") > 0;
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}
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catch
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{
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return false;
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}
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}
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/// <summary>
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/// Processing function called to allow the plugin to process the file.
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/// </summary>
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/// <param name="file"></param>
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/// <param name="options"></param>
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/// <returns></returns>
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public override bool ProcessFile(string file, SteamlessOptions options)
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{
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// Initialize the class members..
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this.Options = options;
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this.CodeSectionData = null;
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this.CodeSectionIndex = -1;
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this.PayloadData = null;
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this.SteamDrmpData = null;
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this.SteamDrmpOffsets = new List<int>();
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this.UseFallbackDrmpOffsets = false;
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this.XorKey = 0;
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// Parse the file..
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this.File = new Pe32File(file);
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if (!this.File.Parse())
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return false;
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// Announce we are being unpacked with this packer..
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this.Log("File is packed with SteamStub Variant 2.0!", LogMessageType.Information);
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this.Log("Step 1 - Read, disassemble and decode the SteamStub DRM header.", LogMessageType.Information);
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if (!this.Step1())
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return false;
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this.Log("Step 2 - Read, decode and process the payload data.", LogMessageType.Information);
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if (!this.Step2())
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return false;
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this.Log("Step 3 - Read, decode and dump the SteamDRMP.dll file.", LogMessageType.Information);
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if (!this.Step3())
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return false;
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this.Log("Step 4 - Scan, dump and pull needed offsets from within the SteamDRMP.dll file.", LogMessageType.Information);
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if (!this.Step4())
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return false;
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this.Log("Step 5 - Read, decrypt and process the main code section.", LogMessageType.Information);
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if (!this.Step5())
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return false;
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this.Log("Step 6 - Rebuild and save the unpacked file.", LogMessageType.Information);
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if (!this.Step6())
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return false;
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return true;
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}
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/// <summary>
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/// Step #1
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///
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/// Read, disassemble and decode the SteamStub DRM header.
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/// </summary>
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/// <returns></returns>
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private bool Step1()
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{
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// Obtain the file entry offset..
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var fileOffset = this.File.GetFileOffsetFromRva(this.File.NtHeaders.OptionalHeader.AddressOfEntryPoint);
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// Validate the DRM header..
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if (BitConverter.ToUInt32(this.File.FileData, (int)fileOffset - 4) != 0xC0DEC0DE)
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return false;
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uint structOffset;
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uint structSize;
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uint structXorKey;
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// Disassemble the file to locate the needed DRM information..
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if (!this.DisassembleFile(out structOffset, out structSize, out structXorKey))
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return false;
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// Obtain the DRM header data..
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var headerData = new byte[structSize];
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Array.Copy(this.File.FileData, this.File.GetFileOffsetFromRva((uint)structOffset), headerData, 0, structSize);
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// Xor decode the header data..
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this.XorKey = SteamStubHelpers.SteamXor(ref headerData, (uint)headerData.Length, (uint)structXorKey);
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// Determine how to handle the header based on the size..
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if ((structSize / 4) == 0xD0)
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this.StubHeader = Pe32Helpers.GetStructure<SteamStub32Var20Header_D0Variant>(headerData);
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else
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this.StubHeader = Pe32Helpers.GetStructure<SteamStub32Var20Header>(headerData);
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return true;
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}
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/// <summary>
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/// Step #2
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///
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/// Read, decode and process the payload data.
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/// </summary>
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/// <returns></returns>
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private bool Step2()
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{
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// Obtain the payload address and size..
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var payloadAddr = this.File.GetFileOffsetFromRva(this.File.GetRvaFromVa(this.StubHeader.PayloadDataVirtualAddress));
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var payloadData = new byte[this.StubHeader.PayloadDataSize];
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Array.Copy(this.File.FileData, payloadAddr, payloadData, 0, this.StubHeader.PayloadDataSize);
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// Decode the payload data..
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this.XorKey = SteamStubHelpers.SteamXor(ref payloadData, this.StubHeader.PayloadDataSize, this.XorKey);
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this.PayloadData = payloadData;
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try
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{
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if (this.Options.DumpPayloadToDisk)
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{
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System.IO.File.WriteAllBytes(this.File.FilePath + ".payload", payloadData);
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this.Log(" --> Saved payload to disk!", LogMessageType.Debug);
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}
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}
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catch
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{
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// Do nothing here since it doesn't matter if this fails..
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}
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return true;
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}
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/// <summary>
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/// Step #3
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///
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/// Read, decode and dump the SteamDRMP.dll file.
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/// </summary>
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/// <returns></returns>
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private bool Step3()
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{
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this.Log(" --> File has SteamDRMP.dll file!", LogMessageType.Debug);
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try
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{
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// Obtain the SteamDRMP.dll file address and data..
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var drmpAddr = this.File.GetFileOffsetFromRva(this.File.GetRvaFromVa(BitConverter.ToUInt32(this.PayloadData, (int)this.StubHeader.SteamDRMPDllVirtualAddress)));
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var drmpSize = BitConverter.ToUInt32(this.PayloadData, (int)this.StubHeader.SteamDRMPDllSize);
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var drmpData = new byte[drmpSize];
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Array.Copy(this.File.FileData, drmpAddr, drmpData, 0, drmpSize);
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// Obtain the XTea encryption keys..
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var xteyKeys = new uint[(this.PayloadData.Length - this.StubHeader.XTeaKeys) / 4];
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for (var x = 0; x < (this.PayloadData.Length - this.StubHeader.XTeaKeys) / 4; x++)
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xteyKeys[x] = BitConverter.ToUInt32(this.PayloadData, (int)this.StubHeader.XTeaKeys + (x * 4));
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// Decrypt the file data..
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SteamStubHelpers.SteamDrmpDecryptPass1(ref drmpData, drmpSize, xteyKeys);
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this.SteamDrmpData = drmpData;
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try
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{
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if (this.Options.DumpSteamDrmpToDisk)
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{
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var basePath = Path.GetDirectoryName(this.File.FilePath) ?? string.Empty;
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System.IO.File.WriteAllBytes(Path.Combine(basePath, "SteamDRMP.dll"), drmpData);
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this.Log(" --> Saved SteamDRMP.dll to disk!", LogMessageType.Debug);
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}
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}
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catch
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{
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// Do nothing here since it doesn't matter if this fails..
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}
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return true;
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}
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catch
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{
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this.Log(" --> Error trying to decrypt the files SteamDRMP.dll data!", LogMessageType.Error);
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return false;
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}
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}
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/// <summary>
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/// Step #4
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///
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/// Scan, dump and pull needed offsets from within the SteamDRMP.dll file.
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/// </summary>
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/// <returns></returns>
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private bool Step4()
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{
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// Scan for the needed data by a known pattern for the block of offset data..
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var drmpOffset = Pe32Helpers.FindPattern(this.SteamDrmpData, "8B ?? ?? ?? ?? ?? 89 ?? ?? ?? ?? ?? 8B ?? ?? ?? ?? ?? 89 ?? ?? ?? ?? ?? 8B ?? ?? ?? ?? ?? 89 ?? ?? ?? ?? ?? 8B ?? ?? ?? ?? ?? 89 ?? ?? ?? ?? ?? 8B ?? ?? ?? ?? ?? 89 ?? ?? ?? ?? ?? 8D ?? ?? ?? ?? ?? 05");
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if (drmpOffset == 0)
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{
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// Fall-back pattern scan for certain files that fail with the above pattern..
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drmpOffset = Pe32Helpers.FindPattern(this.SteamDrmpData, "8B ?? ?? ?? ?? ?? 89 ?? ?? ?? ?? ?? 8B ?? ?? ?? ?? ?? 89 ?? ?? ?? ?? ?? 8B ?? ?? ?? ?? ?? 89 ?? ?? ?? ?? ?? 8B ?? ?? ?? ?? ?? 89 ?? ?? ?? ?? ?? 8B");
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if (drmpOffset == 0)
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{
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// Fall-back pattern (2).. (Seen in some v2 variants.)
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drmpOffset = Pe32Helpers.FindPattern(this.SteamDrmpData, "8B ?? ?? ?? ?? ?? 89 ?? ?? ?? ?? ?? 8B ?? ?? ?? ?? ?? A3 ?? ?? ?? ?? 8B ?? ?? ?? ?? ?? A3 ?? ?? ?? ?? 8B ?? ?? ?? ?? ?? A3 ?? ?? ?? ?? 8B");
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if (drmpOffset == 0)
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return false;
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// Use fallback offsets if this worked..
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this.UseFallbackDrmpOffsets = true;
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}
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}
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// Copy the block of data from the SteamDRMP.dll data..
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var drmpOffsetData = new byte[1024];
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Array.Copy(this.SteamDrmpData, drmpOffset, drmpOffsetData, 0, 1024);
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// Obtain the offsets from the file data..
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var drmpOffsets = (this.Options.UseExperimentalFeatures) ? this.GetSteamDrmpOffsetsDynamic(drmpOffsetData) : this.GetSteamDrmpOffsets(drmpOffsetData);
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if (drmpOffsets.Count != 8)
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return false;
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// Store the offsets..
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this.SteamDrmpOffsets = drmpOffsets;
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return true;
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}
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/// <summary>
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/// Step #5
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///
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/// Read, decrypt and process the main code section.
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/// </summary>
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/// <returns></returns>
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private bool Step5()
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{
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// Remove the bind section if its not requested to be saved..
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if (!this.Options.KeepBindSection)
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{
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// Obtain the .bind section..
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var bindSection = this.File.GetSection(".bind");
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if (!bindSection.IsValid)
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return false;
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// Remove the section..
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this.File.RemoveSection(bindSection);
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// Decrease the header section count..
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var ntHeaders = this.File.NtHeaders;
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ntHeaders.FileHeader.NumberOfSections--;
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this.File.NtHeaders = ntHeaders;
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this.Log(" --> .bind section was removed from the file.", LogMessageType.Debug);
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}
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else
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this.Log(" --> .bind section was kept in the file.", LogMessageType.Debug);
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byte[] codeSectionData;
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// Obtain the main code section (typically .text)..
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var mainSection = this.File.GetOwnerSection(this.File.GetRvaFromVa(BitConverter.ToUInt32(this.PayloadData.Skip(this.SteamDrmpOffsets[3]).Take(4).ToArray(), 0)));
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if (this.SteamDrmpOffsets[3] != 0)
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{
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if (mainSection.PointerToRawData == 0 || mainSection.SizeOfRawData == 0)
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return false;
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}
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this.Log($" --> {mainSection.SectionName} linked as main code section.", LogMessageType.Debug);
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// Save the code section index for later use..
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this.CodeSectionIndex = this.File.GetSectionIndex(mainSection);
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// Determine if we are using encryption on the section..
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var flags = BitConverter.ToUInt32(this.PayloadData.Skip(this.SteamDrmpOffsets[0]).Take(4).ToArray(), 0);
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if ((flags & (uint)DrmFlags.NoEncryption) == (uint)DrmFlags.NoEncryption)
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{
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this.Log($" --> {mainSection.SectionName} section is not encrypted.", LogMessageType.Debug);
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// No encryption was used, just read the original data..
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codeSectionData = new byte[mainSection.SizeOfRawData];
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Array.Copy(this.File.FileData, this.File.GetFileOffsetFromRva(mainSection.VirtualAddress), codeSectionData, 0, mainSection.SizeOfRawData);
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}
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else
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{
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this.Log($" --> {mainSection.SectionName} section is encrypted.", LogMessageType.Debug);
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try
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{
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// Encryption was used, obtain the encryption information..
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var aesKey = this.PayloadData.Skip(this.SteamDrmpOffsets[5]).Take(32).ToArray();
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var aesIv = this.PayloadData.Skip(this.SteamDrmpOffsets[6]).Take(16).ToArray();
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var codeStolen = this.PayloadData.Skip(this.SteamDrmpOffsets[7]).Take(16).ToArray();
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// Restore the stolen data then read the rest of the section data..
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codeSectionData = new byte[mainSection.SizeOfRawData + codeStolen.Length];
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Array.Copy(codeStolen, 0, codeSectionData, 0, codeStolen.Length);
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Array.Copy(this.File.FileData, this.File.GetFileOffsetFromRva(mainSection.VirtualAddress), codeSectionData, codeStolen.Length, mainSection.SizeOfRawData);
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// Decrypt the code section..
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var aes = new AesHelper(aesKey, aesIv);
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aes.RebuildIv(aesIv);
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codeSectionData = aes.Decrypt(codeSectionData, CipherMode.CBC, PaddingMode.None);
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}
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catch
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{
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this.Log(" --> Error trying to decrypt the files code section data!", LogMessageType.Error);
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return false;
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}
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}
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// Store the section data..
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this.CodeSectionData = codeSectionData;
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return true;
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}
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/// <summary>
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/// Step #6
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///
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/// Rebuild and save the unpacked file.
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/// </summary>
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/// <returns></returns>
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private bool Step6()
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{
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FileStream fStream = null;
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try
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{
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// Rebuild the file sections..
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this.File.RebuildSections();
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// Open the unpacked file for writing..
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var unpackedPath = this.File.FilePath + ".unpacked.exe";
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fStream = new FileStream(unpackedPath, FileMode.Create, FileAccess.ReadWrite);
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// Write the DOS header to the file..
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fStream.WriteBytes(Pe32Helpers.GetStructureBytes(this.File.DosHeader));
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// Write the DOS stub to the file..
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if (this.File.DosStubSize > 0)
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fStream.WriteBytes(this.File.DosStubData);
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// Update the NT headers..
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var ntHeaders = this.File.NtHeaders;
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var lastSection = this.File.Sections[this.File.Sections.Count - 1];
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var originalEntry = BitConverter.ToUInt32(this.PayloadData.Skip(this.SteamDrmpOffsets[2]).Take(4).ToArray(), 0);
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ntHeaders.OptionalHeader.AddressOfEntryPoint = this.File.GetRvaFromVa(originalEntry);
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ntHeaders.OptionalHeader.SizeOfImage = lastSection.VirtualAddress + lastSection.VirtualSize;
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this.File.NtHeaders = ntHeaders;
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// Write the NT headers to the file..
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fStream.WriteBytes(Pe32Helpers.GetStructureBytes(ntHeaders));
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// Write the sections to the file..
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for (var x = 0; x < this.File.Sections.Count; x++)
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{
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var section = this.File.Sections[x];
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var sectionData = this.File.SectionData[x];
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// Write the section header to the file..
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fStream.WriteBytes(Pe32Helpers.GetStructureBytes(section));
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// Set the file pointer to the sections raw data..
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var sectionOffset = fStream.Position;
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fStream.Position = section.PointerToRawData;
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// Write the sections raw data..
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var sectionIndex = this.File.Sections.IndexOf(section);
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if (sectionIndex == this.CodeSectionIndex)
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fStream.WriteBytes(this.CodeSectionData ?? sectionData);
|
|
else
|
|
fStream.WriteBytes(sectionData);
|
|
|
|
// Reset the file offset..
|
|
fStream.Position = sectionOffset;
|
|
}
|
|
|
|
// Set the stream to the end of the file..
|
|
fStream.Position = fStream.Length;
|
|
|
|
// Write the overlay data if it exists..
|
|
if (this.File.OverlayData != null)
|
|
fStream.WriteBytes(this.File.OverlayData);
|
|
|
|
this.Log(" --> Unpacked file saved to disk!", LogMessageType.Success);
|
|
this.Log($" --> File Saved As: {unpackedPath}", LogMessageType.Success);
|
|
|
|
return true;
|
|
}
|
|
catch
|
|
{
|
|
this.Log(" --> Error trying to save unpacked file!", LogMessageType.Error);
|
|
return false;
|
|
}
|
|
finally
|
|
{
|
|
fStream?.Dispose();
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Disassembles the file to locate the needed DRM header information.
|
|
/// </summary>
|
|
/// <param name="offset"></param>
|
|
/// <param name="size"></param>
|
|
/// <param name="xorKey"></param>
|
|
/// <returns></returns>
|
|
private bool DisassembleFile(out uint offset, out uint size, out uint xorKey)
|
|
{
|
|
// Prepare our needed variables..
|
|
Disassembler disasm = null;
|
|
var dataPointer = IntPtr.Zero;
|
|
uint structOffset = 0;
|
|
uint structSize = 0;
|
|
uint structXorKey = 0;
|
|
|
|
// Determine the entry offset of the file..
|
|
var entryOffset = this.File.GetFileOffsetFromRva(this.File.NtHeaders.OptionalHeader.AddressOfEntryPoint);
|
|
|
|
try
|
|
{
|
|
// Copy the file data to memory for disassembling..
|
|
dataPointer = Marshal.AllocHGlobal(this.File.FileData.Length);
|
|
Marshal.Copy(this.File.FileData, 0, dataPointer, this.File.FileData.Length);
|
|
|
|
// Create an offset pointer to our .bind function start..
|
|
var startPointer = IntPtr.Add(dataPointer, (int)entryOffset);
|
|
|
|
// Create the disassembler..
|
|
Disassembler.Translator.IncludeAddress = true;
|
|
Disassembler.Translator.IncludeBinary = true;
|
|
|
|
disasm = new Disassembler(startPointer, 4096, ArchitectureMode.x86_32, entryOffset);
|
|
|
|
// Disassemble our function..
|
|
foreach (var inst in disasm.Disassemble().Where(inst => !inst.Error))
|
|
{
|
|
// If all values are found, return successfully..
|
|
if (structOffset > 0 && structSize > 0 && structXorKey > 0)
|
|
{
|
|
offset = structOffset;
|
|
size = structSize;
|
|
xorKey = structXorKey;
|
|
return true;
|
|
}
|
|
|
|
// Looks for: mov dword ptr [value], immediate
|
|
if (inst.Mnemonic == ud_mnemonic_code.UD_Imov && inst.Operands[0].Type == ud_type.UD_OP_MEM && inst.Operands[1].Type == ud_type.UD_OP_IMM)
|
|
{
|
|
if (structOffset == 0)
|
|
structOffset = (uint)(inst.Operands[1].LvalUDWord - this.File.NtHeaders.OptionalHeader.ImageBase);
|
|
else
|
|
structXorKey = (uint)inst.Operands[1].LvalUDWord;
|
|
}
|
|
|
|
// Looks for: mov reg, immediate
|
|
if (inst.Mnemonic == ud_mnemonic_code.UD_Imov && inst.Operands[0].Type == ud_type.UD_OP_REG && inst.Operands[1].Type == ud_type.UD_OP_IMM)
|
|
structSize = (uint)inst.Operands[1].LvalUDWord * 4;
|
|
}
|
|
|
|
offset = size = xorKey = 0;
|
|
return false;
|
|
}
|
|
catch
|
|
{
|
|
offset = size = xorKey = 0;
|
|
return false;
|
|
}
|
|
finally
|
|
{
|
|
disasm?.Dispose();
|
|
if (dataPointer != IntPtr.Zero)
|
|
Marshal.FreeHGlobal(dataPointer);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Obtains the needed DRM offsets from the SteamDRMP.dll file.
|
|
/// </summary>
|
|
/// <param name="data"></param>
|
|
/// <returns></returns>
|
|
private List<int> GetSteamDrmpOffsets(byte[] data)
|
|
{
|
|
var offset0 = 2; // Flags
|
|
var offset1 = 14; // Steam App Id
|
|
var offset2 = this.UseFallbackDrmpOffsets ? 25 : 26; // OEP
|
|
var offset3 = this.UseFallbackDrmpOffsets ? 36 : 38; // Code Section Virtual Address
|
|
var offset4 = this.UseFallbackDrmpOffsets ? 47 : 50; // Code Section Virtual Size (Encrypted Size)
|
|
var offset5 = this.UseFallbackDrmpOffsets ? 61 : 62; // Code Section AES Key
|
|
var offset6 = this.UseFallbackDrmpOffsets ? 72 : 67; // Code Section AES Iv
|
|
|
|
var offsets = new List<int>
|
|
{
|
|
BitConverter.ToInt32(data, offset0), // ... 0 - Flags
|
|
BitConverter.ToInt32(data, offset1), // ... 1 - Steam App Id
|
|
BitConverter.ToInt32(data, offset2), // ... 2 - OEP
|
|
BitConverter.ToInt32(data, offset3), // ... 3 - Code Section Virtual Address
|
|
BitConverter.ToInt32(data, offset4), // ... 4 - Code Section Virtual Size (Encrypted Size)
|
|
BitConverter.ToInt32(data, offset5) // .... 5 - Code Section AES Key
|
|
};
|
|
|
|
var aesIvOffset = BitConverter.ToInt32(data, offset6);
|
|
offsets.Add(aesIvOffset); // ................. 6 - Code Section AES Iv
|
|
offsets.Add(aesIvOffset + 16); // ............ 7 - Code Section Stolen Bytes
|
|
|
|
return offsets;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Obtains the needed DRM offsets from the SteamDRMP.dll file. (Dynamically via disassembling.)
|
|
/// </summary>
|
|
/// <param name="data"></param>
|
|
/// <returns></returns>
|
|
private List<int> GetSteamDrmpOffsetsDynamic(byte[] data)
|
|
{
|
|
Disassembler disasm = null;
|
|
var offsets = new List<int>();
|
|
var count = 0;
|
|
|
|
/**
|
|
* Assumed order of the offset values:
|
|
* - Flags (mov)
|
|
* - SteamAppId (mov)
|
|
* - OEP (mov)
|
|
* - Code Section VA (mov)
|
|
* - Code Section Size (mov)
|
|
* - Code Section AES Key (lea)
|
|
* - Code Section AES IV (offset from above lea)
|
|
* - Stolen Bytes (add)
|
|
*/
|
|
|
|
try
|
|
{
|
|
var skipMov = false;
|
|
|
|
// Disassemble the incoming block of data to look for the needed offsets dynamically..
|
|
disasm = new Disassembler(data, ArchitectureMode.x86_32, 0);
|
|
foreach (var inst in disasm.Disassemble().Where(inst => !inst.Error))
|
|
{
|
|
if (count >= 8)
|
|
break;
|
|
|
|
// ex: mov eax, [eax+1234]
|
|
if (!skipMov && inst.Mnemonic == ud_mnemonic_code.UD_Imov)
|
|
{
|
|
if (inst.Operands.Length >= 2
|
|
&& inst.Operands[0].Type == ud_type.UD_OP_REG
|
|
&& inst.Operands[1].Type == ud_type.UD_OP_MEM)
|
|
{
|
|
count++;
|
|
offsets.Add(inst.Operands[1].LvalSDWord);
|
|
}
|
|
}
|
|
|
|
// ex: lea eax, [eax+1234]
|
|
if (inst.Mnemonic == ud_mnemonic_code.UD_Ilea)
|
|
{
|
|
if (inst.Operands.Length >= 2
|
|
&& inst.Operands[0].Type == ud_type.UD_OP_REG
|
|
&& inst.Operands[1].Type == ud_type.UD_OP_MEM)
|
|
{
|
|
count += 2;
|
|
offsets.Add(inst.Operands[1].LvalSDWord);
|
|
offsets.Add(inst.Operands[1].LvalSDWord + 16);
|
|
|
|
/**
|
|
* Some v2 compiled files have the order of the last offset (add inst) after a mov which loads
|
|
* GetModuleHandleA's address into a register. In order to skip that from being read as an offset
|
|
* we need this small workaround..
|
|
*/
|
|
skipMov = true;
|
|
}
|
|
}
|
|
|
|
// ex: add eax, 1234
|
|
if (inst.Mnemonic == ud_mnemonic_code.UD_Iadd)
|
|
{
|
|
if (inst.Operands.Length >= 2
|
|
&& inst.Operands[0].Type == ud_type.UD_OP_REG
|
|
&& inst.Operands[1].Type == ud_type.UD_OP_IMM)
|
|
{
|
|
count++;
|
|
offsets.Add(inst.Operands[1].LvalSDWord);
|
|
}
|
|
}
|
|
}
|
|
|
|
return offsets;
|
|
}
|
|
catch
|
|
{
|
|
return new List<int>();
|
|
}
|
|
finally
|
|
{
|
|
disasm?.Dispose();
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Gets or sets the Steamless options this file was requested to process with.
|
|
/// </summary>
|
|
private SteamlessOptions Options { get; set; }
|
|
|
|
/// <summary>
|
|
/// Gets or sets the file being processed.
|
|
/// </summary>
|
|
private Pe32File File { get; set; }
|
|
|
|
/// <summary>
|
|
/// Gets or sets the current xor key being used against the file data.
|
|
/// </summary>
|
|
private uint XorKey { get; set; }
|
|
|
|
/// <summary>
|
|
/// Gets or sets the DRM stub header.
|
|
/// </summary>
|
|
private dynamic StubHeader { get; set; }
|
|
|
|
/// <summary>
|
|
/// Gets or sets the payload data.
|
|
/// </summary>
|
|
public byte[] PayloadData { get; set; }
|
|
|
|
/// <summary>
|
|
/// Gets or sets the SteamDRMP.dll data.
|
|
/// </summary>
|
|
public byte[] SteamDrmpData { get; set; }
|
|
|
|
/// <summary>
|
|
/// Gets or sets the list of SteamDRMP.dll offsets.
|
|
/// </summary>
|
|
public List<int> SteamDrmpOffsets { get; set; }
|
|
|
|
/// <summary>
|
|
/// Gets or sets if the offsets should be read using fallback values.
|
|
/// </summary>
|
|
private bool UseFallbackDrmpOffsets { get; set; }
|
|
|
|
/// <summary>
|
|
/// Gets or sets the index of the code section.
|
|
/// </summary>
|
|
private int CodeSectionIndex { get; set; }
|
|
|
|
/// <summary>
|
|
/// Gets or sets the decrypted code section data.
|
|
/// </summary>
|
|
private byte[] CodeSectionData { get; set; }
|
|
}
|
|
} |