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goldberg_emulator/overlay_experimental/windows/Vulkan_Hook.h

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/*
* Copyright (C) Nemirtingas
* This file is part of the ingame overlay project
*
* The ingame overlay project is free software; you can redistribute it
* and/or modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 3 of the License, or (at your option) any later version.
*
* The ingame overlay project is distributed in the hope that it will be
* useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with the ingame overlay project; if not, see
* <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "../internal_includes.h"
#include <vulkan/vulkan.h>
class Vulkan_Hook :
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public ingame_overlay::Renderer_Hook,
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public Base_Hook
{
public:
static constexpr const char *DLL_NAME = "vulkan-1.dll";
private:
static Vulkan_Hook* _inst;
// Variables
bool _Hooked;
bool _WindowsHooked;
bool _Initialized;
// Functions
Vulkan_Hook();
void _ResetRenderState();
void _PrepareForOverlay();
// Hook to render functions
static VKAPI_ATTR VkResult VKAPI_CALL MyvkQueuePresentKHR(VkQueue queue, const VkPresentInfoKHR* pPresentInfo);
decltype(::vkQueuePresentKHR)* vkQueuePresentKHR;
public:
std::string LibraryName;
virtual ~Vulkan_Hook();
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virtual bool StartHook(std::function<bool(bool)> key_combination_callback, std::set<ingame_overlay::ToggleKey> toggle_keys);
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virtual bool IsStarted();
static Vulkan_Hook* Inst();
virtual std::string GetLibraryName() const;
void LoadFunctions(decltype(::vkQueuePresentKHR)* _vkQueuePresentKHR);
virtual std::weak_ptr<uint64_t> CreateImageResource(const void* image_data, uint32_t width, uint32_t height);
virtual void ReleaseImageResource(std::weak_ptr<uint64_t> resource);
};