mirror of
https://gitlab.com/Mr_Goldberg/goldberg_emulator.git
synced 2024-11-14 10:50:13 +01:00
76 lines
2.4 KiB
Python
76 lines
2.4 KiB
Python
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USERNAME = ""
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PASSWORD = ""
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#steam ids with public profiles that own a lot of games
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TOP_OWNER_IDS = [76561198028121353, 76561198001237877, 76561198001678750, 76561198237402290]
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from stats_schema_achievement_gen import achievements_gen
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from steam.client import SteamClient
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from steam.client.cdn import CDNClient
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from steam.enums import common
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from steam.enums.emsg import EMsg
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from steam.core.msg import MsgProto
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import os
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import sys
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if len(sys.argv) < 2:
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print("\nUsage: {} appid\n\nExample: {} 480\n".format(sys.argv[0], sys.argv[0]))
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exit(1)
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appid = int(sys.argv[1])
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client = SteamClient()
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if not os.path.exists("login_temp"):
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os.makedirs("login_temp")
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client.set_credential_location("login_temp")
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if (len(USERNAME) == 0 or len(PASSWORD) == 0):
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client.cli_login()
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else:
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while True:
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ret = client.login(USERNAME, password=PASSWORD)
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if ret != common.EResult.OK:
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if ret == common.EResult.TryAnotherCM:
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continue
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print("error logging in with set username and password, trying cli login. error was:", ret)
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client.cli_login()
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break
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else:
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break
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def get_stats_schema(client, game_id, owner_id):
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message = MsgProto(EMsg.ClientGetUserStats)
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message.body.game_id = game_id
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message.body.schema_local_version = -1
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message.body.crc_stats = 0
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message.body.steam_id_for_user = owner_id
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client.send(message)
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return client.wait_msg(EMsg.ClientGetUserStatsResponse, timeout=5)
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def generate_achievement_stats(client, game_id, output_directory):
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steam_id_list = TOP_OWNER_IDS + [client.steam_id]
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for x in steam_id_list:
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out = get_stats_schema(client, game_id, x)
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if out is not None:
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if len(out.body.schema) > 0:
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with open('UserGameStatsSchema_{}.bin'.format(appid), 'wb') as f:
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f.write(out.body.schema)
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achievements, stats = achievements_gen.generate_stats_achievements(out.body.schema, output_directory)
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return
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else:
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print("no schema", out)
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out_dir = os.path.join("{}".format( "{}_output".format(appid)), "steam_settings")
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if not os.path.exists(out_dir):
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os.makedirs(out_dir)
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print("outputting config to", out_dir)
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generate_achievement_stats(client, appid, out_dir)
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with open(os.path.join(out_dir, "steam_appid.txt"), 'w') as f:
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f.write(str(appid))
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